Total War: ATTILA

Total War: ATTILA

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Items (60)
animated_fight.pack
Created by molotovsoda vic
Yeah thats a dude getting a roundhouse kick to the face!!! Thats what he gets for droping his sword!! subscribe and your flunkies will begin visual mayhem of ocasional proportions as well. disarming, roling on the ground fighting, bashing heads with shield...
Attila: Flora HD (NO LONGER MAINTAINED)
Created by Celticus
(NOTICE): This is the advertisement page for Attila: Flora HD. The mod was too large to upload to the workshop so an external download has been provided below. Screenshots taken at maximum settings, default gamma and brightness with no other mods active. D...
Aztec 2015 Graphics
Created by mkinG
Aztec 2015 Graphics (NEW) Version 1.02 released - Red skies bug fixes (thanks for reports). - Some bugs fixes - Some RED VALUES for a few battles fixes Features: ★ added more than 50 different scenes to the game (more in future) ★ added new and realistic D...
Blood & Gore DLC better perfomance
Created by WhyXelsink
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Bloody Battles Final Update 20
FINAL UPDATE Reintroduces all bloody animations(head cut, leg cut, arms cut,) and 300 spear animations. Do you like blood? Would you like to see more bloody battles, with fierce and cruel duels? This is the mod for you. Thanks to this mod, the battles take...
Bright Weapon Textures (No black weapons!)
Created by olvkhs99
Texture reworked: spatha roman dagger shotel khanda sax falx himyar sword horse cutter all celtic swords all eastern swords all steppe swords all axes germanic spear this mod changes only texture files, so it's compatible with almost all mods,campaigns 13/...
Castle Hill
Created by *Marcus Valerius*
Map type: 2vs3 Siege ---------------------------- Description: Medieval style hill castle with a small town. I finally got the walls fully working and you can now deploy units on the walls and get them off.. only i have not made the wall bastion fully work...
Cinematic Battle Mod ( From Thrones of Britannia )
Created by Nigerian Prince
This is a port from the original Cinematic Battle Mod from TOB. WARNING : -Naval Combat will not work due to no matched combat being allowed on ships. Intended to be used along side with ( https://steamproxy.net/sharedfiles/filedetails/?id=1612106553 )...
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Deadly Melee Combat/Deadly Battles
Created by Gladiator
Subscribe to my YouTube Channel as your support is very much appreciated : http://www.youtube.com/c/Gladiator0022 Don't forget to rate up !!! Battles are more deadly now and you will see lots of heads rolling and units getting slaughtered during a battle. ...
GBJ Blood Mod Attila: The Blood Dark Times
Created by Apis in Memphis
I've stopped supporting all my mods for TW. To all those who wish to take them for further development, I will only be glad if you continue this business, I wish you creative success, there will be one request from me if you take any of my mods, please lea...
Longer Fires
Created by Pepe
Fire. The world. Burning. It is all fun and games until you blink and WHOOSH! Those fires have already ripped your world to pieces. No longer I say because fires are fires! I mean, when a building is burning on the local news station that story can go on f...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
More Civilians Mod (2016)
Created by Lord Felix
i take no credit or direct ownership of this mod this is just an updated version to the other more civilians mod out there enjoy~ What does it do?: It increases the civilians in battle and in siege battles 2x more...
More deployables for fortified stance and more barricades and deployables for city's/towns
Created by Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Performance Maker for massive battles
Created by WhyXelsink
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Pikes ready in your hands
Created by Noif1988
This mod fix pikemens units and their disappearing long spears animation. Now they show up all time in active and inactive! Work with all mods!...
Realistic Charge Impacts
Created by Hiysta
The fix. 1. Apon impact units will no longer hit that brickwall and will mesh togther slight better. 2. The units behind the front rank will continue to charge, stopping the process of all ranks haulting. 3. Some lucky men will even breakthrough and cause ...
Required RII Building Models for RII Theme custom maps (READ DESC)
Created by Doomon15
SUB FILE FIXED, NOW THE PACK HAS BEEN UPDATED AS STEAM HAS FIXED FILES SIZES AND ALLOWS THE PACK TO BE DIRECTLY DOWLOADED FROM HERE. THE MOD IS REQUIRED TO BE ENABLED FOR THE MAPS I MAKE IT A REQUIRMENT FOR IN ORDER TO MAKE THEM PLAYABLE. Other moders who ...
Return To Glory (Animations Mod)
Created by Petro
Description This mod improve the animations and it's intended to make battles more realistic but also more cinematics, perfect for videos. I have made this mod for my personal use with Ancient Empires mod (that I use in the videos) but it works well also i...
Stronger Walls
Created by Pepe
I have taken it upon myself to pursue balancing out the sieges of Attila. Now what exactly do I mean by balancing? Well, I will not be touching any unit stats since I love the battle speed of Attila as it is right now. I also will not be touching much, if ...
The Battle of the Five Armies (Erebor and Dale)
Created by EmptyBruhhhhhh
READ DESCRIPTION!! As the battle between Dwarves, Men and Elves was about to begin, it is interupted by arrival of Azogs army. TO PLAY WITH OTHERS, JOIN THIS DISCORD CHANNEL: https://discord.gg/xx59Kuf You NEED to subscribe to and download RII building mod...
Stronger Barricades
Created by Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
Reworked Animations (Aimations Mod)
Created by Petro
Donations Under the suggestion of many, and after recent events, I have decided to open a donation account, it can allow me to work too all my mods (that are starting to be many) and update them frequently. But the main objective of my paypal account is to...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
BRAN MK 1212 BATTLE AI
Created by BRAN MAC BORN
New Bran Battle AI settings for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is...
Bring Back the Fire!!! (Deployable DLC)
Created by ᛉAmerikanerᛣ
This mod brings back the good ole fireball and brimstone pits that you used to roast your enemies in eternal fire! Mod Abstract -Adds fully textured, and fuctional Fireball and Brimestone Deployables to the battlefeild Mod Compatibility -Fairly sure it wil...
Catholic abbey can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Oh boy, you are not the eldest son, you cannot inherit your father's fief and title, you have to choose between joining the monastery or joining the Order, right?" Tier II (Catholic priory) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 ...
Doomon15, Vicus Elbium
Created by Doomon15
Vicus Elbium 1.0 This map Is a Custom Eastern Roman Empire large city / fortress map. First of its kind this maps a fortress for this huge city is multi leveled and has a second level of defences defending the final quarter of the city. Attacks have multip...
Extreme Civilians Mod 2019
Created by Spartan.117
Ave, with this mod you get Extreme Civilians. ps: This mod only give more civilians no other modification. https://media3.giphy.com/media/kkztByfxn8dVK/giphy.gif Large: 2000 civilians Medium: 1200 civilians Small: 500 civilians Feel free to report every pr...
Grudge's Battle Maps - Riverfort [V0.7a]
Created by GrudgeTheDutchman
Note V0.5 is released and is very much playable. V1.0 will see proper Siege AI nodes to improve AI intelligence, and finalized visuals. Issues that will remain are the inability to destroy the Rome II Fort Walls and Towers. But that shouldn't be too much o...
Helms Deep (Movie Size) FIXED AI
Created by EmptyBruhhhhhh
Here it goes, finally managed to get fully working AI in singeplayer and multiplayer. I decided to redo this map since its smallest and easiest to set up. I am aware of little bug here and there but some of is Attilas fault. Either way give me feedback via...
Improved Gold Mines
Created by GreenJKing
Reduced squalor and public order penalties. Increased income. Save game compatible...
Immersive Campaign: Roman Cities Restoration
Created by Sakanade
*Update I: Due to popular request I've made it possible to "restore" the full glory of Rome, by upgrading the classical antiquity chains to their highest level, you will be able to restore the buildings to their marble splendour. Notably, the West gets the...
Medieval Kingdoms 1212 AD Submod T2/T3 Units
Disclaimer: This mod is not officially endorsed or supported by the Medieval Kingdoms mod team. It is a standalone mod, and it is NOT required to play the Medieval Kingdoms 1212AD mod. About This is a submod to introduce T2 and T3 units to MK1212 early. Th...
Medieval Kingdoms 1212 Submod: Unlimited Governors
Created by jaydensworld2
Based on: https://steamproxy.net/sharedfiles/filedetails/?id=1431386494 Inspired by: https://steamproxy.net/sharedfiles/filedetails/?id=443342933 Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors at all imperi...
More Meaningful Seasons
Created by Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
No Arcade Effects
Created by vavrinko(SK)
What the mod does? This mod deletes all arcade effects in campaign map and battles. It also removes clouds from the campaign for better visibility. The fire is intact- it just works. IMPORTANT This is a movie .pack file, which means that subscribing isn't ...
Orthodox Monastic complex can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Patriarch, are those Venetians under the walls? What are they doing here?" Tier II (Orthodox Skete) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility ...
Regional Settlements for Attila
Created by TheOneWhoKnocks
For the version featuring colonization of Barbarian settlements click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village wit...
Sunni Grand Mosque can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"With the guidance of Allah, we will be victorious!" Tier II (Small Mosque) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province); Tier III (Mosque) : +15 Sanitation, +7...
The Battle for Helms Deep
Created by The_GodfatherRus
The battle for Helms Deep is over.. The battle for Middle Earth is about to begin... The enormous army of Uruks is marching across the lands of Rohan to exterminate the humanity.. King Theoden is leading his loyal men to the last stand - the fortress of Ho...
Valuable Veterans
Created by Bladeuk
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that. It adds a significant morale (leadership) boost for Veterans and makes ...
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
All Occupation & Diplomatic Options for All Factions (Including Confederations)
Created by Dresden
This mod gives all Occupation and Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mod...
Fertility +1
Created by DeliciousCrackers
UPDATED FOR LATEST PATCH A mod that enhances the main campaign by adding one more fertility level. Climate change is a nice mechanic idea and does up the challenge of the mid-late game, but the entirety of Europe being meagre/infertile by 445CE is a bit mu...
Improved Family Tree
Created by GreenJKing
Main improvements: Age of adulthood reduced to 16 Age of guarantied adulthood reduced to 18 Base child chance increased to 30% Base child chance reduction per child increased to 4 Base male child chance increased to 65 Chance of illegitimate child reduced ...
Wall of Theodosius
Created by Савромат
Walls of Constantinople - Powerful strengthening of the Byzantine capital. were a major cause of inaccessibility of the capital of the Eastern Roman Empire for many centuries. Meanwhile, at Attila Total War wee often seen as barbarians easily take Constant...
Weaker Rebels
Created by MINOS
This Mod weakens the Rebels by turning down their unit quality by changing the CAI_VARIABLE_REBEL_QUALITY_OFFSET and the CAI_VARIABLE_REBEL_QUALITY_MULTIPLIER. It does not change the compilation of the Rebels armies - it just gives them lower Tier units. S...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...