Space Engineers

Space Engineers

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T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (S)
   
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Type: Blueprint
File Size
Posted
Updated
83.586 MB
21 Oct, 2018 @ 9:26am
2 Jan, 2021 @ 1:31am
14 Change Notes ( view )

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T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (S)

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
This space superiority version of the Super Raptor (A) is designed for an anti-fighter role, and carries two homing missiles. The Super Raptor light fighter is built upon the weapons and internal conveyor systems of the original Raptor Mk.V. Its main features are increased thruster power, better power distribution, and side-mounted weapons pylons.

The missiles of the S-type Super Raptor is dotted with cameras which seeks and locks onto enemy spacecraft. This will make an alarm go off inside the cockpit. An on-board computer running Easy Lidar Homing Script by Alysiuss will guide the 1500mm missiles towards the target. Just before impact the missile will arm and detonate its warheads. These missiles gives a flight of S-type Super Raptors a better chance at destroying small and fast-moving targets, and they are therefore used as escorts for Vulture Light Assault Bombers.




Constructing New Missiles:
● Press “6” on toolbar “2” (the repair projector).
● Construct the missiles as they appear near the merge blocks.
● Turn off the projector.
● Add a tiny amount of uranium to the missiles’ reactors, using the entrance on the ventral side.


General characteristics:
● Crew: 1 Pilot
● Length: 8,5 m
● Width: 9 m
● Height: 3,5 m
● Mass (standard equipped): 31 metric tons
● Block count: 469 blocks

Armaments:
● 6x 25mm Gatling Guns
● 2x 200mm Rocket Launchers
● 2x 1500mm Guided Missiles


Features:
● Downward pointing camera for easier docking.
● Pylons with hardpoints for 2x merge block attached missiles.
● Status screens by the cockpit, showing the fighter’s status.
● Proximity sensor which sounds a warning signal when the fighter is dangerously close to obstacles.
● Hybrid power system with small nuclear reactors and a battery.
● Rocket launchers which needs to be manually reloaded after combat.
● No mods required, but scripts have to be turned on in the world.

Known issues:
● None at the moment.

Acknowledgements:
● The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
● The information screens use MMaster's LCD 2 script.
● The screen showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
● Diagnostics screen is using the Manual Refresh Floor Plan Script Mk1 by Alysius.
● The rocket launchers fire single rockets only thanks to the Whip's Weapon Salvo Code, made by Whiplash141.
● The active homing missiles’ targeting system is controlled by Easy Lidar Homing Script by Alysiuss.
13 Comments
rottielover 2 Jan, 2021 @ 3:54pm 
Thanks for keeping your creations updated! The TNF fleet is still my favorite!
Anubis_DE 9 Nov, 2020 @ 6:02am 
what happened to the atmospheric raptor?
rottielover 5 Apr, 2020 @ 1:04pm 
Thank you Malmhrid!!! Stay safe and healthy!!
Malmhrid  [author] 5 Apr, 2020 @ 6:14am 
I'm not sure how I missed this comment, but I didn't see it until today. I have replaced the Easy Lidar-script (and its launch script) with the newest, working versions just now. Thank you for making me aware of it.
rottielover 31 Dec, 2019 @ 2:46pm 
Hi Malmhrid, looks like the Easy Lidar script for the missiles is a non-working version now. I tried to update the script myself to the latest version but it caused the missile to drop off the "wing" without firing. I have not sat down to troubleshoot yet, but I will do so in creative soon.
Wen 28 Oct, 2018 @ 4:11am 
@Malmhrid Thanks for response I will check it out and will let You know :)
Malmhrid  [author] 28 Oct, 2018 @ 2:57am 
@Akali: By using Rdav's missile script, you can find the links under "acknowledgements".

@Wen: You should be able to, though I've had some trouble with small grid projectors in the game lately.
Wen 28 Oct, 2018 @ 2:47am 
@Malmhrid I have a question. Can I project this fighter in survival with missles ?
Shadow 27 Oct, 2018 @ 1:19pm 
how did u make thet lock-on system ? how dose it work
envy 25 Oct, 2018 @ 11:17am 
These are for fighters, so the target shouldn't have any turrets