Space Engineers

Space Engineers

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T.N.F. Assault Flight Station 'Charlie II'
   
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Type: Blueprint
File Size
Posted
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248.378 MB
19 Dec, 2018 @ 8:32am
16 Apr, 2020 @ 11:39pm
8 Change Notes ( view )

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T.N.F. Assault Flight Station 'Charlie II'

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
A Charlie II type station is designed to be a base of operations for a flight of assault craft, comprised of two Super Raptor (S) light assault fighters, and two Vulture light assault bombers. When pacifying criminal worlds and strongholds, the Fleet moves assault flight stations into the area, so that their assault craft can be used in both attack and interdiction missions. Secondary tasks may be to fill the role as communications relays, resupply stations, forward operating bases for warship squadrons, or mission control centres. Charlie II type stations can easily orbit planets using Reneners’ Orbital Autopilot and Map script.

The Super Raptors’ missiles are guided by Rdav’s Guided Missile Script, and will accelerate towards and intercept any enemy that the fighter has locked on to. Upon impact, the missiles’ warheads will activate and detonate. The Vultures’ missiles are guided by Whip's Optical Missile Guidance Script and allows the bombers to manually guide their missiles towards a chosen point of impact. Charlie II stations are equipped with a missile reloading platform, so that the assault craft can quickly and effortlessly reload their main weapons.

The station has an engineering floor with production equipment to produce its own ammunition, components, hydrogen and oxygen. It also has a drone bay, containing a Ceres Mk.IV Mining Drone and a Welan Mk.III Utility Drone for resource gathering and repairs in space. If attacked, the station has several turret types as means of defence, but it is not designed for prolonged combat. To bolster its destructive power against an attacker, it has a missile rack with active homing missiles. They can be fired from the control room when the lock-on alarm is sounding.

General characteristics:
● Crew: 4 pilots + 8 station crew + 2 officers
● Length: 95 m
● Width: 145 m
● Height: 162,5 m
● Mass (standard equipped): 5 380 347 kg
● Block count (without smallcraft): 7 178
● Block count (with smallcraft): 10 869

Armament:
● 5x 5,56mm Turrets
● 6x 25mm Gatling Turrets
● 1x 200mm Missile Turrets
● 4x 1500mm Active Homing Missiles

Features:
● Carries two Super Raptor Mk.I (S) Light Assault Fighters and two Vulture Mk.III Light Assault Bombers in its four hangars.
● It also carries a Ceres Mk.IV Mining Drone and a Welan Mk.II Utility Drone for resource gathering and repairs in space.
● Three Jump Drives with a maximum range of 1702 km.
● Several control room stations with displays showing the ship’s status.
● Solar panels and various production equipment for prolonged independent operations.
● Docking arms compatible with all T.N.F. ships and stations.
● Contains fuel, ammunition and components – tested in survival.


Known issues:
● If the station has an unbearably negative impact on sim speed, first turn off all the scripts. If that is not enough, disconnect the smallcraft and delete them.
● In order to minimally affect sim speed, the Floor Plan and LCD 2 scripts on the assault craft are turned off. They will turn on when a ship leaves its hangar, and turn on when it enters.

Acknowledgements:
● The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
● The information screens use MMaster's LCD 2 script.
● The screen showing the planet's horizon and the station's heading is using Whip's Pixel Artificial Horizon script by Whiplash141.
● Diagnostics screen is using the Manual Refresh Floor Plan Script Mk1 by Alysius.
● The doors and airlocks are operated by Whip's Auto Door and Airlock Script by Whiplash 141.
● The Vultures’ beam-riding missiles are controlled by Whip's Optical Missile Guidance Script by Whiplash141.
● The active homing missiles’ are controlled by Rdav’s Guided Missile Script by Rdav.
● The station uses the Orbital Autopilot and Map script by Reneners.
42 Comments
VeyOwlet 18 Nov, 2020 @ 2:25pm 
how do i get it to orbit and what planet and alt dose it need to be at big fan btw
fadejman 24 Oct, 2020 @ 6:04am 
anyone else having trouble with the systems booting
Frstncmnd 29 Dec, 2019 @ 2:54pm 
Wonderful plan, which missile rack is used for the station missile projector so that I may reload the guided missiles above the flight deck?
Noobbula 14 Jul, 2019 @ 10:18am 
Live long and prosper. :p
Malmhrid  [author] 14 Jul, 2019 @ 10:16am 
Thank you!
Noobbula 14 Jul, 2019 @ 10:15am 
Thanks mate. I needed a planetside station so I could easily go back and forth. My best wishes, this is among the greats out there. :)
Malmhrid  [author] 14 Jul, 2019 @ 10:12am 
Hi! The idea was to use the C-1 landing pad on the command floor for shuttles etc., so every pressurized hangar is occupied by a fighter or a bomber.
Noobbula 14 Jul, 2019 @ 9:08am 
Hello! Is there room for any shuttles? (I.e Icarus, Ghost)
Malmhrid  [author] 18 May, 2019 @ 6:34am 
Thank you!
♠ Zahltag ♠ 11 May, 2019 @ 12:41pm 
you make epic stuff!