Divinity: Original Sin 2

Divinity: Original Sin 2

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A Lucky Break
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
25.746 KB
23 Sep, 2017 @ 2:46pm
8 Dec, 2017 @ 7:41pm
6 Change Notes ( view )

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A Lucky Break

Description
A Lucky Break allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "A Lucky Break" provides a small boost (detailed below); you can find another version of this mod in the Workshop, "An Auspicious Beginning," which provides a greater boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 6.
<> Increases available combat skill points from 2 to 6.
<> Increases available civil skill points from 1 to 6.
<> Increases available talent points from 1 to 2.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.


NOTES:
1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
66 Comments
Arsene Lupin  [author] 8 Oct, 2018 @ 7:52pm 
It was updated a while ago. Unfortunately since Larian chose to separate the DE in the launcher rather instead of making it a new listing, mods for both DE and vanilla share the same workshop. You can find the updated Lucky Break mod here:

https://steamproxy.net/sharedfiles/filedetails/?id=1505971667
Nagedac 8 Oct, 2018 @ 12:13pm 
Update?
Arsene Lupin  [author] 31 Aug, 2018 @ 4:33am 
I'll update it as soon as the new version of the editor hits. Larian's ETA is simply "next week" for that, so please be patient.
madmaiden_rocks 31 Aug, 2018 @ 4:13am 
plz update to DE thanks
Niteshade 9 Mar, 2018 @ 2:41pm 
I'll read over that this weekend. I'm checking to see if the class mods I'm planning to use will function fully if I don't select them at game start due to some unique abilities and unlocks they have since as you said it would be easier to go the route u mentioned.
Appreciate the replies.
Arsene Lupin  [author] 8 Mar, 2018 @ 7:30pm 
Check out the addendum in the description for my mod on the Nexus. I wrote up a brief tutorial for anyone who wants to modify the presets on their own.

https://www.nexusmods.com/divinityoriginalsin2/mods/16

That said, it'd be easier (and faster) to just take a screenshot of whatever abilities the class mod preset starts out w/, and then select those same abilities w/ a different preset.
Niteshade 8 Mar, 2018 @ 7:13pm 
Makes sense. I need to see if I can find out if Helaenes class mods and abilities will all work properly if I "start" with another preset. Or look into bow I can give those new classes the same amount of starter points as what your mod provides.
Arsene Lupin  [author] 8 Mar, 2018 @ 6:07pm 
Don't worry, it's not stupid at all.

DOS2 is a classless game. No classes, only builds. During creation, you choose a class preset, which is just a level 1 build.

The class preset is ultimately meaningless. It only effects your starting skills and points (which can be changed during creation) and the starting gear in the tutorial chest. Nothing else.

This mod replaces Larian's original class presets with a new set, providing additional points during character creation (the only time when the class preset information is used). Therefore, if you have a mod that introduces a new class, that new class preset will *not* benefit from the additional point pools.

If you're using a mod that adds new abilities or skills to the game, you should still be able to use it w/ my mods, provided you do NOT use its preset. What this means is that you'll want to select one of the vanilla class presets (it does not matter which) and then customize w/ abilities/skills injected by the new class mod.
Niteshade 6 Mar, 2018 @ 7:07pm 
Having been away from the Divinity mods for awhile I've been watching over the newer stuff in hopes of finding some good ones for when I finally get a chance to take a break from my other games.

This is probably an stupid Q , but I wanted to double check. As long as it's a completely new class as is mentioned in the description above , like Healanes Vampre or her other new class mods this should work with them?
Arsene Lupin  [author] 25 Jan, 2018 @ 9:09pm 
Yeah, you need to go into "Mods" from the main menu and activate a mod for it to work.