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Recent reviews by Graze

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
20.7 hrs on record (13.8 hrs at review time)
JSRF vibes.
Posted 21 August, 2023.
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1 person found this review helpful
2,571.4 hrs on record (1,068.4 hrs at review time)
Early Access Review
Over 1300 hours at this point and still have fun playing it.
Posted 8 September, 2020. Last edited 29 November, 2020.
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No one has rated this review as helpful yet
471.8 hrs on record (134.9 hrs at review time)
Incredibly fun game! Perfect blend between arcade and realism. Highly recommend this game.
Posted 2 July, 2019. Last edited 26 November, 2021.
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2 people found this review helpful
67.0 hrs on record (30.4 hrs at review time)
Been playing for several years now and I've gotta say my favorite part of the steam release is the redesign of the audio. Everything sort of have this quiet feeling like you are in a vacuum or standing on the bridge of your ship. Then the music and the guns ramp up when the combat begins and its eargasmic!
Posted 14 October, 2018.
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1 person found this review helpful
321.5 hrs on record (227.0 hrs at review time)
Fractured Space became such a disapointment for me, I can't recommend it in its current state. I'm a Forerunner from the alpha days and I have to say the FS is nowhere near as enjoyable to play as it was back then. I loved FS for that feeling of captaining a gigantic lumbering capital ship and using its awesome firepower to wipe out my foes, but now after Conquest 2.0 the scale of FS has been completely ruined for me. Maps now feel extremely cramped and there is no sense of strategy anymore thanks to the modified respawn times. Positioning and setting up your attacks are much more of a non-concern now since battles for mines always end up in a huge cluster♥♥♥♥ within minutes of jumping in and penalty for death has been greatly reduced. I think EdgeCase definately achieved their goal of making the game "faster paced and more action-packed" but at the cost of the strategic space battle experience.

I enjoyed Fractured Space more when each ship had its role and the playing field was equal. I could choose my favorite ship and play skillfuly against other similarly skilled players. Now I have to worry about having to setup the proper crew implants to give me and edge in battle, wich greatly detracts from the overall gameplay experience for me. Implants are just another thing to keep me in the menues reading guides and trying to choose the right ones.

Overall, the visuals and sound are amazing and I love the art design. But theres no sense of scale or strategy anymore and it's starting to feel like your typical free-to-play grindfest. For me fractured Space is now in the same boat as Dreadnought from Six Foot and Yager, promising in the early stages but now a huge dissapointment.

Edit: The game has improved noticabley and in its current state I can recommend it. Plenty of content, considerable pricing for crew and implants and daily and weekley missions that give out a plentiful amount of rewards.
Posted 19 April, 2017. Last edited 3 December, 2017.
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Showing 1-5 of 5 entries