Cities: Skylines

Cities: Skylines

180 ratings
TerrainRiverTool
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49.269 KB
29 Oct, 2019 @ 2:22pm
4 Jul, 2020 @ 9:52am
7 Change Notes ( view )

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TerrainRiverTool

Description
Options:
use in editor.
use in game.
clear after carve; whether to clear or re-use nodes after carving.

Note: options menu does not update visual until use and restart. But its functions work!

-When subscribed and checked-
A menu will appear in editor with a button called "CreateRiver"
When pushed the menu will disappear and, if aimed at the terrain, a cursor (yellow blob) will show.

By clicking on the terrain nodes can be placed.

If you keep the cursor close to an existing node the cursor will snap to that node; the node is now 'selected'

-When node selected'
Click and drag to change the position of the node.
Hold 'Left Shift' and drag to change the size (width & depth) of the node.
Click right mouse button to delete node.
(At this moment new nodes can not be placed in between existing nodes!)

A Bezier-line will be drawn along the nodes (In order of placement!).

Press the right mouse button (without having a node selected!) to leave editmode and go back the menu.

-Menu-

Edit; To go back to editmode.

LerpHeight; All node heights will be interpolated between start-height and end-height.
After this; nodes can be hidden underneath the terrain.
To get them back: alter the terrain a bit and, if necessary, undo afterwards.

LerpWidth; All node widths will be interpolated between start-width and end-width.

LerpDepth; All node depths will be interpolated between start-depth an end-depth.

(individual nodes can be changed afterwards)

Reset; Deletes all nodes and preview. Don't press it by accident!

Carve; Your river will be created.

TryRiver!; If you have placed only one node. It (kind of) simulates water and finds (most of the time) a way

tip:
If you set all depths to zero; you can also use it to make pathways to build your road on it.
If you set all depths to zero,place start-height and end-height higher, LerpHeights; you can create walls/banks.

My mods are published with code.
If you have more time and skills than me...please steal and improve!
38 Comments
PYRO 22 Dec, 2021 @ 1:12pm 
Ah, good to know I just subscribed to this one.
StayHungryStayFoolish 22 Dec, 2021 @ 1:08pm 
No. Chameleon told, that in my output.txt right after TerrainRiverTool all PO fonts were unloaded. The occasional memory access violation happens to me. Many modders checked it, nobody could find the reason, so far...
PYRO 22 Dec, 2021 @ 11:35am 
@StayHungry, Is this mod causing your game to crash?
StayHungryStayFoolish 20 Dec, 2021 @ 11:41am 
I got notice that this mod break to load other mods.
Snacko 20 Dec, 2021 @ 8:26am 
Thanks for this mod! It would be nice if it would remember where I moved the button.
StayHungryStayFoolish 5 Oct, 2021 @ 1:41pm 
Great mod, easy to create a river with this. The button is always on the screen, unless you switch it off in Options menu. See screenshot here: https://steamproxy.net/sharedfiles/filedetails/?id=2620474792
TioTrix 18 Jun, 2021 @ 10:10am 
when the strg and z thing works like in the terran editor .. then i sub it and use it.. atm you cant delete what i have done.. so i cant use it atm
LemonsterOG 11 Oct, 2020 @ 8:13am 
@AngelHeavenly -- You mean something that would Undo It?
AngelHeavenly 11 Oct, 2020 @ 1:25am 
Chirik! The mod is great, but it is inconvenient in that there is no way to undo the changes. Please add this function!
esther.marye 17 Aug, 2020 @ 11:37pm 
moet ik toch maar ff uit proberen buur