Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Mods for multiplayer stuff
Items (37)
[BNW] Fallout Civs - NCR and Caesar's Legion
Created by Kramer
http://i.imgur.com/fZKjWWY.png Updated with various bugfixes 9/20/16! In anticipation of Fallout 4, this mod adds 2 factions from the Fallout series to the game! The New California Republic, led by President Tandi, and Caesar's Legion, led by Caesar! In th...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Barbarians into Raiders
Created by Kramer
This mod, inspired by and using code adopted from Charsi's ever-popular Barbarians to White Walkers mod, changes Barbarians into Fallout-styled Raiders. It changes the names of several barbarian units, the icon and alpha icon for Barbarians, and, if used w...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
A Mod of Ice and Fire (G&K)
Created by VirtuaBoza
This is a mod based on the book series by George R.R. Martin, A Song of Ice and Fire, and the HBO show Game of Thrones. This mod requires the Gods and Kings Expansion. Quite Wonderful - GAMESPOT.COM One of The Best Civilization V Mods - PCGamer.com One Fan...
Enclave Civilization
Created by Ryan Parsons
Added the Enclave as a playable Civilization. UA (Rebirth of America): +33% Culture in all cities, +2 Production for every Science Specialist in all Cities and all cities start with an extra 5 Strength. UU (Vertibird Gunship): The Vertibird Gunship more ef...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Fallout - City States
Created by Masterhummel
Despite the screenshots, this mod works with all languages. Vanilla, GK and BNW compatible. MULTIPLAYER: The mod is multiplayer "compatible" if you use Gedemons amazing MP Mod Builder. However, MP comes with absolutly no warranty.Multiplayer requireds Brav...
Fallout Religions
Created by Kramer
This mod adds several religions from the Fallout series to the game as foundable religions. If used in tandem with my Fallout Civs, the AI will attempt to found their affiliated religion. Bright Brotherhood (Repconn Ghouls) Children of Atom (Megaton) Child...
Near Perfect Earth Vanilla
Created by Manius Julius Prime
This is my Near Perfect Earth. I have been working on it since Civ V, but took it from my modded Civ IV map. I have modded my own maps, but since workshop decided to let others try it. My friends liked my maps. So here it is. If you want the God and Kings ...
Play The World Extended (Gods and Kings Edition)
Created by Shield Hero V
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Post-Apocalyptic Graphics
Created by bouncymischa
"After the apocalypse, things were fairly untidy!" Currently, this mod replaces a number of the existing improvement models in the game (Ancient Ruins, Barbarian Encampement, Fort, Citadel, Academy, Holy Site, and Landmark) with more post-apocalyptic ones....
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEF STALIN) UA: WARSAW PACTEnemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tr...
Star Wars Civs
Created by Datnoobwithskills
IMPORTANT: As well as BNW and G+K, you also need the Polynesia DLC to use this. Adds the following Civs to the game: Jedi - Yoda Trait: +1 Science per 2 citizens when at peace. Units trained when at war receive +15XP. UU: Obi-Wan Kenobi - Replaces the Jedi...
Terrain - Brazilwood Camp Extension
Created by BlouBlou
This mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Gov...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Terrain - Feitoria Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Rec...
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house wit...
Terrain - Moai Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available ...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
The Elder Scrolls Civilization Pack (G&K)
Created by kingchris20
Click here for the Latest Version! *Requires Gods and Kings AND Brave New World* Update July 25, 2013 Fixed an issue that would prevent barbarians from spawning on the included maps when the scenario was enabled. As always: If you like the mod, **please ra...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
Terrain - Terrace Farm Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement availa...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...