XCOM 2
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[WOTC] Raider Unit Manager
   
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21 Nov, 2020 @ 9:25am
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[WOTC] Raider Unit Manager

In 1 collection by NightNinja54
Sitreps
10 items
Description
Commander, we've noted a number of new enemy combatants in our engagements. Luckily for us, they seem to stick to their own factions and aren't working with ADVENT.
-Bradford

Raider Unit Manger
The mod allocates units to their respective faction groups and related SITREPs. In this way, they will not appear alongside the default ADVENT and Alien enemies.

Included Adjustments
The following faction units will only appear when their corresponding SITREPs are called:

Additional Details
This will seamlessly integrate into a current or new campaign.

Users are welcome to adjust faction inclusion within the configuration file "XCOM_Customize_This_Mod".

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

Collections


67 Comments
Dood! 24 Apr @ 1:00pm 
I'm trying this with LWOTC and I just got the Collector sitrep but the collectors spawned alongside Advent Troopers. What might I be missing here?
NightNinja54  [author] 13 Sep, 2023 @ 6:48pm 
@SeveN
You got it
SeveN 12 Sep, 2023 @ 5:11pm 
Alright makes sense now, thank you for explanations.
NightNinja54  [author] 12 Sep, 2023 @ 4:50pm 
@SeveN
You don't need it, but this will guarantee the enemies don't spawn outside of these sitreps. These 3 factions are included because these are the three factions I had made, haha. I designed the units to be modular in that they could be standalone, or on a forces-sitrep, or in a raider faction sitrep, or as advent replacers. I did this in that different folks could use the enemies in the different ways they desired, but also wanted to build out mods like this one that would allow folks to just "subscribe" and move on if they wanted them quarantined to the raider factions. Hope that makes sense! All good questions.
SeveN 11 Sep, 2023 @ 9:45am 
Do I need your mod if I have "Multiple Sitreps 2.0: Guaranteed & Categories" set up like this : https://pastebin.com/0FchdKiY ?

All raider factions that are in eTeam_One I had manually edited and recompiled in order to swap their team, since all raider factions authors always add theirs to eTeam_Two, but I wanted a 4-way fights. It happens to include the 3 factions that your mod covers. I am also not subbed to any of the SITREP mods from those factions, given as mentioned earlier, I added their sitreps manually to the pool with Multiple Sitreps mod.

I had finished many campaigns with your mod and that sitrep setup mentioned in the beginning and never had any issues with wrong spawns, but figured I could ask. Also why does it only covers those 3 factions? Were these 3 made incorrectly? Newer and other factions does not have this issue?

I am subbed to total of 10 raider factions mods, but I never saw any of the units from them spawning in Alien team.
NightNinja54  [author] 28 Jun, 2023 @ 5:41pm 
@i.am.fruitloop
In theory, it's pretty light weight that it just adjusts a few encounter lists
i.am.fruitloop 28 Jun, 2023 @ 12:41pm 
This might of already been answered and i missed if so im sorry. However is this compatible with LWOTC ?
NightNinja54  [author] 22 Jun, 2023 @ 4:57pm 
@Ace
No, only the items stated are intrinsically supported
-[FF]-Ace_ofChaos 20 Jun, 2023 @ 11:20am 
will this work for the Combine Intervention?
NightNinja54  [author] 20 Jun, 2023 @ 8:27am 
@hassanrohkri
In theory, but I'm not sure if I set them up properly based on some related feedback.