3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.1 hrs on record
Posted: 22 Jan, 2020 @ 12:23am

Early Access Review
This game has a ton of potential but the day one issues were too much for a $35 price tag. Getting stuck on item boxes, game being unplayable after character creation, being logged out in the same battle over and over and having to replay it again and again. They've been fast at patching issues and I have no doubt that this game will be great soon but now is not that time.

Also the pacing at the start of the game is really bad. Much like a regular Pokemon game you get your starter and head off to the first city. In those games you have a blend of wild battles and trainer battles, but due to the layout of the map only about half the battles are required (~5/10). In Temtem you have to do *every single one*, and doing that many trainer battles back to back was exhausting when I just wanted to get out and start exploring and learning about the world.

Some tweaks to the pacing and a bit more stable code base would make this game great but at this exact moment I can't recommend it. Refunded it but I definitely plan on checking it out again in a month or two once the launch hiccups have been ironed out.
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4 Comments
thenoble1 22 Jan, 2020 @ 3:31pm 
>1 hour does not give you proper insight to "the pace of the game"

it can be compared to its direct analog, Pokemon. I pulled up the old maps just to be sure I was correct in quoting the 50% forced battle numbers. The opening of a game is key to settings its tone and while it may ease up later, the combination of a claustrophobic opening segment along with the looming 2 hour refund deadline in the midst of the server issues was enough for me to bail for now. I hope the game goes on to see improvements though.
HandBanana 22 Jan, 2020 @ 12:56pm 
shit review from someone who barely tried the game at all, 1 hour does not give you proper insight to "the pace of the game". Server problems on day 1 are expected.
thenoble1 22 Jan, 2020 @ 6:37am 
I get that they're launch day MMO issues, bit for $35 and no *guarantee* they'll be quickly fixed, I wanted to be safe and refund before the two hour limit. It's 3 clicks to buy it again, not a weird deal.

And it doesn't take multiple areas to get frustrated with the pacing. Like I said, they favored forced fights over and over vs more exploratory and organic fight pacing. It isn't a deal breaker, it's not why I refunded, but I didn't enjoy it so why wouldn't I mention it in my review with my opinion of the game?
Herb 22 Jan, 2020 @ 1:22am 
It's just basic launch day MMO issues. They even said on Twitter a few moments ago that it's mostly stable now. I really don't get buying into MMO launch, complaining about launch problems and then refunding and then getting it later when the launch issues go away within few days or so anyway.

Isn't it also a bit too early to call those pacing issues? Maybe it truly has pacing issues but that's just bit weird to call it pacing issues after the first area, lol.