XCOM 2
[WotC] Gene Mods
320 Comments
CyberNeo 17 Oct @ 7:31am 
I don't know if this is wrong but "eStat_DetectionModifier" doesn't exist(or is completely new Stat) because only "eStat_DetectionRadius" exists.
MadMonkee10 13 Sep @ 9:35pm 
the slot to staff soldiers for Gene mods didn't appear when I got the upgrade
Life Hack God 27 May @ 10:59pm 
Im abit confused on how this mod works, i upgraded the infirmary and i can still cant acssess it
Preowned 25 May @ 12:55pm 
replying to myself: Editing xcomgenemods.ini (\1877861493\Config\Abilities) under ; Berserker Genes, I seem to be able to adjust the gene so I dont lose actions... Makes it a little over powered but I didn't like my unit getting stuck out in the open some times.

I probably should have added the gene to a less critical unit to start.. but I added it to my Torque!
Ehlookatthat! (She/Her) 25 May @ 10:15am 
PCS are lame?
I'll use these disabled mechanics then.
Preowned 25 May @ 9:05am 
Hey, this is a great mod I always have added in the past! Thank! I have a problem tho:

I added berserk gene to a Solder, but I dislike how it makes them unusable the next turn after it takes effect. Any way to remove or edit it's effect?

The .in file has something associated called length or duration, can I change that so I don't lose a turn after?

Or is there a way to remove a gene mod via console... I didn't know it had such a negative after they go berserk.
(And its been much to many saves to go back now)
Tiaz 28 Mar @ 3:08am 
@∑3245
Can i use your graphic of Gene-Mods with my mod?
SlapDickMcRunFast 4 Mar @ 3:30pm 
How would I edit the INI for the Adaptive Bone Marrow?
I essentially want to change the regen, and it's regen cap, so it'll continue to regen to max, regardless of damage taken over the mission.
mamonths 27 Feb @ 10:07am 
i bought upgrade of infirmary but has no menu of gene mods
Mask 11 Feb @ 8:14am 
Yeah I searched for it but couldn't find the lines where it make Mind Shield block the effect so I couldn't add the Solace. I'm not a modder just doing some easy stuff. So if what we are talking about is author's intention I hope a fix comes soon.
ebonfowl 10 Feb @ 6:44pm 
@Mask: I think there is a misconception about what Solace actually does. It doesn't prevent mental effects on anyone, including the one with the perk, that is what a Mind Shield does. The Solace aura only removes effects AFTER they happen. That is why if you run near a civilian who is cowering in fear the Solace aura makes them not afraid anymore, and why the aura clears mental effects on the possessing character when their turn comes up again. The confusion is understandable based on the ability description though.

I looked on GitHub and the Chaotic Mind script checks for mental immunity (which is conferred by a mind shield but not solace), and only allows the damage aura function to proceed if not immune. To be stopped by Solace, a check for that ability would need to be added to the conditional in the script. Anyway, I'm not the author, but that is how to fix it if the intended behavior is that Solace should prevent it.
Sxmpra08 7 Feb @ 12:28pm 
What is the mod for the Neural Feedback and Celatid Biomass Infusion? Can't seem to find it
Mask 31 Jan @ 2:31am 
There is a problem with Chaotic Mind. Mind Shield surpresses it as it is written, but Solace doesn't block it from going off.
Maebalzurakin 24 Jan @ 7:03pm 
The gene mod slot is taken up by a soldier who is no longer having an operation. I think maybe the "Covert Infiltration" mod and it let me send them on an infiltration mission while being operated on.

Anyway, is there a console command or solution to getting them out of the gene mod slot? I have waited about 10 days and they are still there.
∑3245  [author] 24 Jan @ 1:34am 
Added the fix for units that are gene modded while wounded would open an exploit where a soldier could appear in multiple infiltrations
RAAMPEAK 30 Nov, 2023 @ 10:04am 
whats the assault charge alpha through gamma from
Big Brother Max 20 Oct, 2023 @ 11:11am 
big thx it worked
4rrakis 20 Oct, 2023 @ 10:31am 
Try giveresource inertmeld X, with X being the amount of meld you want.
Big Brother Max 20 Oct, 2023 @ 9:53am 
Hay is there a console command for adding meld? I'm trying to do some testing but cant just spawn in meld.
The_Gaminator_ 20 Aug, 2023 @ 9:44pm 
Sweet!
hottt3 20 Aug, 2023 @ 2:57am 
Thanks for the mod!
What if I retain soldiers abilities in AWC, will these genes modifications be lost?

@The_Gaminator_ Yes, it works for me with LWotC with Mod Jam .
DdaY 29 Jul, 2023 @ 1:43pm 
The Berserker Genes seem to not work with Melee weapons
Ghost13 15 Jul, 2023 @ 9:33pm 
Could you create the version with only X-com EW gene mods? The Mitzruti Perk Pack has too many random abilities that interfere with the core game X-com perks. Also, the revitalize upgrade does not work at least if you purchase the gene mods first.
The_Gaminator_ 27 Apr, 2023 @ 9:07am 
Are you able to use this with LWOTC?
zin 12 Apr, 2023 @ 7:40pm 
@LiamTheFox07 It’s at the top, on the right, next to ‘Remove negative traits’. If you don’t see it, make sure it’s properly enabled in Alternative Mod Launcher. If you don’t use AML, you should, as the default launcher is not good.
Bone Glove 3 Mar, 2023 @ 6:11pm 
Where's the menu for gene mods, I upgraded my infirmary.
Kinsect 11 Feb, 2023 @ 1:32pm 
does this works with psionics ex machina's Meld?
lordme18 29 Dec, 2022 @ 10:08am 
Is this compatible with long war 2?
Ro 24 Dec, 2022 @ 11:25am 
@Decompression It's in the advanced startup options when you start a new campaign
Decompression 7 Dec, 2022 @ 6:42am 
Please tell me how to activate the SW options so that the augmentation and genes do not replace each other.
I thought that I needed to register something in XComGame.ini, but I can’t figure out what exactly
4rrakis 19 Oct, 2022 @ 12:13am 
PCS are not replaced.
jat11241976 18 Oct, 2022 @ 7:17pm 
Dumb question perhaps, but are PCS still available too? or does this mod replace those?
renegade_sock 30 Aug, 2022 @ 7:44pm 
(For reference, I'm using LWOTC + Mod jam)
renegade_sock 30 Aug, 2022 @ 7:34pm 
Does anybody else find their meld randomly disappears? Just finished a defend the avenger mission and my meld dropped to 28 from like 100
OverMoment 16 Aug, 2022 @ 3:29am 
Triggers once per tactical mission
what is this ?
Chu-Oh-Em-Gee-Caca 4 Apr, 2022 @ 10:07am 
Descriptions lack detail at times. This leads to some confusion about what each one does. Works pretty well but there are some like Tranquil Mind that need more detail. Good mod otherwise.
The Honorable Chairman Mao 26 Mar, 2022 @ 11:18pm 
Is there a way to adjust in the files the amount of soldiers you can modify at a time, or the amount of mods you can apply to a soldier in one modification? As-is, it can take a long time to get even a squad of soldiers modified, let alone getting multiple mods for a squad.
nekojusan 27 Feb, 2022 @ 8:46am 
noticing a few issues with gene mods with my latest playthrough; the chaotic mind isnt outputting its damage to units around it and adaptation seems to be apply its damage reduction permanently; as in the char that has it takes one damage now from pretty much everything
William 30 Dec, 2021 @ 8:58pm 
how do i unlock more gene mods?
4rrakis 25 Dec, 2021 @ 7:15am 
@Rhyse Montreago after upgrading the facility you should see a personell slot for soldiers, like workshops have for engineers. Put a soldier there and a selection window should let you choose the gene mod you want to apply.
Rhyse Montreago 25 Dec, 2021 @ 5:52am 
i cant get this to work. i upgraded the infirmary with the gene upgrader, i also got the pop up notifications about the available ones. but i dont know how to actually give a soldier a gene, there is no menu.

What am i doing wrong?
Bardmaster 21 Dec, 2021 @ 5:20pm 
Bump on the request by @AlexMBrennan for some way to see what gene mods soldiers have. I love this mod and its cyberpunkness but the only place I've found you can see soldiers' mods is in the infirmary when nobody else is using the facilities. @Iridar ideally there would be a sublist on the soldier screen (like Psionics as created from Psionics Overhaul, or at least a simple list like with Augmentations), but at the very least have them show up along with all the soldier's perks.

Also, an enhancement idea is to sometimes have them fail and the negative effect occurs (i.e. Cheetah Genes would make the soldier slower, Tranquil Mind would actually make the soldier more susceptible to psionic attacks, etc.).

Again, all this is just constructive, not criticism. LOVE THIS MOD!!!
AlexMBrennan 3 Dec, 2021 @ 11:55am 
Is there any way to see gene mods in the armoury's soldier list? Or maybe see soldier information in the infirmary?

Expecting the player to write down their soldier names, class, and gene mods to be able to select the right soldier seems extraordinarily inconvenient interface design.
Aks 21 Nov, 2021 @ 7:52pm 
Update Russian Localization

Обновление русской локализации
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\1877861493\Localization)
https://drive.google.com/open?id=12Pl53qmfvqvBMS25Jc1OgWMmPWQwb85G&authuser=axaaaid%40gmail.com&usp=drive_fs
Larsen 14 Nov, 2021 @ 5:00am 
Would be really nice if this had the "no drop down list" mod added into it, to make it easy to pick the soldier you want.
Aks 15 Oct, 2021 @ 4:41pm 
Little update for Russian Translation
ZodiacTyko 2 Sep, 2021 @ 10:08am 
This mod is amazing! Thank you a lot. No problems while playing.
XpanD 26 Aug, 2021 @ 1:35pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, feels like it could be part of the base game with how polished it is.

(really enjoyed the Chaotic Mind mod in particular, that + a Lone Wolf random roll mod perk made for a real interesting Psi Op)
VicRW77 13 Aug, 2021 @ 10:54am 
@Kiruka, thanks a million!! That makes sense, I installed mod jam but didn't notice that it was messing with Gene mods.
Thanks!!
Go Bruhins 9 Aug, 2021 @ 8:36pm 
how do I mod my soldiers I build the gene mod upgrade for the infirmary but have no clue how to mod them