Cities: Skylines

Cities: Skylines

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Description
Моды, которые я чаще всего использую, когда делаю свои ассеты.
Коллекция специально для Руководства по локальной установке модов.
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The mods that I most often use when I make my assets.
Items (34)
ModTools 3.8.0
Created by BloodyPenguin
https://i.imgur.com/a0VrMRr.png ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. THIS IS NOT A MOD. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. Note: auto-evaluating properties in scene explorer might cause err...
Ultimate Eyecandy v1.5.2
Created by Judazzz
Hey all, I've been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created. So after so much taking, I figured it was time for a little giving. In real life I'm a web developer (mainly front-en...
Camera Positions Utility
What? Why? I've always been annoyed by the fact that the game doesn't remember your camera position when you save a city. Similarly, when making assets, I often found it tedious to line up the camera for identical screenshots across bundles of assets (eg. ...
Realtime
Created by Ronyx69
Allows replacing textures and meshes ingame in realtime for testing purposes. FOR ASSET CREATORS d/a/c/i/n/s and mesh for buildings/props/vehicles(reimported mesh wheels won't spin) d/a/c/n and mesh for trees (LODs update once camera is moved) Imports file...
Advanced Building Editor
Created by BloodyPenguin
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using! https://i.imgur.com/CYNzkiJ.png This is a mod for modders. If you're a regular player, you won't need it. This mod is essential for making buildings...
Extended Asset Editor 0.7.6
Created by Acc3ss Violation
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future) Trailer variation loader requirement This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don...
Hex Colors
Created by targa
Mod adds text fields for exact color indication in HEX format - FF0000, 00AADD, 11EECC etc. I did it for myself, but I hope it is useful to other modders/asset creators. Mod is incompatible with Ploppable RICO. With the RICO enabled, the fields with HEX-co...
Asset Prefab(+Building) AI Changer
Created by Snow_Cat
a derivative of Cerebellum's "BuildingAIChanger" for 1.1.1c+ This mod adds a drop down list to the Asset Property editor that lets you choose any AI for the asset you are editing. Warning WorksAsBuilding() and WorksAsNet() checks are not implemented. It is...
Asset UI Category Changer
Created by Snow_Cat
This adds a dropdown box to the Asset Property Editor that allows the reassignment of a given asset's UICategory.The intended use of this mod is to ease the reassignment of assets into main categories using (mostly) safe known UICategory types.This will al...
Asset UI Priority Changer
Created by Snow_Cat
Allows you to change a Prefab's UI Priority in the Asset Editor. The intended use is to allow mod authors to specify the order in which their items should appear in the group tool strip. For example UIPriority usage, see: Shroomblaze's Guides Tutorial - Ho...
Asset ItemClass Changer
Created by Snow_Cat
Reassign an asset's ItemClass (and main category / toolbar used to access). DANGER - Assets can be broken Broken assets will fail to load and cannot be fixed with the asset editor It is strongly recommended that ItemClass changes be made to a new save file...
More Network Stuff
Created by BloodyPenguin
https://i.imgur.com/zjZm3kK.png Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod! IMP...
Prefab Hook (Mod Dependency)
Created by boformer
This mod is used as a bridge between different mods (for better compatibility). Using Harmony for redirection. Note: If you are a mod creator, consider using Harmony instead to add prefixes/postfixed to InitializePrefab! This mod was created before the exi...
Prop Line Tool [PLT] (vAlpha)
Created by Alterran
Prop Line Tool Draw lines of props and trees like how you draw roads! This mod will save you time by placing items one by one for you! Compatible with Campus DLC and Patch Concerning Campus Update I've tested this mod with Campus patch and everything is in...
Prop Precision
Created by SamsamTS
Compatible with Cities Skylines 1.10.0-f3 (Park Life) This mod allows props to be placed much more precisely. This is not a new tool but allows existing tools to place props with a lot more precision. It saves additional data to preserve the precision of t...
Prop & Tree Anarchy
Created by BloodyPenguin
Place props & trees wherever you like With this mod enabled you can place props & trees: - under water - on roads - within building's footprint This is useful when placing props with More Beautification mod. I also recommend to use Prop Snapping to snap pr...
Growables Thumbnails
Created by BloodyPenguin
Allows to set thumbnails for growable assets in asset editor THIS IS A MOD FOR ASSETS AUTHORS. IF YOU'RE A REGULAR PLAYER, SKIP IT! The purpose of this mod is to allow to make Ploppable RICO - compatible growables with thumbnails. This mod removes artifici...
More Asset Tags
Created by BloodyPenguin
https://i.imgur.com/CYNzkiJ.png Adds custom Steam tags to assets when saving asset in Asset Editor. This mod is for asset makers, regular players won't need it! Page with links to all custom tags Note that to get extra tracks for your asset you need to re-...
Precise Prop Positioning for Asset Creators
Allows precise placement of props in the asset editor Ronyx69 gave me this idea/request. Allows to see coordinates of props while you place them and edit prop position and angle with millimetric precision in the asset editor. It's sort of like move it but ...
Sub Mesh Flags
If you're not an asset creator this mod is useless for you. Allows using all sub mesh flags. This mod exposes all sub mesh flags in asset editor. The game developers thought it was ok to only let us use a handful of the available flags when modding sub mes...
Mesh Import Rotation Tangents Fix
Created by Ronyx69
Fixes the asset editor mesh importer rotation feature. This mod is only for asset creators. When using the mesh importer rotation feature in the asset editor, the tangents are incorrect, therefore breaking normal maps. The problem this mod fixes is visuali...
Forest Brush v1.3
Lets you create, edit, and save mixed tree brushes. Forest Brush lets you paint realistic and varied forest, grasslands, gardens or just patches of plants with ease and convenience. It features a slick and intuitive interface and extensive customisation op...
Color & Material Test Charts
Created by Ronyx69
Color and material reference test chart props for asset creators. The textures in the image slider are the actual textures used to import these charts. You should always test your assets ingame in context with other well balanced assets, you can use the Re...
Rotors FlipXZ
Created by Ronyx69
Allows to set the FlipTyreRotationXZ float to 1 for rotors shader vehicle sub meshes. Can be used for blimp and plane propellers, or glass windows. https://cslmodding.info/shader/rotors-propellers/ Example usage in asset: https://steamproxy.net/sharedf...
Parkify
Created by BloodyPenguin
Allows to use the whole wealth of your park buildings as Park Life modules https://i.imgur.com/CYNzkiJ.png If you want to place your park in campuses, you also need my Campus Parks mod. In options you can check the option to also convert some of vanilla Un...
Custom Animation Loader (CAL)
Created by boformer
https://media.discordapp.net/attachments/524991912923365378/930830432268845056/1.14-mod-badge.png Buildings with custom animations! Weeeeeeeeeeeeee! This mod is required for building assets with custom animations. It sets up and enables the animations of t...
Cimtographer - rebuild for 1.10.1-f3
Created by DevilMayCry31a42
Rebuild of https://steamproxy.net/sharedfiles/filedetails/?id=416064574 Due to Invalid IL code in Mapper.RoadMaker2/<MakeRoad>d__5:MoveNext () error. Tested in 1.10.1-f3 Compiled from https://github.com/rdiekema/Cities-Skylines-Mapper/commit/4bb1557b97...
Fine Road Tool - Ending
Created by Klyte45
https://i.imgur.com/z8nO6Sc.png This place used to be the old remake from Fine Road Tool based on SamSamTS. Use Network Anarchy from Quboid instead....
Fine Road Anarchy - Ending
Created by Klyte45
https://i.imgur.com/z8nO6Sc.png This place used to be the old remake from Fine Road Anarchy based on SamSamTS. Use Network Anarchy from Quboid instead. ...
Klyte's Framework 1.1
Created by Klyte45
https://i.imgur.com/z8nO6Sc.png This mod provides some basic features for those that don't know how to code but need some advanced features for your assets. The first feature is the translation framework from my recently mods, but more can come depending o...
TerrainRiverTool
Created by eelcobaas
Options: use in editor. use in game. clear after carve; whether to clear or re-use nodes after carving. Note: options menu does not update visual until use and restart. But its functions work! -When subscribed and checked- A menu will appear in editor with...
(Obsolete, do not use) Mod Compatibility Checker
Created by leftbehind
No longer maintained Please use the new Compatibility Report mod instead, which is actively maintained and has some considerable improvements compared to my old mod compatibility checker. A message to Holy Water / Chaos, whomever or whatever they are... Co...
Extended Error Reporting
Created by Strad
This mod replaces generic error messages in the game and helps you find broken assets Still in beta! Features: - Error messages are now more elaborate. They always provide error stack trace and, if possible, asset name, mod name and other details. - Mod er...
Lights On
Created by Krzychu1245
Turn on the lights on demand https://i.imgur.com/0O9w9Ta.png Info Simple mod which helps you to force turn all the lights on demand (checkbox in the mod options) regardless of daynight time You can also turn off the lights at night :) Compatibility The mod...