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Graze tarafından yazılan son incelemeler

5 sonuçtan 1 ile 5 arası gösteriliyor
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 20.7 saat (İnceleme gönderildiğinde: 13.8 saat)
JSRF vibes.
Yayınlanma 21 Ağustos 2023.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
1 kişi bu incelemeyi yararlı buldu
kayıtlarda 2,571.4 saat (İnceleme gönderildiğinde: 1,068.4 saat)
Erken Erişim İncelemesi
Over 1300 hours at this point and still have fun playing it.
Yayınlanma 8 Eylül 2020. Son düzenlenme 29 Kasım 2020.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 471.8 saat (İnceleme gönderildiğinde: 134.9 saat)
Incredibly fun game! Perfect blend between arcade and realism. Highly recommend this game.
Yayınlanma 2 Temmuz 2019. Son düzenlenme 26 Kasım 2021.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 67.0 saat (İnceleme gönderildiğinde: 30.4 saat)
Been playing for several years now and I've gotta say my favorite part of the steam release is the redesign of the audio. Everything sort of have this quiet feeling like you are in a vacuum or standing on the bridge of your ship. Then the music and the guns ramp up when the combat begins and its eargasmic!
Yayınlanma 14 Ekim 2018.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 321.5 saat (İnceleme gönderildiğinde: 227.0 saat)
Fractured Space became such a disapointment for me, I can't recommend it in its current state. I'm a Forerunner from the alpha days and I have to say the FS is nowhere near as enjoyable to play as it was back then. I loved FS for that feeling of captaining a gigantic lumbering capital ship and using its awesome firepower to wipe out my foes, but now after Conquest 2.0 the scale of FS has been completely ruined for me. Maps now feel extremely cramped and there is no sense of strategy anymore thanks to the modified respawn times. Positioning and setting up your attacks are much more of a non-concern now since battles for mines always end up in a huge cluster♥♥♥♥ within minutes of jumping in and penalty for death has been greatly reduced. I think EdgeCase definately achieved their goal of making the game "faster paced and more action-packed" but at the cost of the strategic space battle experience.

I enjoyed Fractured Space more when each ship had its role and the playing field was equal. I could choose my favorite ship and play skillfuly against other similarly skilled players. Now I have to worry about having to setup the proper crew implants to give me and edge in battle, wich greatly detracts from the overall gameplay experience for me. Implants are just another thing to keep me in the menues reading guides and trying to choose the right ones.

Overall, the visuals and sound are amazing and I love the art design. But theres no sense of scale or strategy anymore and it's starting to feel like your typical free-to-play grindfest. For me fractured Space is now in the same boat as Dreadnought from Six Foot and Yager, promising in the early stages but now a huge dissapointment.

Edit: The game has improved noticabley and in its current state I can recommend it. Plenty of content, considerable pricing for crew and implants and daily and weekley missions that give out a plentiful amount of rewards.
Yayınlanma 19 Nisan 2017. Son düzenlenme 3 Aralık 2017.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
5 sonuçtan 1 ile 5 arası gösteriliyor