Cities: Skylines

Cities: Skylines

93 ratings
Real Oil Pipeline
   
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Assets: Road
File Size
Posted
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4.673 MB
23 Oct, 2019 @ 9:00am
24 Oct, 2019 @ 9:49am
11 Change Notes ( view )

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Real Oil Pipeline

Description
Finally, a REAL oil pipeline that will transport crude oil from your oil extractors, to refineries, to industries. The pipeline not only transports liquid crude oil; it is a FULLY FUNCTIONAL 1 lane, 2 way road substitute, with an invisible tunnel at -6m for service vehicles and cars.

Due to no actual game support for liquid based transportation, crude oil is an invisible vehicle with Truck AI. They WILL travel on regular roads; so if realism is needed, use TMPE to stop Crude Oil from leaking out of the pipe.

In the real world, pipelines are the dominant form of transportation for crude oil and LNG, which is the motivation for creating this asset. It's not mere cosmetic either - the Real Oil Pipeline is extremely narrow at 1U, saving space.

Tips:

1) If you want to see the vehicles drive or pedestrians walk on grass, all you have to do is raise the pipeline by 6m.
2) The pipe will junction to "real" roads.
3) No matter how high you raise the pipe - the sides are still zonable!
4) Raising the pipes above the ground will spawn industrial ladders and vertical pipes.
5) You won't be able to build it very high directly, even with Anarchy, but you can build it, then MoveIt.
6) If you want to guarantee only Crude Oil spawns, and not the large oil tankers, use the Advanced Vehicle Options
7) With Network Skins 2 you can color the pipes and reposition or disable the lights. If you are not sure how to do it, watch the video on this page.
8) Bus stops? Well, I have no idea why you would want buses on a pipe. But yes, bus stops are supported. They can even be placed underground.
9) None of the "required items" are actually required to work, but I put them there so that all subscribers have a uniform experience.

This asset pack is based on Badi Dea's Industrial Distribution Pipeline. All credit to him for actual asset creation, my only contribution was to make it functional. I highly recommend subscribing to the original if you want the decorative version.

Asset List:

1) Oil Pipeline (Tiny Road)
2) Crude Oil (Invisible oil vehicle)
3) Oil Pipeline Endcap
4) Oil Pipeline Connector
5) Oil Pipeline Pillar
6) Oil Pipeline Valve (light, red blinky)
34 Comments
spdyvkng 2 May, 2023 @ 3:12pm 
Would you be able to create an ore network which would use conveyor belts for distribution? For forestry water slides could be a solution.
窃命者 30 Dec, 2021 @ 4:12am 
Can it only be used as a road?
Shaboi 27 Aug, 2021 @ 4:52pm 
i cant lower the pipe underground for some reason
bram.warrick 5 Jul, 2021 @ 9:44am 
I consistently use this mod and it's made the oil supply chain so much more realistic! Thank you!

I have a favor to ask.

Building Spawn Points is out and it should allow us to get even more creative with our supply chains. I'd like to see something similar with conveyors/pipelines between buildings. Your solution is very close to what I'd hope to see.

I'm picturing a raised "road," that looks like a conveyor or pipeline. Using Anarchy, it's placed inside a source building, running through to a destination building and then back - it would be a small loop.

Then using building spawn points, I'd make it so that a cargo truck can spawn/unspawn on that loop (for one or both buildings).

Is this possible?

If helpful to note: I'd likely use EDS, as well, to keep a warehouse focused on feeding just the specific building(s). This would be one more way to control which vehicle is used.
Silk Boxer Wedgie 16 May, 2021 @ 8:01pm 
What an idea! Very creative, and very useful.
LeonardMT 30 Mar, 2021 @ 7:35pm 
@cahubble09 no its a road
cahubble09 28 Jan, 2021 @ 6:28am 
A lot of mods on this ... Do these actually work to move oil from extractors to storage or special goods producers?
Violeta 14 Nov, 2020 @ 6:17pm 
Hi, is possible to use only for cosmetic? I mean without enter in others mods like network and AVO? Because I intend put these pipes only for beautification. So they wll work? Or break save game?
bram.warrick 31 Jan, 2020 @ 5:44am 
@whisperwalk Enhanced District Services has a supply chain customization feature that works very well with this.

Users can confine use of resource to the district that extracted it. Or they can define which buildings or districts can get the goods/resources on a building-by-building basis.

Allows for less worry about trucks.

Love the asset!
jmkprime 26 Nov, 2019 @ 6:44am 
Love this. Was able to make a completely truck free Oil terminal using the "Cargo Harbor Template" (a blank harbour with not props/buildings) and the Mod that allows you to replace roads on assets. The ships stops in midwater, a prop covers the connection to the land, and these pipes/roads ferry the oil to tanks nearby. Props to cover some gaps here and there and it looks really cool.