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Évaluations récentes de dEEkAy

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Affichage des entrées 1-10 sur 31
1 personne a trouvé cette évaluation utile
2.8 h en tout
Avis donné pendant l'accès anticipé
Game is basically dead. Playerbase dwindled and updates haven't happend for a long time.
Évaluation publiée le 11 janvier.
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14.4 h en tout (12.3 heure(s) lors de l'évaluation)
Solid game, sequel to Daymare 1998 but a bit more sci-fi. While Daymare 1998 went for the same feel resident evil 2 remake did, this one wanted to be a bit more like dead space, without the space.

I gotta admit that i do not like the design of the enemies as much as i did on Daymare 1998. Here, enemies pop out of thin air (with a lore reason) and attack you by mainly charging at you and trying to grab you. You can either shoot them, run away or freeze/shatter/shoot them.

Story is okay, i liked the main protagonist you are playing and the storytelling was kinda nice. They removed a few things from Daymare 1998, like you don't have to manage magazines nor is inventory space a big factor here. What annoyed me was the fact that you pretty often had to discard items just to make room for a key item which after one use just disappears. A seperate "quest item inventory" would have been a very good idea.

One of the biggest ♥♥♥♥ though is the graphical fidelity. While it looks better compared to 1998, 1994 at the same time looks worse too. It's a lot darker, the flashlight isn't as good as it was on 1998 and it's just not sharp. Even going in, not using any upscaler like FSR/XESS and cranking up the render resolution to 200% (which ofc tanked performance), the game just looked way to soft, just like one would feel like looking at a distance without glasses (if you need any).

I played this both on my 32:9 5120x1440 superultrawide display and on my 4K/UHD TV. Sitting further away on the couch and playing on the TV, the blur and "softness" wasn't as noticable as it was at my desk in ultrawide.

I gotta say though that the devs made a good job when it comes to FOV and camera distance options. It works very well in 32:9 (and i do believe in 21:9 too) and i didn't need any fov hacks like i needed on daymare 1998. If you wanted to be nitpicky, you could say that an option to bring the HUD/UI further in from the edges would be a cool addition for 21:9 and 32:9 gamers, but i never really missed this option here.

Kudos to the devs for making this game very well navigatable with the keyboard and using WASD not only for walking but for menu navigation too. Far too few games actually do this and force you to use keys which are somewhere on the right half of your keyboard, which kinda contradicts the way we game with mouse and keyboard where one hand sits on the left half of the keyboard, while the other obivously uses the mouse. More so of an issue if you use a split keyboard like i do :D

Still i would prefer if they went for something more similar to daymare 1998 instead of daymare 1994 for their next daymare installment, as i do believe it was planned as a trilogy.

If you are looking for a solid third person survival horror game with an interesting story, go on, grab it, it's well worth it.
Évaluation publiée le 10 janvier.
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1 personne a trouvé cette évaluation utile
24.9 h en tout (20.1 heure(s) lors de l'évaluation)
Just finished the game on classic 90s mode on daymare difficulty. I have to say, it runs well, it plays well and it definitely scratches that re style survival horror itch. Some enemies seem to respawn when entering previously cleared areas, this might be tight to progression though.

Tech
From a technical standpoint, it ran pretty well on my 6800 xt paired with my 5900x but to get it to properly work on my 32:9 display at 5120x1440, i had to modify the exe with HxD (hexeditor). You can edit some config files to increase the fov but the most accessible way of increasing fov/fixing ultawide would be using the universal unreal engine 4 unlocker, enabling the console and just opening the console, typing in your desired fov.
prerendered cutscenes were stretched across my entire screen which is a slight bummer, but nothing to worry much about.

Gameplay
gameplaywise, it was a well done game with one or two caveats i might add here.
the 90s classic mode gives you magazines for handguns/submachine guns which you have to fill up with ammo through your inventory. shotguns on the other hand just draw ammo directly from the boxes. now while i can understand this approach, since it's more realistic and you need to pay attention to the magazines, it wasn't entirely thought through.

Ammo types and magazines
you have got different types of ammo, "normal and special". While you can load up your handguns magazines with only one type, so one magazine with normal and another with special ammo, things get kinda complicated when you have normal ammo in your gun, reload to a magazine with special ammo and now the ammo is kinda mixed in your gun, since one bullet is in the chamber, unless you emptied the gun completely. the game keeps track of this, so you will shoot one bullet with normal ammo and the rest will be special, the ui get's confused on this part though.

another issue would be that you can empty guns and magazines through the UI but the chambered bullet will not be emptied. You can't empty the shotgun so if you loaded in special ammo and want to change to normal ammo since you found some to preserve special ammo, you cannot do that. it would have been cool if this feature was thought through a bit more.

This whole magazine filling mechanic is part of the 90s classic mode and in the extra modes where you basically time attack parts of the campaign with different builds.

If you play the modern version, you won't have to manage magazines and that part of the game falls short throughout the campaign. weapons will draw ammo directly from the boxes, you save on inventory slots for magazines and you can reload after shooting just 1 bullet without paying attention to magazine sizes.

Inventory Management
I don't understand that whole idea of needing to press ANOTHER key just to get the to weapons part of the inventory or back to the items part. This could have been solved far easier by just using the navigation keys too. Makes managing ammo in weapons a bit more tedious, both on mouse/kb and gamepad. not a big downside though

Boss fights
I will put this section into spoiler tags

You get basically unlimited ammo on certain bosses. There will be crates around where you can just grab ammo out of during the bossfight. Neat idea. The only thing i disliked was the one hit kill mechanic in one section where you have to run away from the boss you previously defeated (and where that one hit kill mechanic wasn't present). The last boss fight was a bit too bullet spongy but not hard at all.


Funny things
There are a bunch of references to other games, movies and stuff in the game. Mainly due to props like posters, grafity or other items. Made me smile a few times, well done.

Verdict
Overall a good game which runs well and with a bit of "pc magic" can be made to run on ultrawide with higher fov. I had fun with it, i will try to get a few more achievements i missed just because it was a good game and i will go and play the extra challenges atleast until i completed them all at least once.

If you are in for some survival horror with inventory and ammo management, play it in 90s classic mode on daymare, if you want to have it a bit easier, use the modern mode and adjust difficulty to your liking.

PS:
There's some more story/lore AFTER the credits rolled through, you can safely skip the credits, once you are through.
Évaluation publiée le 7 janvier. Dernière modification le 7 janvier.
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3.3 h en tout (2.9 heure(s) lors de l'évaluation)
Game is just bad, move on.
Évaluation publiée le 1 janvier.
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12.0 h en tout (11.2 heure(s) lors de l'évaluation)
The game is old, it's janky, it has its flaws and its mechanics haven't aged that well. I still enjoyed it, although i had to turn on cheats later on because it got so damn tedious and i wanted to finish it.

I recommend it but only to people that really want to experience such a game.
Évaluation publiée le 29 décembre 2024.
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7.5 h en tout
About 5-6 hours for the campaign is actually solid. There's not much replayability there besides doing it on another difficulty though. Considering the actual age of the game it's still a good game though, although mechanics don't hold up to todays standards.

If you get BloodRayne Terminal Cut you actually get the legacy version installed with it. Just check the installation folder. There are a few mods out there and you might look into DXVK or DGVoodoo to get the game running better but the default did it for me. Just get a mod for fixes off github and maybe uncensor it (symbols and green zombies).
Évaluation publiée le 28 décembre 2024.
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50.6 h en tout
Avis donné pendant l'accès anticipé
Good game, very fun, coop, crafting, epic building mechanics.
GOGOGO!
Évaluation publiée le 21 novembre 2024.
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3 personnes ont trouvé cette évaluation utile
44.5 h en tout
Zombies, guns, coop and even local split screen (horizontal and vertical). I love this game.
Évaluation publiée le 15 novembre 2024.
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2 personnes ont trouvé cette évaluation utile
9.7 h en tout
Finished on specialist around the 9 hour mark. All achievements and had a bunch of skill points left i couldn't spend since i got all skills already.

The game itself is okay. Nothing exceptional nor bad. It was worth the few bucks i paid for it but it doesn't seem to offer any replay-value nor any alternative routes. It's mostly liniear and story driven, combat is okay.

If you want to enjoy a few hours of story, get it.

Ultrawide users: Beware, it doesn't play well on 32:9. Cutscenes will be centered and small but watchable. After a cutscene you will have super low fov. You can use Universal Unreal Engine 4 Unlocker to inject the dll and just type into the console "fov x" for your desired fov.
Évaluation publiée le 12 novembre 2024.
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159.6 h en tout (90.5 heure(s) lors de l'évaluation)
It's a souls like with guns, melee and magic. It has a ton of replayability and is fun, especially in coop. GO play it!
Évaluation publiée le 13 octobre 2024.
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