XCOM 2
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[WOTC] Invisible Body Parts For All (v1.3)
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28 Jun, 2020 @ 5:37pm
13 May @ 1:51pm
19 Change Notes ( view )
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[WOTC] Invisible Body Parts For All (v1.3)

In 2 collections by Max
[X2 WOTC] Max's Cosmetic Collection
117 items
[X2 WOTC] Max's Meticulously Made Miscellaneous Mods
8 items
Description
This mod adds invisible body parts for every soldier customization slot.

There's other mods on the workshop that add invisible parts, but i figured it would make sense to have everything in one mod, instead of downloading separate invisible part mods that add their own things.

The invisible heads in this pack require the Community Highlander to function without crashing, as they come totally invisible and the game doesn't like that for whatever reason.

(...but really, if you're modding XCOM, why wouldn't you have that installed already?)

You can also find this mod at Nexus Mods. [www.nexusmods.com]


FEATURES:
  • Invisible body parts for every slot, for both sexes, for all races, and for faction heroes.

CROSS MOD SUPPORT:

REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • N/A.

CHANGELOG:
VERSION 1.3 (4/5/2024)
  • v1.2's updated config files now come shipped with the mod.
  • The custom No Invisible Heads On Randoms config now comes separately.
  • The invisible heads can no longer be generated on non-soldier characters.
  • The invisible heads can be now be used with any race.
  • Made the Armory UI icon more distinct.
  • Removed the script file which displayed the armory UI icon. The UI icon is now inserted via the localization file.
  • Cooked the mod, not that it really matters that much. Drops the new size from 1.36 MB to under 600 KB.

This update may break some of your soldier customization if you never updated your configs to their 1.2 versions.

The 1.2 configs were originally an optional install as to not break the customized soldiers of some 100k people. If i were to have shipped them with the mod, all of those soldiers using the invisible parts from the pre-1.2 config would need to be fixed, but i figured it was a band-aid that was gonna have to come off at some point if i ever wanted to update the mod again, as users would have to keep re-applying the 1.2 config files every update and that's obviously not an ideal situation.
Popular Discussions View All (1)
0
5 Apr @ 5:47pm
PINNED: No Invisible Heads On Randoms Config
Max
78 Comments
xforclistx 30 Jun @ 3:04am 
Mods in AML that list this as it's dependency are not recognizing it. Also it won't let me open the steam page from the mod
Lanford 13 May @ 11:42pm 
Thanks for swift respond. Duke looks fine now.
Max  [author] 13 May @ 1:51pm 
Until a better solution can be found, i've given Duke a unique hidden head just for him.
Max  [author] 13 May @ 12:26pm 
It's likely using a custom CharacterTemplate that isn't the usual Soldier, ReaperSoldier, SkirmisherSoldier or TemplarSoldier, which are the 4 CharacterTemplates the invisible heads are allowed to be used on.

Since i have no clue if the bCanUseOnCivilian setting set to False actually prevents head parts from generating on civilians and other non-soldiers, i additionally restricted their use to only being allowed on the 4 base game soldier types, which works for this purpose, but creates problems in cases like this where a mod adds a unique type of character.

Not sure how i'll approach this, given that there's probably quite a few mods that add their own CharacterTemplates i'd have to cover, and i'd want to make 100% sure removing the CharacterTemplate restrictions wouldn't make the heads start appearing on every other non-soldier character.
Lanford 13 May @ 12:04pm 
I have a problem after this mod update to 1.3. I can't set invisible head on this mod Duke Nukem - Class & Character .

Back in 1.2 I can set the invisible head in race 0 just fine. But, after the mod updated to 1.3, I can't find invisible head at all even when select other race 1,2,3. However, the other soldier can be use just fine, it just the Duke character only
Shifter 2 May @ 1:47am 
Game crashes if I select the invis face option
Max  [author] 29 Apr @ 6:44pm 
I don't know if UCR has invisible / empty parts for every slot as i haven't used it in forever, so i don't know. Maybe, maybe not.
Boge 29 Apr @ 6:41pm 
Am I safe to use something like Unrestricted Customization Redux in place of this?
mhmtkfz 8 Apr @ 9:34pm 
The problem has been resolved. Thank you very much for your prompt attention.
Max  [author] 8 Apr @ 9:14pm 
Ah, i stand corrected. The problem was that i made new head entries for v1.3, and i had copied their internal archetypes from the existing heads, one for each race and gender.

They were still using the additive animations (the things that change the shape of the head) they had by default, like 'ADD_AfrMale_A' and such, instead of the neutral additive that doesn't do any shape changing, which is why all of those heads were suddenly out of whack. That's now fixed.

As for skin tone, there shouldn't be anything wrong, i didn't change the internal skin color setting on any of them after copying them and i believe that's how it was even before v1.3.