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I probably should have added the gene to a less critical unit to start.. but I added it to my Torque!
I'll use these disabled mechanics then.
I added berserk gene to a Solder, but I dislike how it makes them unusable the next turn after it takes effect. Any way to remove or edit it's effect?
The .in file has something associated called length or duration, can I change that so I don't lose a turn after?
Or is there a way to remove a gene mod via console... I didn't know it had such a negative after they go berserk.
(And its been much to many saves to go back now)
Can i use your graphic of Gene-Mods with my mod?
I essentially want to change the regen, and it's regen cap, so it'll continue to regen to max, regardless of damage taken over the mission.
I looked on GitHub and the Chaotic Mind script checks for mental immunity (which is conferred by a mind shield but not solace), and only allows the damage aura function to proceed if not immune. To be stopped by Solace, a check for that ability would need to be added to the conditional in the script. Anyway, I'm not the author, but that is how to fix it if the intended behavior is that Solace should prevent it.