XCOM 2
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[WOTC] Sensible Mission Penalties
   
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8 Sep, 2017 @ 6:01pm
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[WOTC] Sensible Mission Penalties

Description
This mod gets rid of some silly penalties that apply to mission failures by default.

In both the vanilla game and WotC, losing a mission causes you to lose contact with its region.
Lose a resistance OP? No region for you! Skip a supply raid? They're not returning your calls anymore.

This mod changes the following:
  • Council Missions, Resistance Ops, and Supply Raids can no longer cause you to lose regional contact.
  • Failing a Guerilla Op no longer instantly applies the dark event. Instead it will simply proceed and apply on its usual schedule.

The previous mod also changed retaliations so that the number of civilians rescued mattered, but it looks like Firaxis added that themselves, so no changes have been made to retaliations.
57 Comments
Dęąth Viper 19 Oct, 2022 @ 1:48pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Dragon32 25 Apr, 2022 @ 6:23am 
@Agent Coxack
It won't. If it's one of eclipsezr's map packs I think there's a modified config file linked in the mod's Discussion
Agent Coxack 25 Apr, 2022 @ 4:06am 
Let's hope this lets me skip those damn "Save Expedition" levels which don't work cause of a map pack. If so, it's gonna save so much sanity.
Mosesjns 1 Apr, 2022 @ 7:29pm 
THANK YOU for this mod so much. Seriously. I just lost contact with a region, cause i did not do a supply raid and was mad, cause it made no sense, I just stopped a Gang war, in the text and they tipped me of a convoy, that i ignored and now they hate me?
aegis 4 Aug, 2020 @ 1:19am 
@Charlamagnne it makes sense to still lose the region with retaliations
at least for me thats the main thing that gives retaliations a point. for me the main reason to use this mod is because it makes no sense to lose contact with a region because we didn't loot a random convoy or because we didn't extract a random scientist
while with retaliations the base of your resistance is under attack so you have to defend it or you will lose the cel
Dragon32 3 Aug, 2020 @ 4:01pm 
@Charlemagne
Pyrrhic Victories also affects win conditions, but I don't think that affects Retaliations either.

That's the only other mod I can think of.
Charlemagne 3 Aug, 2020 @ 3:46pm 
Aw missed that last sentence. That sucks as Retaliations are really the only mission type that I frequently lose (with the very occasional assassination). Is there any mod that will do this (no region loss in retaliations?)
Dragon32 3 Aug, 2020 @ 3:29pm 
@harlemagne:
Last sentence: "no changes have been made to retaliations".
Charlemagne 3 Aug, 2020 @ 3:04pm 
Does this work for retaliations? I just lost a region after losing an haven assault. I don't know if Retaliation counts as any of the types mentioned (Council, Resistance, Guerrilla). If it doesn't, it should be included.
aegis 16 Jul, 2020 @ 4:33am 
does this work mid playthrough?