[☭]-Soviet-Triumph-
(⛛) Keijō, Corean Peninsula, Previously Empire of
Japan
:sovietflag::WoTB_tank::WoTB_tank::WoTB_tank::WoTB_tank: #PRAYFORDONETSKANDLUGANSK :WoTB_tank::WoTB_tank::WoTB_tank::WoTB_tank::sovietflag:
:ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag:   :kremlin:   :ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag:
:first_star: Ride of the Hog Riders (Ritt der Schweinereiter, 2015)
Powerful. Emotional. Timeless.

Carrefour Group History (MUST READ)
https://www.carrefour.com/en/group/history

GMT +08:30 KST

Unapologetically Namja.

Appointed Cultural Ambassador of People's Republic of Korea.

Love for all, hatred for none.

#StandWithKorea #KoreanLivesMatter

한국의 매력 깊이 들여다보기!

HANGOOK GOYUHAN MUNWHA JJIN SARANG KIMCHI INSADONG!
🚀 KOREAN NUKES #1 STRONG 💪 oppa oppa gangnam style 😎 Hankook Sarang© :ourplanet:
💦 70+ hr workweek supporter :cavefire: squid game irl participant ❤️ micropenis owner :patron_hot:
🎤 K-poop enthusiast 🦴 jawbone modified 👨‍⚕️ plastic injected 🏢 Owned by Samsung™ 📊
💸 late stage capitalist hellscape enjoyer 🐕 dog eater 🥢 Brainwashed by KCIA 🧠

RESPONSIBILITIES: NEGLECTED. PISS JUG: READY TO USE.
SHOWER: NOT COMPATIBLE WITH CURRENT USER.
GRASS: UNTOUCHABLE. GAMER MODE: ON

STATUS: BRAIN USAGE AT 0% CAPACITY; GOING IDLE

THREE VERSES OF THE JINJOESONIANS
1. SARANG MANNA(사랑 만나) - Enthusiastically pursue your goals, do not falter.
2. DADDL ALGO(대들 알고) - Assume everyone you meet to know everything, act humble.
3. AESSEO MOREUN(애서 모룬) - Feign ignorance to others who are not worthy, be hongik.

Unemployed/Challenged/Gamer/Kind/Thoughtful/Poor/Korean/ADD-Diagnosed/Patriot/Incel/Mother-Father-Gentleman

:IS2: Former Jungdaejang of Sunshin Company, 668th Armored Jeonsa Battalion. West Korean District.

:first_star: Nationality: West Korean (Seoulite, Gangnam-gu Seutail-ro)

:first_star: Ethnicity: Tojong Korean (Hоmo Coreanicus; same species as Behind The Scenes)

:first_star: Favorite Country/Country I pledge my lifelong allegiance to/Country I will bury my bones in: :ukk::uo::ur::ue::ua:

:first_star: Name: Dae Woo 'Lan-os' Kim (Proud 216th descendant of the Proto-Ninja clan of The Great Hwan Empire)

:first_star: Aliases: The Korean, Bringer of Sarang, Psy, Kapitan Li, DangunBeliever23, T0j0nG_G0yU, and many others

:first_star: Gender: Korean Male (Mo-Fa-Gen) #KoreaNumberOne #SmallPPEnergy

:first_star: Hobbies: GAMING!!, Eating finger/toenails, Scratching balls (preferably mine), Watching gore, Farting in elevators

:first_star: Weakness: Evian® Natural Spring Water (they taste like Hotwheels)

:first_star: Language: Traditional Korean / Wanggeomspeak (Shin-Eui-Mal) / Engrish / Gibberish
(with assists from ChatGPT, Google Translate, Akinator, Ouija board, D20)

:first_star: Life goal: Irreversible, Total Koreanization of Earth (and beyond) :earthish:

:first_star: Trade link: https://steamproxy.net/tradeoffer/new/?partner=78963008&token=Dt9rk3Ji

:first_star: pfp source: Vladimir Sachkov, 1988 (endorphin doses by the courtesy of FaceApp)

:first_star: GANGNAMCORE: https://triple-q.bandcamp.com/music

🖥️
Motherboard : ASUS K8U-X
CPU : Athlon 64 3200+ 2.2GHz
GPU : Geforce 6600 GT 128MB
RAM : DDR1 2GB(2X1GB) 333MHz
HDD : Western Digital Raptor 74GB
PSU : OCZ PowerStream 520W
Case : eMachines Frankencase
Keyboard : HP DT528A
Mouse : Road Mice Dale Earnhardt Jr.
Monitor : Samsung 22"

:Rivals::waltherp38:
:sovietflag::WoTB_tank::WoTB_tank::WoTB_tank::WoTB_tank: #PRAYFORDONETSKANDLUGANSK :WoTB_tank::WoTB_tank::WoTB_tank::WoTB_tank::sovietflag:
:ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag:   :kremlin:   :ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag::ab_russianflag:
:first_star: Ride of the Hog Riders (Ritt der Schweinereiter, 2015)
Powerful. Emotional. Timeless.

Carrefour Group History (MUST READ)
https://www.carrefour.com/en/group/history

GMT +08:30 KST

Unapologetically Namja.

Appointed Cultural Ambassador of People's Republic of Korea.

Love for all, hatred for none.

#StandWithKorea #KoreanLivesMatter

한국의 매력 깊이 들여다보기!

HANGOOK GOYUHAN MUNWHA JJIN SARANG KIMCHI INSADONG!
🚀 KOREAN NUKES #1 STRONG 💪 oppa oppa gangnam style 😎 Hankook Sarang© :ourplanet:
💦 70+ hr workweek supporter :cavefire: squid game irl participant ❤️ micropenis owner :patron_hot:
🎤 K-poop enthusiast 🦴 jawbone modified 👨‍⚕️ plastic injected 🏢 Owned by Samsung™ 📊
💸 late stage capitalist hellscape enjoyer 🐕 dog eater 🥢 Brainwashed by KCIA 🧠

RESPONSIBILITIES: NEGLECTED. PISS JUG: READY TO USE.
SHOWER: NOT COMPATIBLE WITH CURRENT USER.
GRASS: UNTOUCHABLE. GAMER MODE: ON

STATUS: BRAIN USAGE AT 0% CAPACITY; GOING IDLE

THREE VERSES OF THE JINJOESONIANS
1. SARANG MANNA(사랑 만나) - Enthusiastically pursue your goals, do not falter.
2. DADDL ALGO(대들 알고) - Assume everyone you meet to know everything, act humble.
3. AESSEO MOREUN(애서 모룬) - Feign ignorance to others who are not worthy, be hongik.

Unemployed/Challenged/Gamer/Kind/Thoughtful/Poor/Korean/ADD-Diagnosed/Patriot/Incel/Mother-Father-Gentleman

:IS2: Former Jungdaejang of Sunshin Company, 668th Armored Jeonsa Battalion. West Korean District.

:first_star: Nationality: West Korean (Seoulite, Gangnam-gu Seutail-ro)

:first_star: Ethnicity: Tojong Korean (Hоmo Coreanicus; same species as Behind The Scenes)

:first_star: Favorite Country/Country I pledge my lifelong allegiance to/Country I will bury my bones in: :ukk::uo::ur::ue::ua:

:first_star: Name: Dae Woo 'Lan-os' Kim (Proud 216th descendant of the Proto-Ninja clan of The Great Hwan Empire)

:first_star: Aliases: The Korean, Bringer of Sarang, Psy, Kapitan Li, DangunBeliever23, T0j0nG_G0yU, and many others

:first_star: Gender: Korean Male (Mo-Fa-Gen) #KoreaNumberOne #SmallPPEnergy

:first_star: Hobbies: GAMING!!, Eating finger/toenails, Scratching balls (preferably mine), Watching gore, Farting in elevators

:first_star: Weakness: Evian® Natural Spring Water (they taste like Hotwheels)

:first_star: Language: Traditional Korean / Wanggeomspeak (Shin-Eui-Mal) / Engrish / Gibberish
(with assists from ChatGPT, Google Translate, Akinator, Ouija board, D20)

:first_star: Life goal: Irreversible, Total Koreanization of Earth (and beyond) :earthish:

:first_star: Trade link: https://steamproxy.net/tradeoffer/new/?partner=78963008&token=Dt9rk3Ji

:first_star: pfp source: Vladimir Sachkov, 1988 (endorphin doses by the courtesy of FaceApp)

:first_star: GANGNAMCORE: https://triple-q.bandcamp.com/music

🖥️
Motherboard : ASUS K8U-X
CPU : Athlon 64 3200+ 2.2GHz
GPU : Geforce 6600 GT 128MB
RAM : DDR1 2GB(2X1GB) 333MHz
HDD : Western Digital Raptor 74GB
PSU : OCZ PowerStream 520W
Case : eMachines Frankencase
Keyboard : HP DT528A
Mouse : Road Mice Dale Earnhardt Jr.
Monitor : Samsung 22"

:Rivals::waltherp38:
Currently Offline
Artwork Showcase
Слава вооруженным силам СССР!
33 17 5
Featured Artwork Showcase
СССР - Оплот мира!
43 12 6
Да здравствует наша держава!
:gctree::gcred::gcred::gcred::gcred::aunope::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::coin::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::coin::coin::coin::coin::gcred::gcred::coin::coin::coin::coin::coin::gcred::gcred::gctree:
:gctree::gcred::coin::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::coin::gcred::gcred::gctree:
:gctree::gcred::coin::coin::coin::coin::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::coin::coin::coin::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
Items Up For Trade
16,256
Items Owned
2,518
Trades Made
21,905
Market Transactions
:lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta:
:gcred::gcred::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::linked4::linked4::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::bbox::bbox::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta::lenta:
:gcred::gcred::gcred::gcred::lenta::lenta::lenta::lenta::lenta::lenta::lenta::linked4::linked4::linked4::linked4::lenta::lenta::lenta::lenta::lenta::lenta::lenta::bbox::bbox::bbox::bbox::lenta::lenta::lenta::lenta::lenta::lenta::lenta:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::lenta::lenta::lenta::lenta::linked4::linked4::linked4::linked4::linked4::linked4::linked4::lenta::lenta::lenta::lenta::auimp::bbox::bbox::bbox::bbox::bbox::bbox::lenta::lenta::lenta::lenta:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::lenta::lenta::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::lenta::lenta::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::lenta::lenta:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox:
:gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::linked4::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox::bbox:
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1981 DeLorean DMC-12 - ВВС СССР
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Победа коммунизма неизбежна!
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Владимир Ильич Ульянов (Ленин)
:gctree::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::aguz::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gcred::gctree:
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Created by - Alikersantti
71 ratings
This guide is not intended to incite hatred between other political views Other ideologies guide Marxism Leninism Trotskyism
Video Showcase
Возрождение - Revival
8 2
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Такой солдат непобедим (Учения «Запад-81»)
4 4
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25
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25

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27,418,713
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Слава нашим танкистам!
7 4 1
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⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️⚪️ 🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵🔵 🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴🔴
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Created by - [☭]-Soviet-Triumph-
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Created by - Valdyr
87 ratings
A short, concise guide explaining the Russian PSO-1M2 and PSO-1M2-1 Telescopic Sight and some basic usage.
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Artwork Showcase
Чебурманск
18 4
Review Showcase
70 Hours played
An ode to Bioshock from Russia, but an unique experience of its own

Gameplay
Combat is very good, it's not at the level of exceptional that was DOOM 2016, but it is still very fluid and reminiscent of Bioshock. weapons feel great to use and well animated(my best one is the single-hand pump action of KS-23, well done, devs!)and the enemies are diverse enough, it will feel acceptable at the very least to most people, but it doesn't come without its flaws. in the beginning, I found the enemies a bit too bullet spongey, the seemingly endless number of repair bots is annoying at times, stealth across the game is almost nonexistent as silencers are simply not a thing and they will be on alert once they catch a glimpse of you and the mechanic of weak points are present but they are not weak enough to guarantee you a kill of the most basic robot with a single well placed shot from a Makarov or an AK(but this is somewhat understandable since you're fighting robots not humans in this game). plus I felt the leap distance of some enemies is a bit too much, I've seen some basic low tier enemies rushing 6 or 7 meters within seconds. navigating is fine, but oftentimes the ingame map doesn't provide enough information. map design, just alright, they managed to utilize the limited indoor space fairly well for first timers and driving around outdoor spaces full of robots, dead people and communist monuments felt okay so I have no complaints. training facility puzzles are somewhat janky. sometimes you'll find yourself wondering, "was that the solution?" after solving the platforming puzzle because a lot of platforming stuff involves using your dash ability and in some cases, it's possible to skip an entire section with the proper use of it. doorlock ones are much better and I enjoyed every second of me solving those puzzles.

Art Direction
The artstyle of this game is relatively coherent, while not completely so. and that is okay, since the facility is not made of one man's work. it's rather the work of multiple geniuses from multiple design bureaus and it makes sense. in contrast to the usual video game portrayal of (post)soviet settings-abandoned villages, decaying machines, rust ridden symbols-Atomic Heart's retrofuturistic style that looks straight out from Technika Molodezhi is very fresh and unique. one slightly disappointing thing is that some of the elements, namely automobiles, are anachronistic for an ingame setting of 1955, but in a world where rapid technological advancement is a thing, I can also give this a pass. I personally think it would be more appropriate to set this game in 60s or even 70s, but developers may have thought that this scale of innovation and changes were only possible in Khrushchev's era, not Brehznev's when its represented by stagnation and hiatus. some of character/weapon design is also done to appeal to modern standards (and possibly, to western audiences) and barely fits to its era.

Story
Now I'll be blunt, it's bad. probably the weakest part of this game. Protagonist unironically repeating the same idea across the game from start to end is tiresome, and a large portion of important cutscenes end in a way of either you losing your target or fading out and it gets old. now you will soon learn that he belongs in the special... forces in both ways for a reason but this Major Nachaev, P-3, is certainly not a likable person to deal with, or to play as. ever heard of 5 stages of grief? well this guy only can go through the first two stages before back to square one. but unfortunately protagonist isn't the only problem, and other characters also have similar issues like some characters turning batwhat crazy at the pettiest thing imaginable, other ones dumping every information to the player only at the end. it is simply not paced well and not planned well, it's almost as if when they took notes from the Bioshock Infinite they overdone it, and even took inspiration from the weakest elements of that game and executed it more poorly. in short: don't expect much of a story, the game prioritizes gameplay and visuals if you still haven't noticed.

Music
most of the music that's present in the game is already existing classical music or soviet pop songs, often remixed in modern taste. to talk about modern rearranged tracks, ones with the metal vibes on them, Mick's and Geoffrey's, are tastefully done, it feels great when you're listening them in combat, which is times when you'll hear them the most, some of the other synth-y ones such as Biokonstruktor/Olga Voskonyan's song seemed a bit too out of place even for a retro synth fan such as myself. all of the licensed pop songs are anachronistic, developers were aware of this and there is an ingame explanation of these 'futuristic' notes, however. though, I found it not convincing enough.

Theme
Despite criticized by some people for being a pro-soviet propaganda piece, The game's promotion of the opposite idea will get more evident as the game progresses. problems that were known to be prevalent in the soviet system, such as extreme suppression of individualism, elitization of the CPSU, devaluation of human lives and false promises that were made to the working class are shown directly from ingame dialogue and computer logs and the grand concept of soviet utopia is only relevant during the first 30 or so minutes, after that everything turns to hell and the filth that was hidden under the pretty facade will begin to make its appearance.

Bugs
There were bugs regarding achievements, but they are mostly fixed, mostly. still you'll need to reload your save once or twice in some instances to trigger the cheevos. and if you spam your rushing ability on some tilted surfaces you might find yourself stuck with no way to un-stuck yourself, and there were bugs of world map not displaying due to me still being indoors even though I was already outside, which I solved with save reloading. I experienced 4 crashes(Yes, I counted, throughout the playthrough of approx. thirty hours). when using an english voiceover with russian subtitles, some of them are not synced right and couple of dialogues are impossible to read because they disappear too fast or sometimes don't appear at all. some of the log files remain untranslated and are still in Russian. some animations will be in noticeably lower framerate when playing at a high refresh rate(120Hz/144Hz).

Additional Info
Some sections can not be visited again, if you're a completionist then search for every collectible in the area before you progress.
Do not scrap the early weapons (Axe/KS-23) and let them rest in your storage if you feel like don't need them, there are reports of early weapons' blueprints not spawning at all even in the late game.
While automatic checkpoints are a thing, you shouldn't rely on them since they don't happen that frequently especially when you're doing some side objectives such as the training facilities, save often.
Some of the english subtitles favor the Ukrainian spellings over Russian ones, for example 'chicken Kiyv'. I suspect devs, or translators, CTRL+F'd at the last minute and changed some words given the incorrect capitalization.
Some of the images shown in the game seems to be generated using the AI image generation tech, I believe this is one of the first instances of the tech directly used in video game development.

Despite its weaknesses, this game plays well and runs well, and I definitely had my fun. and considering its Mundfish's first game, and its troubled development history, it's a miracle that this game turned out to be this good. there are four additional DLCs planned in the future, but from the sounds of it they'll be just another minor map expansion with few extra enemies and weapons, consider this game pretty much completed. expect a 20-something hours long experience.
8.5/10.
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Харьковчанка
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Новый фильм про него Хавно прошу вас поставьте лайк и добавьте этот аддон в избранное и остальных моделей, это поможет мне делать новые аддоны, присылайте идеи в коментариях ----------------------------------------------------------------------------------
24 ratings
Created by - Бездельник
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Created by - MrazmusGames
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HROT takes place in the Czechoslovak Socialist Republic after the Chernobyl disaster. This means that there is alot of stuff that people who arent from the Czech republic or Slovakia wont understand. So i decided to make a little guide (real life lore basi
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Atomic Heart
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Когда поют солдаты в Афганистане (1988)
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https://steamproxy.net/sharedfiles/filedetails/?id=3300756322
Star Wars is that one franchise I keep going back well knowing I'll get disappointed in one way or another because it played such a big part of my adolescent days. I simp over the Fetts, so when they cucked Boba out of his show and gave Mando the cool gizmo guy mantle I felt very, very disturbed to say the least. And if you felt the same as me still clinging to abandoned Legends EU canon and in desperate need of copium then here it is: Bounty Hunter from 2002, one of the original AOTC tie-in games. Hmmm yes, when Lucasarts was still a thing and Mouse wasn't at the helm.

Graphically enhanced, now the signature 2000s contrast in quality between CGI cutscenes and gameplay is thinner than ever and it plays smoothly with a KBM setup despite the original release never intended to use them as controls, and runs great without any performance issues(so far) as it should be after 23 years. With every imaginary checkmark I expected from this release filled I feel very satisfied with my purchase. Sure, its gameplay is dated and it can feel a little short for $20 but it is a product of its era and you should adjust your expectations accordingly.

It's nice to see Aspyr recouping from the blunder they made with Battlefront Collection back in March, and while people were mostly concerned about this release because of it, I can't lie but admit deep down I had just a tiny bit of hope knowing it is the same Aspyr that brought us PC gamers both Force Unleashed games all those years ago. I sincerely hope this practice of freeing former console exclusives becomes a trend because there are so many forgotten gems out there worthy of spotlight. Tem Morrison outta 10, got served what I wanted. Would definitely go for an additional playthrough as Boba Fett. ♥♥♥♥ you Disney for taking 1313 away from us.
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Review Showcase
211 Hours played
Back when I was a kid, I held two standards for racing games- one, it has to have as many cars as possible. Cars good, more cars better. Two, it has to have the free roam mode. I longed for freedom outside the tracks. I would add the modded cars to games to the point of engine's limit and when the eventual crash occurred, I'd lose all interest and it took several weeks for me to regain passion for that game.

For greedy kids like me, Forza Horizon will feel like a heavenly experience from the dreams. Incorrect models? Limited customization options? Younger me wouldn't care about such stuff. I played the first Horizon from the playable stand that was installed in knockoff K-mart here in Korea and that marked my first contact with Forza Horizon series. I played maybe two or three races(no free roam was available, I suppose that was a demo version) and while I enjoyed the game, there was no way for me to play that game outside that supermarket because I didn't have X360. After a while the supermarket changed the game to Lego Batman and the game faded from my memory.

I had to wait till 2016 when Horizon 3 released with PC as one of its supported platforms. And the feeling of playing Horizon in its intended way was, simply magical. Boasting vast beautiful open world with hundreds of cars available, I think I played the game for one straight week using all my available free time. I was hooked. Before that point I had distanced myself from the racing genre because I was tired of console exclusives and rehashes, but Horizon 3 rekindled that passion inside me from years ago.

Then the Horizon 4 came, with one DLC outside of the car pass and strengthened FOMO mechanics in the form of festival playlist. I still played it. I even bought it and played it twice when it had a Steam release later. After few years, we got a Horizon 5. And with my honeymoon period with the franchise long over, I've finally thrown away my tinted glasses and started to see its ever increasing faults.

Car pass comes with so many packs not included in it. Usually there's like, car pass one, car pass two scheme to sell people two season passes. But not this game. You need to spend the whole price, no bundle discount provided.

The level of FOMO hit a record high with more aggressive festival playlist forcing you to choose different cars, and literal checklist of ingame feats. You will feel the absurdness of it early game. You broke 10 destructive objects? Here's a medal! You got 10 cars? Here's another! Unwanted notifications everytime, you'll need to get used to that.

Product placements are excessive and fill the majority of the already short story parts. Like, okay. It's cool to hear the specifications of Ford Mustang Mach-E from the guy who engineered it. Whatever. But I'd like to hear that outside the game, from some Discovery Channel show after 11pm, lie down half asleep.

Expansions are boring. Rally expansion is just mid. No historical group A B 4 stuff, just some lame rivalry between local teams you couldn't care about less. Compare this with Fortune Island back in FH4 with its treasure hunt theme and 10 million reward. Yeah. And we already had a Hotwheels expansion back in FH3. Sure, they added this new weird gyro bar mechanic but I can only wonder who thought adding this scale thing in the middle of the screen all the time is a good idea.

So do I think Horizon 5 lost its magic? No, but that magic is waning fast, following a constant downward slope. I want to think they're still trying, somewhat. They're constantly adding new cars with updates(with FOMO goals... But it's better than nothing). And the basic principle, recipe of the game still remain strong.

To new players to the franchise, Forza Horizon 5 can still feel amazing with the freedom this game offers. But for how long? I can't be sure about the answer. I still recommend this game because there's barely any competitors in its genre that can really compete with this game. The Crew is a typical Ubisoft slop manufacture that can't even be played after some time and I doubt Solar Crown would succeed, sadly. So I give this flawed game a halfhearted thumbs up and few tired handclaps, like most critics and award presenters did.
Workshop Showcase
Oh Heartbeat City here we come '71 Plymouth Duster 340 livery, my brain decided to make this in 3AM for some reason, took 3hr to finish. Of course, since its base mod is '72 duster, it's not going to be an exact copy of the real car, but i tried to make it
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Mr. PyRo 28 Nov @ 9:26pm 
This is probably the craziest profile I've ever seen on steam
skrub88 27 Nov @ 4:29pm 
-rep has zaevip added on steam, also a stinky fat loser that is level 252 on steam
ꑭꑭꑭ
ПОШЕЛ ♥♥♥♥♥ СО СВОИМ СССР, ꑭꑭꑭꑭꑭ
Solaire 21 Nov @ 9:29am 
Communist Spy
Кобоня косой 12 Nov @ 3:03am 
The Soviet ♥♥♥
+rep