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Graze 님이 최근에 작성한 평가

1-5/5개 항목을 표시 중
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 20.7시간 (평가 당시 13.8시간)
JSRF vibes.
2023년 8월 21일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 2,571.4시간 (평가 당시 1,068.4시간)
앞서 해보기 평가
Over 1300 hours at this point and still have fun playing it.
2020년 9월 8일에 게시되었습니다. 2020년 11월 29일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 471.8시간 (평가 당시 134.9시간)
Incredibly fun game! Perfect blend between arcade and realism. Highly recommend this game.
2019년 7월 2일에 게시되었습니다. 2021년 11월 26일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 67.0시간 (평가 당시 30.4시간)
Been playing for several years now and I've gotta say my favorite part of the steam release is the redesign of the audio. Everything sort of have this quiet feeling like you are in a vacuum or standing on the bridge of your ship. Then the music and the guns ramp up when the combat begins and its eargasmic!
2018년 10월 14일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 321.5시간 (평가 당시 227.0시간)
Fractured Space became such a disapointment for me, I can't recommend it in its current state. I'm a Forerunner from the alpha days and I have to say the FS is nowhere near as enjoyable to play as it was back then. I loved FS for that feeling of captaining a gigantic lumbering capital ship and using its awesome firepower to wipe out my foes, but now after Conquest 2.0 the scale of FS has been completely ruined for me. Maps now feel extremely cramped and there is no sense of strategy anymore thanks to the modified respawn times. Positioning and setting up your attacks are much more of a non-concern now since battles for mines always end up in a huge cluster♥♥♥♥ within minutes of jumping in and penalty for death has been greatly reduced. I think EdgeCase definately achieved their goal of making the game "faster paced and more action-packed" but at the cost of the strategic space battle experience.

I enjoyed Fractured Space more when each ship had its role and the playing field was equal. I could choose my favorite ship and play skillfuly against other similarly skilled players. Now I have to worry about having to setup the proper crew implants to give me and edge in battle, wich greatly detracts from the overall gameplay experience for me. Implants are just another thing to keep me in the menues reading guides and trying to choose the right ones.

Overall, the visuals and sound are amazing and I love the art design. But theres no sense of scale or strategy anymore and it's starting to feel like your typical free-to-play grindfest. For me fractured Space is now in the same boat as Dreadnought from Six Foot and Yager, promising in the early stages but now a huge dissapointment.

Edit: The game has improved noticabley and in its current state I can recommend it. Plenty of content, considerable pricing for crew and implants and daily and weekley missions that give out a plentiful amount of rewards.
2017년 4월 19일에 게시되었습니다. 2017년 12월 3일에 마지막으로 수정했습니다.
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1-5/5개 항목을 표시 중