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번역 관련 문제 보고
Or rather: their stock armor was partially and randomly being replaced with some parts.
Plus: i wasn't able to remove parts i added to "arms" and "legs" but had to swith to another armor to reset the equipped gear (sans the firearms of course).
I just removed the mod from being an active mod in the Alternative Launcher and now soldiers who had gear from your mod equipped are partially invisible; only their head and weapon(s) can be seen.
If i switch to, say, a Grenadiert armor from the Tactical Legacy Pack, the soldier will be rendered completely normal.
If i switch back to Warden armour: again they are partially invisible.
I guess i could reset my Config folder.
But i've changed some stats some two weeks ago in the ini files (building cost, research times, stat points gained per level up) and wouldn't want to change them all over again.
thank you for the quick reply!
Really appreciate it!
I'm using the Alternative Launcher.
And yeah it could be any of the other mods but yours is one the last ones i've installed so i'm just ruling things out.
But it's a fantastic mod!
The models and details are amazing!
"existing soldiers have the missing part replaced with a random one"
That was the answer i was hoping for, thank you.
But since i've installed some voice packs and a model the Pulse Rifle i really wanna keep your mod.
Well i'm gonna find out.
Again, thank you!
Which i wan to test by (temporarily) disabling the mod.
Is it safe to disable it from the launcher or will it corrupt my save?
(maybe some of my soldiers still have gear attached from this mod)
Nothing. The Firaxis Mod Launcher needs a priest, not me. Use the AML. I'm not going to fix this issue because it's way above my pay grade and I don't care about the FML.