Killing Floor 2

Killing Floor 2

126 ratings
Shadow Zone Remastered
   
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Maps and Mods: Maps, Survival, VS Survival
File Size
Posted
Updated
347.028 MB
20 Nov, 2018 @ 8:11am
6 Feb, 2019 @ 6:03am
5 Change Notes ( view )

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Shadow Zone Remastered

In 1 collection by Soundwave2142
Soundwave2142's maps
3 items
Description
Welcome back to Shadow Zone, only this time - fully remastered.
Shadow Zone was a private bunker of one of the important Horzine scientist. Few years ago it was upgraded for a special purpose of a experiment.
After the outbreak Shadow Zone was immediately shut down and all the activity were frozen. Only a few days ago it send a signal of being fully operational and working.

What's so remastered about it?
- Every room were remade, now it looks better and feels like a real place. Some rooms were extended to fit more for KF2 style of gameplay.
- Fully optimized, combined pass of floors and walls. This improves performance and improves appearance of blood splatter and lighting. Distance set for every mesh. Build with Precomputed Visibility Volumes.
- Blocking Volumes making movement and general gameplay smoother without getting stuck on random stuff.
- Path fully remade making movement for zeds easier and trader arrow will always find it's Trader Pod.
- Copyrighted content were removed.
- ZEDs spawn from a variety of locations both inside and outside the map. Portal entries are in the map and working.
- General atmosphere feels like an official map!
- Stand your ground!
- All of the lights and some furniture ad destructible.

Ingame name: KF-Shadowzone_Remastered

Original version can be found here
Check out my new Silo Seven map

You can visit my site where you can find all stuff I do by link below and also support me:
https://sw-projects.net/
Don't forget to subscribe and rate this map if you like it!

Special thanks to these people:
Seanchaoz for his KF2 SDK guides!
RockMax for helping me out with SDK.
15 Comments
sebul 21 Nov, 2019 @ 9:33pm 
spawn too slow at the starting spot
MrRogersBestNeighbor 7 Apr, 2019 @ 2:01pm 
A zed got stuck here:
https://imgur.com/a/gplXid4
Above the light. We tried going to the other side of the map (for it to teleport) and it wouldn't budge. After like 5 minutes we all suicided (except for me to get a screenshot) and as I went into the sewer-esque area, it finally teleported as a stalker.

Played the map a bunch and only seen a zed get stuck once in that instance, but thought I should let you know.

Also, great map! I originally thought it was too tight and there were too many areas that take you through long loops that make it easy to get sandwiched, but it plays REALLY well in 6 man games (as well as solo). One of my favorite from the map contest maps for sure.
Soundwave2142  [author] 1 Feb, 2019 @ 6:28am 
Updated map with Precomputed Visibility Volumes and fixed bugs mentioned below.
thanks to Yazza1993 for building map with PVVs.
Soundwave2142  [author] 1 Feb, 2019 @ 3:52am 
screeno42, right, I'll look into it, thanks for the report.
screeno42 31 Jan, 2019 @ 3:40pm 
The trader I mentioned in the boss glitch is the one shown in screenshot 18
Soundwave2142  [author] 31 Jan, 2019 @ 2:29pm 
screeno42, tho I do know about trader arrow leading you where you can't go, that's a bug I know about
Soundwave2142  [author] 31 Jan, 2019 @ 2:26pm 
screeno42, it's very weird since I don't recognise any of that bugs
and I don't understand what trader next to corridor with the mannequin you're talking about
screeno42 31 Jan, 2019 @ 1:33pm 
Some bugs I encountered in my first playthrough:

Standing in the bar room, walk down the stairs by the web wall. The door straight ahead doesn't work. You can open and close it, but you can't actually walk through it from either side.

When fighting Hans, I bursted down his first shield, kept shooting him, and he instantly died and fell through the map. Afterword when I was tossing dosh, the dosh acted as though I were facing a wall even though I was facing down a corridor. This was in the corridor by the trader next to the bed and mannequin(facing the trader, turn right, then face left at the next intersection and you'll be right where I was standing).

There's a spot where the trader guide arrow leads you over a barricade you can't jump over. There's also an SYG location where the guiding arrow doesn't appear at all.
Andy 💀 8 Jan, 2019 @ 5:40am 
Fantastic map one of my favorites
Supreme Leader 22 Nov, 2018 @ 9:18pm 
Great map! Good luck on the contest mate!