Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (32)
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEF STALIN) UA: WARSAW PACTEnemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tr...
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Slavery Mod
Created by Mk Z
Captured workers and settlers are turned into slaves. Slaves do not require maintenance but work slower and can revolt. Slaves can hurry production in cities. Slaves, captured by barbarians, join their side as military units. Social policies affect slavery...
PiGreat's Jamaica
Created by PiGreat
Adds Jamaica to Brave New World under its first national hero, Marcus Garvey. Mods Supported: JFD's Mods, Events and Decisions, Yet not Another Earth Map Pack v23/v24, Enlightenment Era, Future Worlds, Unique Cultural Influence The Commonwealth of Jamaica ...
Fantasy Army (V5)
Created by S-Man
The Fantasy Army mod adds 55 new units to the game – each with a magical or fantasy genre feel. These units have special capabilities to give them what appear to be magical powers. The mod also adds 12 new buildings, 36 new promotions, and 3 new terrain im...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Rome (Julius Caesar)
Created by JFD
CIVILIZATION: ROME (JULIUS CAESAR) TRAIT: DICTATOR PERPETUO +25% Combat Bonus vs. Barbarian Units and earn Great General Points from defeating them. Receive Culture when a Great General is born. UNIQUE UNIT: PRAETORIAN (SWORDSMAN) The Praetorian is the eli...
Transposia
Created by Socracle
A map designed off of reddit user "Toganptti"'s post onto the Civ reddit. Transposia is an imaginary world where the Meditteranean is in the middle of North America! Did your history class ever teach you of the time Pocatello and Napoleon battled on the ea...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
DMS' Civilizations - India (Indira Gandhi)
Created by DMS
This mod adds India led by Indira Gandhi to Sid Meier's Civilization V. Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). However, the civilization will be fully functional without it. N...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
The Elder Scrolls Civilization V Pack (BNW + GK)
Created by kingchris20
UDPATED Jan-19-2016 Requires Brave New World and Gods and Kings (There is no version of this mod that requires only BNW) A Companion Civ Pack to The Elder Scrolls Civilization V Map Pack ***********************************COMMUNITY NOTICE******************...
The Elder Scrolls Civilization V Map Pack
Created by kingchris20
Update January 31, 2016 Added No-City-Razing variants to all map types Added Tamriel Mainland (Huge Map) NEW SCENARIO - Added Domination: Cultural Reset – Domination Variant where all city borders are reset to the standard 1-hex surrounding the city. This ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Pirate Civilization
Created by kingchris20
Updated July 6, 2013 This mod adds the Pirate Civilization to the game! Aye Matey! As always, if you enjoy the mod, please **rate it up**. The Pirate leader is Bartholomew *Black Bart* Roberts, the most successful pirate of all time. His trait is Commandee...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Sukritact's Zimbabwean Civilization
Created by sukritact
This mod adds Zimbabwe to the game, available for anyone with Brave New World. http://i.imgur.com/HCqWzAm.png Zimbabwe is a landlocked sovereign state located in southern Africa, between the Zambezi and Limpopo Rivers. Since the 11th century, present-day Z...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
Terrain - Chateau Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civiliz...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
Special Forces Mod
Created by swatmp5
This mod adds a Special Forces unit that is capable of many things and can serve different roles. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods WORKS WITH BNW AND GODS AND KINGS -- Y...
Town Square
Created by Gabadur
Boosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks ...
Krajzen's Great Musicians Pack
Created by Krajzen
This mod adds 60 new Great Musicians - with audio of their hits! (each audio - around 30 seconds long) And while Firaxis has given us many Western Classic Composers, my mod adds not only classical music, but also Oriental music, jazz, Baba Yetu from Civili...
Special Forces upgrade for Marine
Created by Kramer
This mod adds a Special Forces unit as a late-game upgrade for the Marine, skilled in rapid amphibious assaults, and reduces the production cost of the Marine to be on par with that of the Paratrooper. Additionally, the Special Forces unit may begin with o...