Space Engineers

Space Engineers

Not enough ratings
SUGU MOD collection
   
Award
Favorite
Favorited
Unfavorite
Items (30)
105mm Inky Steel Works Cannon
Weapon History Originally developed under the Lanz project, the 105mm Inky Steel Works Cannon is the latest addition to the coalition’s weaponry. We had originally hoped to secure a suitable foreign cannon for our new light weight fire support vehicle, how...
InspiredWeaponry
Created by Kreeg
"Now with better style" ## Updated: 06/16/2018 Inner-Sphere (Mechwarrior) Lasers Return, New Smaller Turret prototypes --- Contents: 1 Set of "Inspired" Weapons, drawing from Military hardware, to Warhammer inspiration. 1 Set of Fictional "Heavy Series" we...
Gravity Propelled Railgun Projectile I
Created by Malmhrid
(Made to be used in Phantom-class destroyers.) https://farm6.staticflickr.com/5792/21190461771_bc8b82a97b_o.png Designed to be launched at 104 m/s and with a mass of 36 000 kg, the Type 1 Railgun Projectile has the potential to inflict great damage upon im...
Gravity Propelled Railgun Projectile II
Created by Malmhrid
Important! This projectile is just a repainted version of the projectile used in the WMI Cascade-Class Destroyer Mk. III Mod 6 by Whiplash141, so all credit goes to him. Although I tried to come up with something original, his design worked best. Published...
Guidance Control System
Created by DarkInferno
Guidance Control System v2.3 Guidance Control System I am working on which can take in gps commands as an argument and fly the ship directly to that point. Orentation will stay the same. This script will also align the ship by default. 2.3v - New Land Keyw...
JumpDrive Status
Created by kendall
A simple script to display the ship's current maximum jump distance and the time needed to recharge each of your jump drives. A must if you want to count the seconds before you can escape your enemies. To use the script, set the argument to the name of the...
JustAnotherTopSpeedMod(300 m/s)
Created by Servo
Sets Top speed to Approximately 313.2 m/s for everything at cap. Suits move 5% faster. Other speeds can be located Here This is about the highest speed you would currently want on a server. Be advised that as this modifies the Environment.sbc file, it may ...
Long Range Jump Drive (DX11) (obsolete)
Created by Souper07
*No longer supported* This is a large ship only, heavy-duty jump drive, meant for large capitol ships and carriers. DX 9 & 11 Ready Requires a lot of components to build 3 construction stages Lots of indicator lights Specs: - 75,000,000m range - Supports l...
MART | Whip's Mouse Aimed Rotor Turret Script
Created by Whiplash141
Yes, this works with hinges. ATTENTION As of game version 1.200, the game now properly synchronizes player inputs in seats. This means that you can finally use MART with multiple people simultaneously on the same ship! You can get the tank shown above HERE...
MEWS - Multi Environment Welder Ship
Created by carn1vore
Welcome to the Status Defense Systems Fleet 7.0 - A collection of easy to use, vanilla ships, stations and vehicles designed to be user friendly and mod-free.  They are built specifically for survival and should work on any server. Download the entire coll...
MWI - Weapon Collection 2 (9)
Created by Mexpex
-MWI - Weapon Collection 2- Mexpex Warfare Industries is back with a new line up of weapons! This time MWI will supply you and your enemies with energy weapons! Energy weapons in this pack will draw energy from the grid while generating ammo. Current weapo...
Noobys Custom data editor for Whip's Optical Missile Guidance Script
Created by Nooby
Now this script if for HDs edit of script only. https://steamproxy.net/sharedfiles/filedetails/?id=1670403339 _________________________________________________________________ Noobys Optical Guidance Script custom data editor for whiplash 141s Optical ...
Revived Large Ship Railguns (With penetration and shield damage!)
Created by Whiplash141
Get small grid railguns HERE! Main logic of code has been converted to a framework that is included as a dependency. Any changes I make to the framework will propagate to any other mods that also use it! Config location has moved slighly! Sorry for any inc...
SmartRotors: Solar
Created by AutoMcDonough
SmartRotors, rotors with built-in functionality for ease of use. This is the solar variant, it automatically tracks the sun. Other variants to follow later, currently planned are VTOL and PMW. Isn’t this the same effect as running a script on rotors? Yes. ...
SWCS | Whip's Subgrid Wheel Control Script
Created by Whiplash141
  Description This script allows you to control steering and propulsion of wheels attached via pistons, rotors, or hinges using regular movement keys! Wheels will also emulate brake inputs as well. The acronym is pronounced like "swicks" :) This is a featu...
Target Lead Indicator [Obsolete]
Created by Zelious
This mod adds target lead indicators to the HUD. They work with any weapon and any other HUD mod! A Little Example: https://i.imgur.com/r5kVk2s.gif Tell Me More... In all cockpits you will now find 4 new setting. A switch to enable or disable target indica...
Target Lead Indicator (Aim Assist)
Created by Gauge
Description Due to popular demand i have extended the Turret Lead Indicator to included fixed gun targeting. This is the full meal deal providing spot on accuracy at a low performance cost! Nit and Grit - Target Lead indicators for all enemy grids within w...
Text HUD API
Created by DraygoKorvan
Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it. Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype. Common Issue: If the m...
Whip's Artificial Horizon Redux
Created by Whiplash141
Whip's Artificial Horizon Redux Updated the space orientation indicator to draw 3D arrow heads for better visual clarity Howdy! This is my rendition of an artificial horizon for use on the ship cockpit screens and regular LCDs and text panels; I wasn't sat...
Whip's Auto Door and Airlock Script
Created by Whiplash141
  Description "Sure, I could turn around and close the door like a civilized man. Or I could let a robot do it for me... like a modern man." - Acarii on the virtues of automatic doors This script will close any door once it has been fully open for over 3 s...
Whip's Automatic Drop Pod Script
Created by Whiplash141
ATTENTION: This script triggers itself automatically. No timers needed! This code allows you to make automatic drop pods that will safely land themselves. This is a much more user friendly variant of the code that I designed for my Hunchback Planetary Drop...
Whip's Block Renamer
Created by Whiplash141
Whip's Group Based Block Renaming Code Howdy! This program makes renaming large groups of blocks easy! You can use this script to rename, prefix, or suffix block names. Additionally, there are built in functions to prefix or suffix the grid name to your bl...
[RETIRED] Whip's Missile Launch Script
Created by Whiplash141
This code is no-longer supported! New version can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2108744940 Code now fires missiles alphabetically, this will make them fire in order! You can now kill guidance of any active missiles b...
[RETIRED] Whip's Optical Missile Guidance Script
Created by Whiplash141
This code is no-longer supported! New version can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2108743626 >>>Link to Missile Launch Script<<< REMINDER: Do not edit the code to change variables, you need to use the custom data field...
Whip's Planetary Compass Script
Created by Whiplash141
Previously titled: "Whip's Planetary Bearing & Compass Script"     Update This code has had a complete rewrite as of June 26, 2020. It should now be much more pretty and work on all text panels and blocks with multiple screens (like cockpits).     Descript...
Whip's Subgrid Thruster Manager
Created by Whiplash141
Formerly Named "Whip's Rotor Thruster Manager"   Update Added custom data configuration. You no longer need to open the code and change variables! Added cute little animated running screens :D   Description Howdy! This script allows you to control thruster...
Whip's Speed Matcher Script
Created by Whiplash141
ATTENTION: This script triggers itself automatically. No timers needed! Howdy! This script allows you to use custom inertial dampening to match the speed of a linearly moving target! This makes landing on carriers and sniping pirate ships shockingly easy! ...
Whip's Turret AI Slaving Script
Created by Whiplash141
(Previously titled: "Whip's AI Rotor Turret Control Script") Note In the documentation below, "rotor" refers to both rotors and hinges! This is because the game considers hinges to be just fancy sideways rotors.   Features Slaves targeting of AI turrets, p...
Whip's Turret Based Radar
Created by Whiplash141
Whip's Turret Based Radar System   Description Howdy! This script uses turret targeting to populate a 3D radar and is designed to increase the user's situational awareness. This script also works with custom turret control blocks! This radar bears many vis...
Whip's Weapon Salvo Script
Created by Whiplash141
Whip's Weapon Salvo Script   Description This script sequences the firing of groups of fixed weapons so that you can achieve a continuous rate of fire. Rather than fire all of your weapons at once, this code will delay the firing so that they fire rapidly ...