XCOM 2
[WOTC] Invisible Body Parts For All (v1.3)
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Update: 13 May @ 1:51pm

- Changed all instances of "Invisible" in the names of the parts to "Hidden" because it's shorter.

- Inserted the applicable CharacterTemplate that the head parts apply to in their names (ex. Hidden Asian Reaper Head)

- Added a unique hidden head part for the Duke Nukem Class & Character mod.

Update: 8 Apr @ 9:12pm

  • Fixed the heads having additive animations which was causing head parts in the Helmet slot to not function correctly.

Update: 5 Apr @ 5:29pm

VERSION 1.3

  • v1.2's updated config files now come shipped with the mod.
  • The custom No Invisible Heads On Randoms config now comes separately.
  • The invisible heads can no longer be generated on non-soldier characters.
  • The invisible heads can be now be used with any race.
  • Made the Armory UI icon more distinct.
  • Removed the script file which displayed the armory UI icon. The UI icon is now inserted via the localization file.
  • Cooked the mod, not that it really matters that much. Drops the new size from 1.36 MB to under 600 KB.

This update may break some of your soldier customization if you never updated your configs to their 1.2 versions.

The 1.2 configs were originally an optional install as to not break the customized soldiers of some 100k people. If i were to have shipped them with the mod, all of those soldiers using the invisible parts from the pre-1.2 config would need to be fixed, but i figured it was a band-aid that was gonna have to come off at some point if i ever wanted to update the mod again, as users would have to keep re-applying the 1.2 config files every update and that's obviously not an ideal situation.

The heads being usable on any race may not seem like much at first, but this means if you have a soldier using an invis. head but has skin exposed else where, you can set them to be whatever race you want instead of being limited to caucasian, which was the only race the heads were usable with.

Update: 19 Feb, 2023 @ 6:04pm

VERSION 1.2

  • **Updated all body parts (except torsos, hard incompatible) to use the bAnyArmor bool, which lets them support any and all kinds of armor, base game or mod added.**
  • Added an Armory UI icon.
  • The invisible heads were using the default XCOM heads but with invisible materials, which gave the mod an extra 0.8 MBs in size. I've switched them out to use the generic sphere model that everything else uses.

**SEE DISCUSSIONS TAB**

Update: 21 Jul, 2022 @ 6:18am

Update: 16 May, 2022 @ 11:30am

  • Gave the Female parts unique archetypes so everything works smoothly with Unrestricted Customization

Update: 27 Mar, 2022 @ 10:30am

-Adjusted the position of the invisible cube model which all of the parts in this mod use to fix an issue a friend was having

Update: 27 Mar, 2022 @ 9:15am

-config mishap, oopsie

Update: 27 Mar, 2022 @ 9:09am

-Added invisible torsos

Update: 19 Aug, 2021 @ 4:42pm

-Added proper DLCName configuration for every part's XComContent entry, which lets you adjust how often this mod's parts generate on characters with a slider located in Options > Gameplay