Stellaris

Stellaris

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SD's Selected Stellaris Solutions 2.x
   
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Description
My collection of mods I'm presently using for 2.0.

I generally like the base game, but I think it just needs tweaks. At the time I wrote this, 2.0.0 is the latest so some of the issues might be fixed by patches.
Items (25)
No Premade Empires Extended
Created by Grimhat
This simple mod removes all of Paradox's pre-made empires available on the select empire screen, and makes them unable to spawn in games. This mod does not remove other premade empires/worlds from paradox, such as the "Sol" system. Should work with all mod...
Accurate War Exhaustion
Created by Archaeon
Greetings, if you found this page, you got a link to it! 3.6 update will be coming out late december as I rework the mod and fix a few major issues, primarily economic sandbagging from a winning party in a war and a whole chock-load of AI bugs. Sorry fella...
Benjaseth's Species Names
Created by El Chupacabra
100 new species names for all phenotypes except Necroids! Created by Benjaseth for the devteam. For further Info, check out my site: V-Mods Please support Benjaseth directly and give a feedback to him via the Stellaris forum!                               ...
Cherryh Influence
Created by Red Aria
My biggest issue with Cherryh was that when you enter lategame, it becomes an even bigger waiting slogfest than pre-2.0 was. Instead of getting 4-5 planets every 10 years per empire, you are now forced to wait as your influence climbs high enough to allow ...
Color coded pop status icons
Created by ParasiteX
Color coded pop status icons by ParasiteX Simple little mod. Just adds color coded pop status icons that are easier to differentiate. Also recolors the building upgrade icon to green. Compatible with achievements in Iron Man mode. Each icon color represent...
Faster Space Travel
Created by S.Flo
Stellaris Version: 2.0.1 Cherryh Because hyperlanes slowing down outside of your borders is silly. The rework to the FTL system in 2.0 is a welcome change, but the low speed at which ships traverse systems is obnoxious and the hyperdrive windup penalty for...
SD's Durable Ether Drake
Created by JameJame
If you are like me, and you FINALLY got your own baby Drake... Joy! and then noticed it kinda sucked. It does great damage, but really dies pretty easily -- no shields, evasion that won't matter much... you were pretty disappointed. Considering just how mu...
Distant Origin
Created by mzilli
“Life out here began out there.” -- Commander Adama, Battlestar Galactica Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut o...
Epic Explosions
Created by Kondi
Compatible with 3.2 and older versions Does it feel wrong to you that ships equipped with unimaginably powerful fusion reactors quietly drift into the darkness after destruction? This mod will make them blaze like a star for one last glorious moment. Compa...
Fair Start (2.0)
Created by brucethemoose
Tired of your pesky xeno neighbors racing ahead of you right when you start the game? Look no further! Fair Start gives you a the same resource bonus (based on difficulty) the AI gets at the start of the game, gradually decreasing every year to nothing ove...
EG* - Colour Coded Messages
Created by ButtJunkie
Compatible with 2.2+ Part of Dark UI (so if you use Dark UI, you don't need this). Colour codes messages as following: Blue for non-threatening diplomatic messages. Red for militaristic/threatening messages (war, invasion, insults, revolts). Green for nota...
Origins Civics
Created by cbshing
"From the depths of the Pacific to the edge of the galaxy" This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal starts, quest...
SD's Better Offers for Strategic Resources
Created by JameJame
Ever get annoyed at the constant stream of crappy offers for your strategic resources? Paradox once said "WARS WILL BE FOUGHT OVER STRATEGIC RESOURCES OMGBBQ" Then when you actually get some, the AI is like, "Eh.. I'll give you 432 minerals for a ten year ...
Auto-Survey Always Available
Created by Hessuu
Makes auto-survey always available. To avoid affecting game balance and to increase mod compatibility, the vanilla auto-survey tech with its 25% survey speed bonus is left exactly as it is....
Ruler Agenda and Traits
Updated for 3.6 Usable for 3.7, but new traits are not updated. Features Choose agenda and traits for your rulers All vanilla ruler traits and their technology requirements are included Rulers can slowly level up (to your leader level cap). First bonus tra...
Realistic Ships
Created by Tal Ara'nh
RS v2.3.3 (Current Version) Updated to Wolfe v2.3.3. Compatible with v2.5.0. See Change Notes for more details: link IMPORTANT NOTE REGARDING LEGACY SUPPORT For those using beta/older versions of Stellaris, do not use this mod. Instead, use this legacy ver...
SD's Loopy Stuff
Created by JameJame
So.. this mod is my tweaks to the Signal Horizon stuff. Which, so far, does almost nothing. I say, "almost" because it does one thing: It adds a leader trait to the potential pool. The "Loopy" trait makes a single leader effectively immortal, but they cann...
SD's Ex-Fighter Pilots
Created by JameJame
This mod puts the "Ex-Fighter Pilot" Admiral trait "back" in the game. Some of the code for it was already there, but it was never actually put in. So .. I thought it was cool so back in it goes. Your leaders can get it after you research strike craft. It ...
!! K !! - Realistic Camera
Created by kelstr
This mod aims to make the camera feel more realistic. This mod changes... Increased FOV (Field of View) - from vanilla 35 FOV to a realistic 70 FOV. This creates much more realistic depth effects while in system and galaxy view, when you are close to the h...
Realistic Looking Buildings 2.0
Created by RudytheDominator
FOR 2.2 Follow this Link: https://steamproxy.net/sharedfiles/filedetails/?id=1588047339 or go to Realistic Looking Buildings Redux Updated for Stellaris: 2.0 Cherryh 4/20/2018 Description: Do you think it's odd that Stellaris Planets are completly cove...
SD's Fighter Gun Graphics Swap
Created by JameJame
This is just a tiny tweak that changes the fighter weapons graphics from the tacky laser to autocannon effects. Level 2 and 3 use the higher level autocannon graphics as a bonus :) Lasers are just WAY to spammy looking. This *SHOULD* be compatible with NSC...
SD's Formation Tweaks
Created by JameJame
OK. This is mostly a visual improvment mod, it makes the formations wider by about 50% or so, but makes them MUCH taller, that is, the ceiling and floor is much wider than before. I think it looks a lot nicer, especially when you have really big ships. It ...
SD's Space Brits
Created by JameJame
My custom races for Stellaris v1.5.1 - fixed silly bugs making some portraits not show up v1.5.0...
SD's Start with all Ship Types
Created by JameJame
This is a simple mod that unlocks the Destroyer, Cruiser and Battleship sizes for all empires at the beginning of the game. It does NOT unlock the assembly yards, and it doesn't up the default spaceport, you still have to build those as normal. It runs as ...
UI Overhaul 1080p Plus
Created by Orion
http://i.imgur.com/tVDmOG1.png Overhauls the UI to scale for 1080p resolution. Expands most windows to minimize the amount of scrolling needed while showing as much information as possible. Lead and Current Author : Maple Original Uploader: Tyrus Non-Steam...