ENDLESS™ Space 2

ENDLESS™ Space 2

143 ratings
Military Outposts
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2.340 MB
24 Sep, 2020 @ 1:57pm
28 Sep, 2020 @ 6:13pm
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Military Outposts

Description
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Mod Description

Have you ever wanted to take a system to secure a strategic foothold, to pressure another empire, or to simply expand - only to be slapped in the face with overcolonization penalties? Suffer no further. To address the oppresive design of the overcolonization system this mod introduces a new system improvement which can be unlocked in the 2nd tier of military technologies. Once built, this improvement will have the following effects:
  • +1 Systems occupied before triggering expansion dissaproval on Empire.
  • -75% FIDSI production on the System this improvement is built on.
  • +50 per population on System to ground battle deployment limit (DEF).
  • +100 per population on System to maximum manpower capacity.

Mod Reasoning
Colonizing systems is something players should be able to do consistently do throughout the playthrough. Through this mod I hope to address the following issues I believe to be present in the base game:
  • Once the colonization limit is reached, the game forces you to build approval buildings in all systems if you want to expand further. This really stagnates expansion and slows down the pace of the game.
  • Players have little reason to colonize poorer quality systems (i.e. systems with few planets) in fear of hitting the colonization limit.
  • There is little strategy in terms of capturing systems, i.e. its rarely worth to go over the colonization limit just to capture a system at a chokepoint node.
  • The base game emphasis on turtling is too great. The objective of wars should be to capture new systems and not to wait out the war. However if you have already reached the colonization limit, going to war is discouraging as capturing new systems just puts you into approval chaos.
  • There is little reason to specialize a system for defences over FIDSI improvements.

Future Development
  • Add custom art for the new technology/improvement.
  • Buff/nerf improvement effects depending on feedback.
  • Address other suggestions.
If you have any suggestions or improvements for the mod, or if you have played with the mod and just have some feedback, please do not hesitate to leave a comment.
Compatibility
This is an Extension mod and thus should not have direct compatibilty issues with other mods.
Questions
  • Q: Does the AI utilize the improvement?
  • A: Yes, I have have personally witnessed the AI building it, especially when it is under fear of invasion.
28 Comments
Billy the Kid 1 Jul @ 8:53am 
I would like to use it, but I noticed the AI is qverusing it and by that ruining it's economy. With that mod all AIs are boringly weak and passive :(
seyferseed 29 Dec, 2022 @ 9:00am 
Would it work together with this mod?
3x overcolonization limit increased
https://steamproxy.net/sharedfiles/filedetails/?id=2033984593
9fingers 27 Oct, 2022 @ 1:11pm 
And is the idea that once your max occupied systems limit goes up, you REMOVE the improvement to get FIDSI?
phenicus 18 Jul, 2022 @ 7:04pm 
I have been having some issues with all building ques freezing when I upgrade to level 2 modernization. When i check my "diagnostics" file it give me this warning:

GameplaySTACK[Techno] the descriptor TechnologyModMilitaryOutposts is serializable. Technology descriptors should not be serializable.

Is this what is causing my build que freezing issue or is this a nothing to see here error?
Gamerhell 31 Jan, 2022 @ 5:09pm 
Prepare for the space equivalent of the iron curtain. A wall of military outpost systems to keep the pesky enemy from entering. Glory to the (Insert Race) Empire
Omega 25 Dec, 2021 @ 1:46pm 
I have a counter proposal, instead of just military outposts, why not make a few different kinds?

Military Outpost
+1 Systems occupied before triggering expansion dissaproval on Empire.
-75% FIDSI production on the System this improvement is built on.
+50 per population on System to ground battle deployment limit (DEF).
+100 per population on System to maximum manpower capacity.

Science Outpost
+1 Systems occupied before triggering expansion dissaproval on Empire.
-25% science,
-75% dust,
-75% industry,
-75% food,
-75% influence

Repeat for the others.
BennyG 12 Jun, 2021 @ 2:15am 
This is a must have mod for me, witnessing my people along with those of my foes spreading across the galaxy much faster than we would under normal rulesets is wonderful
Dracorider 18 Mar, 2021 @ 4:03pm 
I haven't tested it throughly yet, but it looks good so far.

One concern I have is for Umbral Choir, as its one of my favourite faction to play with. Currently, you can built it once, with only 1 extra colonization and giving heavy penalty to Nexus. While they can manage happiness easier than other factions, continuous overcolonization would give them a hefty bandwith penalty.

I'm not sure if its possible but they should have a variant that can be repeatedly buildable that only increases overcolonization, with increased cost each time.
Phantom Guard 26 Feb, 2021 @ 1:22pm 
i installed the mod many times but it wont show up am i missing somthing
mdwhitis 6 Feb, 2021 @ 2:30am 
It keeps crashing on me.