Bran
Bran Delinea   United States Virgin Islands
 
 
im waking up to ash and dust
i wipe my ass and i slap my nuts





You aren't wanted here
Workshop Showcase
i love omori (kel is here too) COD ZOMBIES OMORI WORLD RECORD HOLDERS 1. Mysti72. - 23 Rounds 2. .emicole.nation. - 20 Rounds 3. 4. 5.
Created by - Bran, Jayem, and Sherbhut
Artwork Showcase
hehe
Favorite Game
2,415
Hours played
11
Achievements
Favorite Game
109
Hours played
84
Achievements
Review Showcase
2,415 Hours played
i still miss niko.
Favorite Guide
Created by - picklas
7 ratings
Hi, I'm Saul Goodman. Did you know that you have rights? The constitution says you do! And so do I. I believe until proven guilty, every man, woman and child in this country is innocent. And that’s why I fight for you Albuquerque!
IMPORTANT PLEASE READ
Roblox

Roblox (stylized as RŌBLOX) is a massively multiplayer online game developed and published by Roblox Corporation. In the game, players are able to create their own virtual world and design their own games. Games on Roblox can be scripted using a sandboxed edition of Lua to affect events that occur in-game and create different scenarios. The company's main source of revenue comes from players buying Robux, the main virtual currency in the game, and from players buying "Builders Club" access, a status which gives virtual benefits to users.

History and Development
Roblox was created by founder and co-founder David Baszucki and Erik Cassel in 2004 and officially launched into its beta version, titled "Dynablocks" in 2004. Soon, "Dynablocks" was renamed to ROBLOX in 2005 and the website was officially launched in 2006. It was named after a portmanteau of the words robots and blocks.

After a year of development, Dynablocks was renamed ROBLOX and was launched into beta in 2005. In 2005, people could gain the currency at that time, Roblox Points, by completing single-player mini games developed by Roblox admins. As the game was released publicly in 2006, people came to the game slowly, but eventually the game started growing exponentially to its 6 million account base.

Early History (2006-2009)
In early 2006, Roblox had one currency, known as Roblox Points, first used like the Player Points, then as an upgrade to one's avatar, which was subsequently discontinued and replaced with "Robux". In mid-2007, Roblox added more customization to user characters to allow items such as caps to be worn. Roblox badges were first introduced on 22 December 2006. Meshes were added, and so were the abilities of sending friend requests to other players, and sending messages. Other things accomplished in 2006 were searching through players, places, and items, multiplayer places, stats, and inventories.

In 2007, character customization became possible. In late January, the abuse report queue was introduced, with the ability for any user to report content as inappropriate through the "Report Abuse" buttons disseminated throughout the site. In March 2007, Roblox became compliant with COPPA, with the addition of safe chat, a change which made users who indicated to be under the age of 13 at registration only able to communicate by selecting predefined messages from a menu. In August 2007, Roblox added Builders Club, a premium membership, and applied server improvements.

Exclusive features and game features (2010-2012)
In 2010, Roblox began creating body shapes which Builders Club members could purchase using virtual currency. These body shapes were available in the catalog as packages, which included many items that were all obtained when the package was bought. These packages varied in size and price and occasionally went on sale.

In 2011, more than 5.4 million games were created by users.

At the Roblox Game Conference, Roblox released a system that allowed members with a premium membership to trade collectible items with other users who have Builders Club. Over time, other features have been added to the system such as increasing the value of a trade, adding Robux to a trade, and owning and trading multiple copies of the same collectible item.

On 13 January 2012, Roblox announced on the blog that their first Hack Week had been held. The post announcing it described it as a week where developers worked on projects they chose that they then had to present to the company and that, if considered interesting, could be put further work on. Projects worked on by developers were later described by blog posts during the rest of the year. I still miss Vivian. They included the implementation of the possibility for user interface elements to rotate, which was later added to the game engine, the exploration of a system for crafting items, the suggestion of a system that would allow game developers to connect many games together, which was also later added to the engine and the creation of a mobile website to replace the normal website for tablets and cell phones.

On 5 June 2012, Roblox announced that a new water material was released to add to the existing collection of "high scalability" terrain cell materials.

On 11 December 2012, Roblox released the ability to play games on iOS. The current iOS devices compatible are the iPad 2 and newer devices including mini, iPhone 4 or newer, and the iPod touch 5th generation. The mobile Roblox application gives users the ability to customize their character, shop in the virtual catalog, play games, view their profile, and respond to messages. Previous to the release of the mobile Roblox application, the company created 20 virtual Roblox tablets. Players who purchased one received a brand new iPad 3.

On 21 December 2012, featherweight parts were introduced. This feature enhanced game performance greatly by decreasing the usage of file space for each part in a place.

Contemporary history (2012-present)
On April 1, 2012, Roblox suffered site issues that caused players to get incorrect amounts of Robux. Some assets were uploaded without being reviewed by the moderators, and a user hacked the forums. ROBLOX staff brought the site offline, fixed the currency issues, and banned the users responsible for the hacking.

The co-founder of Roblox, Erik Cassel, died on the morning of 11 February 2013 after a three-year battle with cancer at his home located in Silicon Valley, California.

The lighting system was improved with the addition of dynamic lights implemented in a voxel-based fashion. Dynamic lights were later added to the mobile version of Roblox. On 2 October 2013, animations made a debut in Roblox, with an overhaul of the default Roblox character animations along with user made animations allowed.

On 1 October 2013, Roblox released a feature called Developer's Exchange. The feature allows users to exchange their Robux into real world money. The requirements to use the program are a minimum threshold of 100,000 Robux, Outrageous Builders Club, and a valid Paypal account. The current trade ratio is 500 to 1.

On 11 October 2013, body packages became available to all members of Roblox, including those who did not have a premium membership.

On 31 May 2015, a feature named Smooth Terrain was added, increasing the graphical fidelity and changing the physics engine from a blocky style to a smoother, more photorealistic, style

On August 4, 2015, Roblox discontinued purchases for lifetime and 6 months Builders Club, Turbo Builders Club, and Outrageous Builders Club.

On March 15, 2016, Roblox announced that the currency called "Tickets" is planned to be removed after 30 days of the announcement because ROBLOX deemed the said currency useless. During the 30 days, Roblox released hats that can only be bought with Tickets as exclusive, commemorative items. Additionally, the Trade Currency system will be removed.[41] Roblox also announced they will lower the ROBUX price floors to 5 ROBUX minimum as in means of currency. They will also allow users to upload their hats, gear, and more, similar to how players can do Models.

Recent Activity
1.9 hrs on record
last played on 15 Mar
0.9 hrs on record
last played on 14 Mar
411 hrs on record
last played on 14 Mar
Cyn 26 Sep, 2024 @ 6:41pm 
Hi, I sent you a friend request to ask if you could help me out with something, I would really appreciate it if you could get back to me :)
XXXaoyama 7 Feb, 2024 @ 11:20am 
[h1] My Crosshair [/h1] cl_crosshair_drawoutline "0"
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "200"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "4"
cl_crosshairstyle "4"
cl_crosshairthickness "0.7"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-1"
Lammergeier 1 Oct, 2023 @ 9:37pm 
i literally killed myself after reading this ♥♥♥♥ u bran
Babbles 25 Dec, 2021 @ 12:37am 
omori
heysweetcheeks 29 Sep, 2020 @ 10:52pm 
Humans are born to live. From the moment you are thrown into the universe, you breathe, eat, drink, procreate. It is what we do as living organisms. But why would one procreate, let alone find a reason to stay alive, without something to stay alive for?

Humans don't stay alive for the sake of survival, but rather for the things that bring purpose; religion, art, music, love. In an endless oblivion of darkness and space, humans are the only species primitive enough to care. You must do what you love.

The best things in life will always end in conflict, that is why humans are primitive. ♥♥♥♥ this planet, it is a piece of ♥♥♥♥. Seriously, if I cannot return to space, I will snort coke until I die.

enuyeng 27 Jun, 2020 @ 11:08pm 
Come with me if you want to bang.