XCOM 2
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Raider Faction Bases
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24 Dec, 2018 @ 5:51pm
21 Jul, 2023 @ 2:15pm
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Raider Faction Bases

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Raider Faction Bases is a metamod meant to help the various raider faction mods you may install (by default, supporting the ones I've made) appear more frequently throughout your campaign.

Description
Bases are generated upon either campaign start or when you load into a campaign for the first time with this mod installed. The mod will try to spread out raider faction HQs evenly throughout the world.

When you do missions in a given location, it'll try to spawn that faction's encounter sitrep in your mission on top of whatever existing sitreps that may already exist for the mission, as long as the sitreps (or other possible conflicts) don't conflict with the requirements of that faction's sitrep.

This spawn chance is controlled by .ini variables, located in the mod's XComRaiderBases.ini.

It also ramps up over time: it will initially not kick in for your first month, and then apply a halved chance of spawning as defined in the .ini until around May.

Eventually, XCOM can establish enough of a relationship with the resistance factions to be able to do covert actions, that will allow you to precisely locate, and then destroy these HQs, reverting their sitrep behaviour back to normal if you so choose. (Plus you do get chunks of supplies and intel for doing so.)


Covert Operations
Covert Operations are planned covert action missions against raider factions for specific material gains.


There is the Data Retrieval covert action, allowing you to gain large amounts of intel in exchange for completing a mission once the covert action is done. These kind of covert actions generally use only one operative, who will appear on the mission alongside the squad you send out for the mission.

The Data Retrieval mission type is relatively simple: no timer, just grab the package and reach the new evac point that spawns afterwards. You will have to deal with the raider faction you're stealing from though, and they will keep the pressure on you during the mission: you won't be securing the area on this mission.

The other potential mission type is Datamining. The covert operative(s) have set up a datatap in a raider outpost. Protect it for a few turns, then recover the crate that gets uncovered before the crate blows up. Do so successfully, and you gain a bonus helping of elerium, alloys, or supplies in addition to what you'll get for the covert action. You'll neutralize all hostiles in this covert op mission type.

The Destroy Primary Base mission type is as simple as it could be: enter the AO and kill all hostiles within it. You are entering a faction's primary area of operations though, so expect to deal with both high enemy counts and stronger versions of them compared to normal operations.

FAQ

Does this work with an in-progress campaign?
Yes.

What kind of mods currently support this?
The mod, by itself, supports the following mods and will make bases if they are detected in your campaign:
Rogue XCOM
Bandits
Cult of Jariah
Phantoms
Marauders

Other raider faction mods may choose to modify or update themselves to support part or all of the mod.
Popular Discussions View All (7)
7
1
2 Jan @ 11:55pm
繁中
stappy82
7
12 Aug, 2020 @ 8:17pm
Locate Raider HQ Op - Potential Issue Or...
yes_commander
3
13 Mar @ 1:00pm
Russian Translation
Aks
341 Comments
EvilBob22 16 Jul @ 4:56pm 
Huh, it doesn't look like it is randomized. It goes through each raider mod in whatever order the game gives them (which will be the same when you load it with the same mods) and then goes continent by continent in the order the game gives them (which will always be the same) looking for empty slots. It would require a rewrite of the "CreateBases()" function to make it randomized.
PandaFlame 15 Jul @ 8:44pm 
something that i've been wondering, but are the raider faction base locations randomized? I was loooking through the config for confirmation, but I feel like every time I play, Rogue Xcom is always in North America, Mauraders are always in Africa, Phantoms are always in europe or asia. At least according to my memory.
B16BE4R 11 Jul @ 5:12am 
Does this work at all with LWOTC?
Dragon32 6 Jul @ 6:08pm 
@Sane Boi Caligula
If you're using Quick Soldier Info try disabling that mod for the mission
Sane Boi Caligula 6 Jul @ 2:06pm 
Every time I try to do a mission from this mod, the camera gets stuck in the ground, and the mission never fully loads. Anybody else have this problem?
Radamant 25 Jun @ 11:36am 
Thank you so much for this wonderful mod. Is it possible to somehow restore/add the base if the base are destroyed or all continents are open(in mid-game) ?
Soul 20 Jun @ 2:36pm 
I get an infinite loading screen when doing some raider covert missions
Dignan Zazumba 15 Jun @ 4:55pm 
I'm regularly only seeing one base on the map, for some reason its always the Phantoms, and it seems to be causing no influx of Phantom incursion sitreps on nearby missions
Tyrant 12 Jun @ 2:40pm 
Is it possible to use the teams "eTeam_DONT_USE_X", to assigne each raider faction a team? I'm using multiple factions and when 2 raider faction appear on the same map dues to multiple sitrep mod, the 2 faction end up in the same team. I'm wondering if it's possible to get 4, or even 5-6-7-10 way battles.

I really enjoy chaotic battles. It's always cool when you're fighting against advent, a raider, the lost and then suddenly a chosen shows up.

I just feel it'd be cool to see raiders divided.

I'm asking here because @realitymachina is involved with several of the mods that have to do with raider factions and part of this post

https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/188
Leokosta 10 Jun @ 6:13am 
Works with LWOTC ?