Cities: Skylines

Cities: Skylines

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BIG Suburbs American Growables Level 2
   
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68.418 MB
28 Aug, 2020 @ 4:38am
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BIG Suburbs American Growables Level 2

In 1 collection by hockenheim95
BIG Suburbs Complete Collection
9 items
Description
Welcome to BIG Suburbs
BIG Suburbs is a project with the purpose to create realistic looking american suburbs. It consists of special custom roads and decorated buildings that match exactly together to create a consistent transition between the paved pedestrian sidewalk and driveways. These decorated houses won’t look good with other roads than Big Suburb roads. So if you want to use BIG Suburbs you need to suscribe to these 3 things:

1. BIG Suburbs Prop Collection
2. BIG Suburbs Roads
3. BIG Suburbs Growables

What does this package contain?
This package contains 22 buildings from different creators from the workshop used with their permission. All credits go to the original creators.They have the following lot sizes:
  • 6 buildings 2x4
  • 8 buildings 3x4
  • 2 corner buildings 2x4
  • 6 corner buildings 4x4
In this package these assets are included:

How to place the roads?
Because of the special arrangement of sidewalk and driveways there are limitations when placing the roads. It will look best when you choose a layout where roads are completely straight and parallel. When you place curves the decals won’t match the sidewalk anymore. All growables have a lot length of 4 units so the distance between parallel roads should be 10 units (roads are 2 units wide).

How to place buildings?
All BIG Suburbs buildings are growables. Although you can plop them with mods like Plop the Growables and Find It! 2. It makes sense to use Building Themes which allows only particular growables to show up in a defined district. Just search for „BIG Suburbs“ in the mod settings and create your own Building Theme. There are buildings from Level 1 to Level 5 with a completely different look and vibe. You can let your suburbs naturally grow or you can determine the level of each district with mods like Force Level Up, Control Building Level Up and/or Adcanved Building Level Control

Recommended graphical settings
To get rid of the dirt/ruined transition between pavement and grass the roads have an overlapping grass texture. But roads can only show a pure grass texture. Therefore the surrounding area should show the pure grass texture. For the best results you should:
1 Comments
Honorable Harbinger 18 Jan, 2022 @ 9:55pm 
Possibly add a style option with this?