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Nedávné recenze uživatele Graze

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20.7 hodin celkem (13.8 hodin v době psaní recenze)
JSRF vibes.
Odesláno 21. srpna 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
2,571.4 hodin celkem (1,068.4 hodin v době psaní recenze)
Recenze předběžného přístupu
Over 1300 hours at this point and still have fun playing it.
Odesláno 8. září 2020. Naposledy upraveno 29. listopadu 2020.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
471.8 hodin celkem (134.9 hodin v době psaní recenze)
Incredibly fun game! Perfect blend between arcade and realism. Highly recommend this game.
Odesláno 2. července 2019. Naposledy upraveno 26. listopadu 2021.
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2 osob ohodnotilo tuto recenzi jako užitečnou
67.0 hodin celkem (30.4 hodin v době psaní recenze)
Been playing for several years now and I've gotta say my favorite part of the steam release is the redesign of the audio. Everything sort of have this quiet feeling like you are in a vacuum or standing on the bridge of your ship. Then the music and the guns ramp up when the combat begins and its eargasmic!
Odesláno 14. října 2018.
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1 osoba ohodnotila tuto recenzi jako užitečnou
321.5 hodin celkem (227.0 hodin v době psaní recenze)
Fractured Space became such a disapointment for me, I can't recommend it in its current state. I'm a Forerunner from the alpha days and I have to say the FS is nowhere near as enjoyable to play as it was back then. I loved FS for that feeling of captaining a gigantic lumbering capital ship and using its awesome firepower to wipe out my foes, but now after Conquest 2.0 the scale of FS has been completely ruined for me. Maps now feel extremely cramped and there is no sense of strategy anymore thanks to the modified respawn times. Positioning and setting up your attacks are much more of a non-concern now since battles for mines always end up in a huge cluster♥♥♥♥ within minutes of jumping in and penalty for death has been greatly reduced. I think EdgeCase definately achieved their goal of making the game "faster paced and more action-packed" but at the cost of the strategic space battle experience.

I enjoyed Fractured Space more when each ship had its role and the playing field was equal. I could choose my favorite ship and play skillfuly against other similarly skilled players. Now I have to worry about having to setup the proper crew implants to give me and edge in battle, wich greatly detracts from the overall gameplay experience for me. Implants are just another thing to keep me in the menues reading guides and trying to choose the right ones.

Overall, the visuals and sound are amazing and I love the art design. But theres no sense of scale or strategy anymore and it's starting to feel like your typical free-to-play grindfest. For me fractured Space is now in the same boat as Dreadnought from Six Foot and Yager, promising in the early stages but now a huge dissapointment.

Edit: The game has improved noticabley and in its current state I can recommend it. Plenty of content, considerable pricing for crew and implants and daily and weekley missions that give out a plentiful amount of rewards.
Odesláno 19. dubna 2017. Naposledy upraveno 3. prosince 2017.
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