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You got it
You don't need it, but this will guarantee the enemies don't spawn outside of these sitreps. These 3 factions are included because these are the three factions I had made, haha. I designed the units to be modular in that they could be standalone, or on a forces-sitrep, or in a raider faction sitrep, or as advent replacers. I did this in that different folks could use the enemies in the different ways they desired, but also wanted to build out mods like this one that would allow folks to just "subscribe" and move on if they wanted them quarantined to the raider factions. Hope that makes sense! All good questions.
All raider factions that are in eTeam_One I had manually edited and recompiled in order to swap their team, since all raider factions authors always add theirs to eTeam_Two, but I wanted a 4-way fights. It happens to include the 3 factions that your mod covers. I am also not subbed to any of the SITREP mods from those factions, given as mentioned earlier, I added their sitreps manually to the pool with Multiple Sitreps mod.
I had finished many campaigns with your mod and that sitrep setup mentioned in the beginning and never had any issues with wrong spawns, but figured I could ask. Also why does it only covers those 3 factions? Were these 3 made incorrectly? Newer and other factions does not have this issue?
I am subbed to total of 10 raider factions mods, but I never saw any of the units from them spawning in Alien team.
In theory, it's pretty light weight that it just adjusts a few encounter lists
No, only the items stated are intrinsically supported
In theory, but I'm not sure if I set them up properly based on some related feedback.