XCOM 2
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Mitzruti's Perk Pack
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51.714 MB
9 Nov, 2018 @ 7:45pm
2 Jul @ 6:40pm
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Mitzruti's Perk Pack

Description
Contains an awful lot of perks I've built. Combination of things built on vanilla perks, ports of grimy's perks and some new ones using what I've learned from other perkwork.

some of these can show up as AWC skills. If you don't want that happening, check this mods's XComMZPerkPack.ini and set AllowCrossClassAbilities to false.

Current Total: 600

By Ability Set:
Arcthrower: 10
Blood Magic: 26
Bullet Arts: 23
Gremlin: 29
Grenades: 27
Heavy Weapon: 5
Holotargeter: 8
Combat Knife: 22
Melee: 57
Pistol: 17
PsiAmp: 64
PsiShard: 16
Shield: 19
SpecialSlot: 6
Trick Shot: 52
Unspecific: 95
Focus: 14
Focus Melee: 14
Focus Pistol: 11
Focus Shot: 15
Gene Mods: 14
Grimy's Classes: 51
Isms Rogue: 22

Full list is in the conveniently named PerkList.txt

I do intend to add more, eventually.

GrimyBunyip is the original author of the Grimy perks. (although some have been competely rewritten and don't use the original code)
IsmsRogue ability set is a port of Isms' Rogue Class' abilities. Several were completely rewritten, especially the focus skills.
Bioelectric skin is originally by Musashi, ported as a Gene Mod.
Spider Climb and Memetic Skin are originally by Reality Machina, ported as Gene Mods
there are also a few effects/etc using modified code from other modders.

Known Issues:
-some knockbacks allow you to push around enemys that seem like they should be immune, but aren't. blame firaxis.
-Blast Wave lies about how far it can reach. It's 9 tiles, as far as a blue move, not off the screen.
-Blitz Attack/Macabre Waltz won't trigger some chasers (ex. Secondary Slash when dual wielding) on their primary target.
-LWOTC nukes psiamp's extra damage array from orbit, so a lot of psi abilities will do no damage unless you readd the appropriate entries in it.

-AML will report a MCO conflict with ABA, MOCX, anything else that uses the X2Action_MoveClimbWall thing. It's a false positive, and can be safely ignored.
Popular Discussions View All (8)
27
10 Mar @ 9:26am
PINNED: Gene Mods
Mitzruti
12
1
5 Jul @ 1:14pm
Russian Translation
Aks
2
17 Jan @ 4:15pm
中文翻译
TheTitanKings
489 Comments
AOOTJE 25 Jul @ 9:21am 
perfect.Too diligent to find a suitable Chinese translator.:stress::steamsad:Anyway, thank you very much for your contribution:steamthumbsup:
Tal'Raziid 20 Jul @ 1:32pm 
What, precisely, needs changing for these to work with LWOTC?
Dragon32 28 Jun @ 1:29pm 
Hello. Posted a couple of things causing redscreen errors in the "Bugs and Compatibility" Discussion, hope that's the right place.
888Umer 25 Jun @ 7:08pm 
I don't have blutengel but the game just launched. All good now. Thank you!!
Mitzruti  [author] 25 Jun @ 6:47pm 
no. blutengel is built against this mod, and one of the changes i made caused an error in it's code. It should be fixed now, but you may need to beat steam over the head to convince it to update blutengel properly. like unsub/resub to it or whatever.

if you're not using blutengel, I'm gonna need a bit more info to work with in order to investigate.
888Umer 25 Jun @ 2:50pm 
i have 12 mods dependent on this one... the game isn't launching. The only thing that has changed in my mod list is that this has been updated. I have over 700 mods.

Will i have to wait till all 12 of them are updated individually for me to be able to run the game and continue where i left off?
Mitzruti  [author] 24 Jun @ 7:34pm 
FearTheBunnies will need to recompile the blutengel mod. says they'll prolly do so tomorrow.
SolarMaximum 24 Jun @ 7:19pm 
yes can confirm the Blutengel Soldier Class mod no longer works with the new update
agufa 24 Jun @ 6:50pm 
I am getting:
xcom 2 error attempting load of package: "FTBButengel"
after the last update
SolarMaximum 24 Jun @ 6:33pm 
sigh.. new update might have broken some of the class mods i have that depend on this, game will run fine with just this, but it'll crash when using some mods that depend on this...time troubleshoot i guess yay!