Space Engineers

Space Engineers

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T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (A)
   
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Type: Blueprint
File Size
Posted
Updated
105.782 MB
18 Jun, 2018 @ 8:41am
1 Jan, 2021 @ 11:54pm
8 Change Notes ( view )

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T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (A)

In 1 collection by Malmhrid
The Trans-Neptunian Fleet
36 items
Description
The Super Raptor fighter is built upon the weapons and internal conveyor systems of the original Raptor Mk.V. Its main features are increased thruster power, better power distribution, and side-mounted weapons pylons. This attack-type Super Raptor carries four optically guided missiles.

These added 500mm missiles enable a flight of Super Raptors to damage moderately armoured and slow-moving targets at long range. However, the missiles are too small to do much damage against heavily armoured targets, and the manual guidance system makes hitting fast-moving targets almost impossible. The Super Raptors will therefore fire their missiles at suitable targets at range, and then move in to engage enemy fighters with their 200mm rockets and 25mm gatling guns.

The Super Raptor A-type can manoeuvre freely with the missiles attached, but its stability in sharp turns is affected slightly.




Constructing New Missiles:
● Make sure the Super Raptor is stationary, in an environment free of natural gravity.
● Press “1” on toolbar “3” (the projector for missiles 1 and 2).
● Construct the armor pieces that connect the new missiles with the fighter, continue to construct both missiles.
● When both missiles are constructed, grind away the extra armor pieces that connects the missiles to the fighter.
● Align the rotors with the missiles’ rotor parts, and attach.
● Turn off the projector, and press “2” on toolbar “3” (the projector for missiles 3 and 4). Repeat.


General characteristics:
● Crew: 1 Pilot
● Length: 8,5 m
● Width: 8,5 m
● Height: 3,5 m
● Mass (standard equipped): 36 metric tons
● Block count: 320 blocks

Armaments:
● 6x 25mm Gatling Guns
● 4x 500mm Guided Missiles
● 2x 200mm Rocket Launchers


Features:
● Downward pointing camera for easier docking.
● Pylons with hardpoints for 4x rotor-attached missiles.
● Status screens by the cockpit, showing the fighter’s status.
● Proximity sensor which sounds a warning signal when the fighter is dangerously close to obstacles.
● Hybrid power system with small nuclear reactors and a battery.
● Reloadable rocket launchers which draw ammunition from the connector.
● Survival ready!

Known issues:
● None at the moment.

Acknowledgements:
● The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
● The information screen uses MMaster's LCD 2 script.
● The screen showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
● Diagnostics screen is using the Manual Refresh Floor Plan Script Mk1 by Alysius.
● The main turrets’ targeting system is controlled by Whip's Turret AI Slaving Script by Whiplash141.
● The missiles’ targeting system is controlled by Whip's Optical Missile Guidance Script by Whiplash141.
● The missiles are fired using Whip's Missile Launch Script by Whiplash141.
12 Comments
Eevee she/her 2 Jan, 2021 @ 8:01am 
so i assume the reload on the ship will have the missiles work because the one from the factory doesnt work
envy 21 Jun, 2018 @ 12:50pm 
Huh, ok.
Malmhrid  [author] 21 Jun, 2018 @ 12:37pm 
My guess is that it has something to do with the scripts, those are the constant factor on all my ships. Whenever it happens to me, a restart of the map fixes it.
envy 21 Jun, 2018 @ 12:17pm 
I meant movement speed, and sim speed/framrate applies to nearly all your ships.
Malmhrid  [author] 21 Jun, 2018 @ 12:09pm 
@Milord Thank you! Do you mean slow as in dropped sim speed, or due to gyroscope strenght?

@Mr B.: Must be some new miracle technology since it works! :P
Mr B. 21 Jun, 2018 @ 11:34am 
Sound block on the outside - in space :D
envy 20 Jun, 2018 @ 1:11am 
Tho those missiles are really cool!
envy 20 Jun, 2018 @ 1:11am 
I don't really get it how, but all your strike crafts seem very heavy and slow
BSG-22 Wiki 18 Jun, 2018 @ 11:35am 
Okay.
Malmhrid  [author] 18 Jun, 2018 @ 11:12am 
@Captain_Kronos: A little bit of both, one small grid block is 0,5 meter (large grid is 2,5), so it isn't far from the truth. The added grinded-down panels would add some mm on each side, but 500mm sounds better as you said.

@CharlieDingus: I agree!