Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (23)
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Alt Warmonger Mk2
Created by nanotane
This mod is similar to a mod that user Spectrum Disorder published but then removed. This mod will: # Decrease the penalties of being a warmonger depending on the era # Raise some of the minimum requirements for how people view your warmongering (minor war...
No More Tech Tree Beelining
Created by lshipp
Requires all major players to research the technology tree in a 'grouped' approach instead of beelining along the top or the bottom of the tree and ignoring techs in the other half of the tree. With this mod active you can only 'headreach' one column in th...
Historical Religions Edit (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK). A version of the main mod which includes all of my various denomination packs in...
No Pantheon Cost Increase
Created by Cirien
This simple Mod deletes the increase on the Faith cost of the Pantheon Belief after a Player founded a Pantheon. For example: On Standard game speed, all Players will found their Pantheon at 10 Faith. _______________________________ I never liked the rando...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Morius Wider Traits
Created by Darklord Morius
This mod aims to include some variety to gameplay with the Civs. Civs gain changes that hopefully are not too powerfull to the point of changing the Civ playstyle, but are powerfull enough so they can fare better on other types of playstyles. All changes w...
Spain's Natural Wonder Start
Created by WoW
Allow Spain to have a start with a natural wonder within economic cicle Increase maximum number of natural wonders on a map User Note : This mod merely allows Spain to have a natural wonder start, it does not guarantee it. Only works when Spain is player c...
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
(5UC) 5th Unique Component
Created by Keukotis
The 5th Unique Component Project extends 3UC and 4UC and gives every civilization a 5th unique unit, building, or improvement. A full list of all changes is available here: https://forums.civfanatics.com/threads/5uc-5th-unique-component-project.622760/ For...
Better Feitorias
Created by mikeburnfire
I hate Portuguese Feitorias. I don't want to send my worker to a City-State, build an improvement there, only to get a second, untradeable copy of a luxury resource I already had. Whose idea was this? I hate it. This mod makes Feitorias fun to build. They ...
Capture Great People
Created by RJ
Moving a military unit onto a Great Person (excluding Generals and Admirals) will capture them instead of killing them as the game normally would. Great Prophets from Gods & Kings can already be captured by default, so only Great People from Vanilla and Br...
Natural Wonders Fix
Created by TofuSojo
My version of Barathor's great Natural Wonder Yields Mod - Mythic Wonders Included. I added the three BNW natural wonders to it; set the Fountain of Youth and El Dorado to be just as common as the others; renamed them normal names, so they aren't "mythic" ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Iska's Stones to Stars
Created by Iska and Ismet
Il PrincipeIf you like this mod, check out Il Principe, its leaner cousin. Stones to Stars This is a beta, but I no longer have any time or inclination to work on it, so it probably won't be getting any more updates. Please carefully read the documentation...
Slower Research
Created by Ellye
Slows down research: every technology will cost 30% more beakers, in any game speed. If you would rather have a more drastic change, check those other mods: Increased by +160%: http://steamproxy.net/sharedfiles/filedetails/?id=106484540 Increased by +3...
Convert Production Into Food
Created by The Wes
For those times you just don't feel like building anything. This mod allows your citizens to eat hammers. Available at Pottery....