XCOM 2
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[WOTC] Raider Faction: Cerberus
   
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7 Jan, 2020 @ 3:53pm
19 Dec, 2020 @ 2:31pm
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[WOTC] Raider Faction: Cerberus

In 1 collection by NightNinja54
Sitreps
10 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces Cerberus as a Raider Faction

Cerberus will enter the field as a third party attacking both XCOM and ADVENT alike. Their motivations are their own.

New Content
  • New Cerberus Raider Faction: The faction is made up of several Cerberus units each with their own combat style. They will fight in combat encounters signaled by the Cerberus Incursion SITREP.

  • New Cerberus Base: Cerberus will have their own base of operations to assault if coupled the Raider Faction Bases mod.

Additional Details
This should seamlessly integrate into a current or new campaign. Please subscribe to the necessary Cerberus Unit mods.

I highly recommend using the following mods to greatly increase raider faction immersion:
  • Raider Unit Manager - Enemies associated with this sitrep will not spawn alongside ADVENT - they will only fight in their associated sitreps.
  • Strategic Spawning - Raiders will spawn at various parts of the map as opposed to the middle of the map on top of the objective.
  • AI to AI Activations - Raiders will begin combat ADVENT or Lost forces without requiring activation by XCOM units.

Full Credits
  • RealityMachina: Designed and programmed all original raider faction content
  • Jblade35: Porting voicepack for XCOM integration
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

FAQ (RealityMachina)
The game froze when it went to Cerberus' turn!
You didn't have the highlander installed. Please install it.

The mission ended when there were still some of these enemies left?
Enemies retreat once XCOM has completed the objective and eliminated ADVENT threats.

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Popular Discussions View All (1)
6
24 Mar, 2020 @ 6:02am
Raider Faction: Cerberus Chinese Translation
Erus艾鲁斯
173 Comments
Tyrant 11 Jun @ 10:11am 
Does this mod prevent Cerberus from spawning as part of Advent? or do I need to manually edit the units individual files?
Unkown Rose 29 Apr @ 1:58pm 
im hafe tempted to got this as i want to use this in a custiom campain
NightNinja54  [author] 8 Nov, 2022 @ 10:44am 
@Archaic
That doesn't sound great, sorry for the difficulty
Archaic Douchy 30 Oct, 2022 @ 11:06pm 
So I launched a separate mission then reloaded a hard save then it worked after about 6-7 tries before said launching of a separate mission did I just get lucky on enemy count?
Archaic Douchy 30 Oct, 2022 @ 10:23pm 
Cerberus are on my current missions but i get into a permanent loading screen trying to launch the mission anyone know why that may be
NightNinja54  [author] 26 Oct, 2022 @ 4:50pm 
@Stukov
:)
Stukov81-T.TV 9 Oct, 2022 @ 10:44am 
No need to apology! Thanks for your awesome mods
NightNinja54  [author] 9 Oct, 2022 @ 10:35am 
@Stukov
It would require a refactor of the mod, and without looking at the code I'm not sure it's 100% possible. I'm not actively modding at the moment so I'm unable to commit to the changes, apologies

@J_Gaming
Sounds like there might be a conflict unfortunately
Stukov81-T.TV 6 Oct, 2022 @ 1:31pm 
Would it be possible for a future update that would allow to change the team those people spawn into?
J_Gaming 6 Oct, 2022 @ 1:37am 
I have a problem: Cerberus don't get their turn... I'm playing on Long War of the Chosen, and whenever my turn ends, and goes to ADVENT, and when their turn ends, I was expecting some sort of "Cerberus Incursion" tab to appear, but it just went back to my turn. Cerberus soldiers were just standing there, waiting to be shot at... any solution?