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Análises recentes de DarkGunn

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Exibindo entradas 21–30 de 40
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1,027.0 horas registradas (884.8 horas no momento da análise)
800 hours of this was just mods alone.
Publicada em 2 de janeiro de 2022.
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69.8 horas registradas (2.5 horas no momento da análise)
It is what you expect from a Tales game, odd nonsensical story paired with a slick, fun combat system that's simple enough for even the most experienced IGN journo to figure out.

The English dub is pretty bad as well but it wouldn't be Anime: The RPG if it wasn't
Publicada em 10 de setembro de 2021.
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31.3 horas registradas (9.2 horas no momento da análise)
If this game were a drug, it'd be meh-amphetamine.

This is another "horror" game that thinks it's scary because it has monsters and plays the same ambient sound every minute, reality is the monsters and bosses are underwhelming and forgettable. The fans overhyped Lady Dimitrescu who isn't even a proper threat, and can be avoided 90% of the time heck the game itself isn't even difficult and most of the time you only die because Ethan is slow and clunky.
Blocking as well is nonsense for survival horror, the point is to avoid damage not negate it. Mechanics such as that serve to make the player more powerful than the games threats and well... I've not felt threatened yet.

Plus side is, at least the inventory system is great but that's because they used the same one from RE4.

Buy it on the cheap and don't fall for the moronic fan hype.
Publicada em 30 de junho de 2021.
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159.3 horas registradas (74.2 horas no momento da análise)
Having finally beaten this pile of crap I can (with full confidence) say, don't buy it.

This game takes everything that made the first unique, fun and downright funny and completely half-arses it (at best). It is horribly repetitive, the agents/super agents are a joke, there's absolutely no reason to do a second playthrough as a different character because it's linear. Minions have traits which are worthless and do nothing, which is sad because that would've made them more unique and gives them an edge in/out of combat. Although the trait system is worthless anyway because when you send your minions on missions they don't return, which is annoying because all the time invested in training them ends up being redundant. The first one had this system right, because unlike in this game there were threats that could kill your minions before the mission was complete. What have we got to worry about in this one? Nothing. The super agents in the first game were no joke, when they appeared you were absolutely in trouble, heck even when prepared they'd take down a decent amount of your minions and could permanently kill your henchmen. No need to worry about any of that in this dumbed down mess, I missed having the variety of weapons to outfit your minions with too. Melee weapons are a great addition, although you just get two types with two variants. Lethal/stun club, along with a lethal/stun staff. It's the same with ranged weaponry, it's utterly boring and a complete missed opportunity that it wasn't expanded on.
I guess one positive is the build management system, I was quite impressed with the mechanics behind that but... that's about it.

Do yourself a favour, buy the first Evil Genius and see why people love it so much.
Publicada em 1 de abril de 2021. Última edição em 19 de dezembro de 2021.
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82.5 horas registradas (0.5 horas no momento da análise)
Red Alert explores the alternate timelime which sees the affect of Hitler not being present.

This game's release explores the alternate timeline of EA doing right by the CnC franchise.
Publicada em 5 de junho de 2020.
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1.9 horas registradas
I tried my best, I really did, but I simply can't like or recommend this game. Primarily due to its oversimplification of mechanics.

Customisation is minimal, there's no perma-death, most items have infinite uses and there's really no point in killing anything when you can use non-lethal ammo to get the extra intel. Having said that I like how they've done the breach system, unfortunately though some points are blatantly more beneficial to enter than others.
The characters themselves I had no trouble allowing to "die" because they're just so annoying, one of them is supposed to be comic relief but ends up just being a standard twitter SJW with the side shaved head and partially dyed hair.

I guess it works well as a "my first" or introduction into X-COM because the hit chances are still stupid, or as a means to tie XCOM 2 and 3 together but not as something worth full price for.

Publicada em 20 de maio de 2020.
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Good fun, if you enjoyed the first you'll love this.
Publicada em 13 de março de 2020.
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90.6 horas registradas (0.5 horas no momento da análise)
Piccolo, you came!
Publicada em 16 de janeiro de 2020.
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113.0 horas registradas (12.2 horas no momento da análise)
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Great chill game which teaches you various life lessons in a very subtle and clever manner, for example if you jump into the ocean to attack a shark it'll likely kill you.
Publicada em 4 de dezembro de 2019.
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40.3 horas registradas (2.5 horas no momento da análise)
Every other review here is focused too much on the nostalgia and neglects every other element of the game, and admittedly I was sceptical at first.

When it first got announced I was excited, when the first bit of gameplay was shown I was like "Oh great, another Resident Evil game that will be an action orientied generic shooter where ammo is everywhere and thinks the game is scary because it has monsters in".
Imagine my surprise when I saw hardcore mode, which gave an experience similar to the originals. Imagine my surprise where I shot a zombie 6 times in the head and it didn't die, forcing me to consider running to conserve ammo. Imagine my surprise where I thought a zombie was dead after +6 shots, stabs, only for it to bloody come back alive again and start banging on the door in the room I was in.

Ammo conservation
Survival elements
General paranoia
WTF at every corner

These are the values that haven't been present in a resident evil game since the originals, and yet, Capcom have somehow managed to get it right with this game despite their last few releases. This is hands down, a good game, a great game even. Graphically it's beautiful, everything from the environment to the details of victims being gored. I was afraid it'd be like Resident Evil 4/5/6 but simply put, I was wrong.

My only criticisms thus far of the game is that the voice acting is terrible, to the point where I can't tell if it's a reference to the original or Capcom went to greenman gaming and got discount VAs. It can be really annoying listen to Leon or Claire not really batting an eye to the creatures they've encountered, bear in mind this is their first time encountering such thing. They see a Licker and it's "Oh", "Ah", "What the?", then they see a zombie and it's like "WHOA". But for the most part their attitude is "pffft these things are nothing compared to the dogs of Pripyat". If the characters we play as aren't conveyed to be nervous or scared then it does affect the experience and takes away from the horror element, it's noticeable but can be tolerated.
Publicada em 25 de janeiro de 2019. Última edição em 25 de janeiro de 2019.
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Exibindo entradas 21–30 de 40