Cities: Skylines

Cities: Skylines

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Advanced Vehicle Options
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274.767 KB
26 Oct, 2018 @ 6:33pm
22 May, 2023 @ 2:27pm
21 Change Notes ( view )

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Advanced Vehicle Options

Description
Advanced Vehicle Options 1.9.12



Hubs & Transports DLC Mod Compatibility and Loading Issues
If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussions Game not working and the list of compatible mods.

Mod Description
This mod let you customize various options about vehicles. To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon). This workshop object is a fork of AVO version 1.8.2 published by Boogieman Sam[github.com], who has retired from the Cities Skylines modding community and left this mod open-sourced for the community.

Use the Vehicle Selector by Algernon for an increased individual experience to control spawing even more.

Changelog
The Changelog can be found here or on the Wiki[github.com].

Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.

Source Code
Get the source code from the repository at GitHub. Feel free to contribute more functionality and help to fix existing issues. Link to AVO GitHub repository[github.com].

Known Issues
Still existing... Vanilla passenger trains no longer spawn in color variation. (31/12/2020)

Translations
Multi-language support is now available (thanks to algernon for setting up the translation framework!). English and German language is supported out of the box.

Additional languages (with contributors):
- Chinese Simplified (by YuLun)
- Japanese (by Adon)
- Korean (by TwotoolusFLY LSh.st)
- French (by mjm92150)
- Dutch (by Olympic1)
- Spanish (by Polarsan17)
- Russian (by Angel Heavenly)
- Polish (by LazyRider)
- Italian (by Raistlin46)

You can help translating this mod by contributing to the AVO Crowdin project[crowdin.com]. Leave a comment in the Language Translation discussion, if you want to support the community.


User Guide and Troubleshooting
[github.com]

[github.com]
Popular Discussions View All (11)
24
20 Jul, 2023 @ 10:00am
PINNED: Language Translation
Tim
2
8 May @ 12:22pm
PINNED: Vanilla Vehicles keep spawning !
Tim
0
16 May, 2022 @ 10:51am
PINNED: My Vehicles are not spawning !
Tim
1,549 Comments
patrioticparadox 1 Oct @ 7:47pm 
for some reason every time i try to use this mod it just works. i dont get an error notification and i need not fix it
steam_hl0 14 Aug @ 8:47am 
The ferrys, not listed in the Vehicel Selector.
100ATL 31 Jul @ 2:24pm 
for some reason every time i try to use this mod it just doesnt work. i get an error notification and i cant fix it
Tim  [author] 1 Jul @ 11:23am 
@Darksz - normally you would enter the value and press enter or leave the field. Once data is changed, AVO will update the capacity. If you are using some other Cargo mod, it is possible, that this mod changes the data back.
Darksz 1 Jul @ 8:29am 
How can I edit the cargo truck capacity? I've tried, but the value always comes back to defaut.
Tim  [author] 16 Jun @ 12:43pm 
@Yosh - that is really weird in your case. If you like, you can upload the log to any place you might find useful for public downloads, then I would grab it and review if there is issues. Normally LSM will clear out just everything, and I only observed issues, when replacement for disabled vehicles are not available. (As we are also friends in Steam, you might ping me directly as well.)
Tim  [author] 16 Jun @ 12:39pm 
@benzoflyboy - AVO should cause any conflict with any traffic manager. The existing mods will overide the AVO settings, e.g. if you use a specific bus in Service Vehicle Selector or any similiar tool, it spawn the desired vehicle. For the rest there should be no impact. Can you inform, what issues you found and what traffic manager you are using ?
benzoflyboy 7 Jun @ 11:03am 
if you want to use traffic manager you need to unsubscribe from this mod, but this mod is good though
Yosh 22 May @ 11:32am 
Thank you for your reply, Tim. And sorry for my late reaction.

I have no experience with reading the output.log. In the meantime, I have looked into the output log several times. I do not feel competent or not able to recognize any error contexts.

If I try to dab down a vehicle, invites and loads and loads LSM. I always break off the charging process.

Ultimately, I have the problem with any form of vehicles. Even with residential vehicles.
Tim  [author] 8 May @ 12:24pm 
@BM07 - Thanks a lot, I posted a reply inside the Vanilla vehicles discussion, not sure on the question you have.