XCOM 2
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[WOTC] Cerberus Trooper
   
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69.730 MB
1 Dec, 2019 @ 4:54pm
21 Nov, 2020 @ 9:48am
12 Change Notes ( view )
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[WOTC] Cerberus Trooper

In 1 collection by NightNinja54
Enemies
21 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Trooper

The Cerberus Trooper is a new enemy that joins the fight against XCOM. The unit uses a custom Cerberus Voice Pack, M25 Hornet SMG, and Cerberus Assault Armor.

New Content
  • New Enemy: The Cerberus Trooper will appear early in the game as a traditional enemy functioning similarly to the ADVENT Trooper.

  • New Research and Proving Ground Projects: The Cerberus Trooper can be autopsied, leading to the proving ground development of the Cerberus-engineered Trooper Assault armor.

  • New Armor: XCOM will be able to drop into battle weilding Cerberus Engineered Trooper Assault Armor. This set of armor functions similiarly by default to Predator Armor. However, its stats are fully customizable.

To use the Cerberus Raider Faction, subscribe to this supplemental mod.

If you would like the Cerberus Trooper to replace the Advent Trooper, subscribe to this supplemental mod.

Additional Details
This will seamlessly integrate into a current or new campaign. Additionally, the necessary Cerberus mods are built in.

The Enemy, Research, Proving Grounds, and Armor are all fully custimizable primarily within the configuration file "XCOM_Customize_This_Mod". To normalize this unit's loot according to the base counterpart, subscribe to this supplemental mod.

Full Credits
  • Jblade35: Porting voicepack for XCOM integration
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Popular Discussions View All (1)
0
19 Oct, 2021 @ 6:45pm
Traditional Chinese
stappy82
102 Comments
NightNinja54  [author] 9 Jan @ 7:32am 
@kleinicus
Sounds like a bug unfortunately
kleinicus 3 Jan @ 6:21am 
when i started a new campaign with this mod the cerberus troopers i noticed that they apeared as humans and had no weapons is this a known issue?
NightNinja54  [author] 4 Apr, 2023 @ 10:35am 
Leytra 26 Mar, 2023 @ 5:02am 
Is there a way, for this and all your other mods.
To stop these from appearing as Advent troops?
It's really getting silly to see cerberus on advent's side, and then also cerberus from their sitrep faction, who then start shooting at eachother, ditto collectors.
Note: I do not have the advent troop replacer mod.
NightNinja54  [author] 22 Jun, 2022 @ 9:05am 
@easy target
You can customize it's build behavior in the configuration files.
e☆zy t@rget 28 Nov, 2021 @ 4:38pm 
The Cerberus-engineered Trooper Assault armor is a unique item where only one single armor can be manufactured and worn?
NightNinja54  [author] 17 Jun, 2021 @ 3:49pm 
@spliffy
dropunit cerberustrooperm1 1 1
Knux-Lux 17 Jun, 2021 @ 3:22pm 
What do I type in the console to "dropunit" one of these troops? Great work, by the way.
eneajade 22 Mar, 2021 @ 4:25am 
Same problem as Blaze reported 22th Sep, with Unrestricted Customization Mod on, shoulder options goes as he said. Names changed to right part. With exception of Cat Sniper Pauldrons, those work correctly. Maybe this exception might help to find what is bugging the others?
Cauldron~Born 21 Nov, 2020 @ 11:57am 
@NightNinja54
Thank you so much!! :D I see you updated the mods also. Amazing!