Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
X is the amount of ♥♥♥♥♥♥♥ you get. Y is time in months. If we put X/Y we can see the amount of ♥♥♥♥♥♥♥ over time. Now for example we’ll have Y=5 which turns to X/5. Now how much will X be? It will end at X=0 due to the variable of “you get no ♥♥♥♥♥♥♥.” Now let’s do another problem to compare. X=1 which is 1 ♥♥♥♥♥. If you try to calculate this problem you will see that it comes up as an error, due to the variable stated before. Now the “No ♥♥♥♥♥♥♥ theorem” states that no matter how much time you have (Y) the amount of ♥♥♥♥♥♥♥ (X) you have will always be at 0.
🐝⚡📘🐊🌂📕💛🎫💚👹⛳👾📀😺💄
HP had a unique policy of allowing its engineers to take parts from stock as
long as they built something. "They figured that with every design, they were
getting a better
engineer. It's a policy I urge all companies to adopt."
-- Apple co-founder Steve Wozniak, "Will Wozniak's class give Apple to teacher?"
EE Times, June 6, 1988, pg 45
🍆👽🐛🎈🥞🐳🌏🚙👃💃🏓🎽🎍🎁🕺
📒🌳🐠🌽🍇🏀📗🚕🍧🔋🚗💗👔🎄📀
economy management, pistol aim, awp flicks, grenade spots, smoke spots,
pop flashes, positioning, bomb plant positions, retake ability,
bunny hopping, spray control and getting kills. Also a pair of hands would be useful