Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
>It's sad because I really like the idea of this mod, but there is, like you said, AI issue and more that never be fixed or anything.
Endless Space 2 isn't really a niche game, but the modding community around this game it really tiny, maybe less than a 100 of peoples or lower (mainsly those behind ESG)
It may be possible to exclude the improvement from the AI's building priority. I'll see if I can figure this out today and update the mod.
>Would it work together with this mod?
3x overcolonization limit increased
https://steamproxy.net/sharedfiles/filedetails/?id=2033984593
There shouldn't be any conflicts as this is an extension mod. However balance wise it might be a bit overpowered since building this improvement would give you 3 extra limit points each time it built.
>And is the idea that once your max occupied systems limit goes up, you REMOVE the improvement to get FIDSI?
The idea is to make poor quality systems (i.e. only 1-2 planets) still have a purpose as strategic positions although they don't produce many resources and its not really worth building improvements on them. Without the mod there is little reason to colonize a single planet system because of the over-colonization penalty. You'd pretty much always want to just use that colonization count on a 4 or 5 planet system.
>I would like to use it, but I noticed the AI is qverusing it and by that ruining it's economy. With that mod all AIs are boringly weak and passive :(
I'm going to see if its possible to prevent the AI from building the improvement. Unfortunately the AI isn't too smart about the tradeoff between the negative penalties and the boost to manpower.
+50 per population on System to ground battle deployment limit (DEF).
+100 per population on System to maximum manpower capacity.
the AI stop using it, and I can use it to increase my system limit at the cost of productivity.
It's sad because I really like the idea of this mod, but there is, like you said, AI issue and more that never be fixed or anything.
Endless Space 2 isn't really a niche game, but the modding community around this game it really tiny, maybe less than a 100 of peoples or lower (mainsly those behind ESG)
3x overcolonization limit increased
https://steamproxy.net/sharedfiles/filedetails/?id=2033984593