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Докладване на проблем с превода
https://steamproxy.net/sharedfiles/filedetails/?id=1505971667
Appreciate the replies.
https://www.nexusmods.com/divinityoriginalsin2/mods/16
That said, it'd be easier (and faster) to just take a screenshot of whatever abilities the class mod preset starts out w/, and then select those same abilities w/ a different preset.
DOS2 is a classless game. No classes, only builds. During creation, you choose a class preset, which is just a level 1 build.
The class preset is ultimately meaningless. It only effects your starting skills and points (which can be changed during creation) and the starting gear in the tutorial chest. Nothing else.
This mod replaces Larian's original class presets with a new set, providing additional points during character creation (the only time when the class preset information is used). Therefore, if you have a mod that introduces a new class, that new class preset will *not* benefit from the additional point pools.
If you're using a mod that adds new abilities or skills to the game, you should still be able to use it w/ my mods, provided you do NOT use its preset. What this means is that you'll want to select one of the vanilla class presets (it does not matter which) and then customize w/ abilities/skills injected by the new class mod.
This is probably an stupid Q , but I wanted to double check. As long as it's a completely new class as is mentioned in the description above , like Healanes Vampre or her other new class mods this should work with them?