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A 16 personas les pareció útil esta reseña
0.0 h registradas
Only includes score in MP3. None of the other Death Stranding soundtracks include Pop Virus by Gen Hoshiro. I don't understand.
Publicada el 1 de enero de 2021.
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A 2 personas les pareció útil esta reseña
736.5 h registradas (468.8 h cuando escribió la reseña)
it's not very difficult, but its charm, demand for quick-thinking, and chaotic camaraderie never get old.
Publicada el 24 de diciembre de 2020.
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A 2 personas les pareció útil esta reseña
51.5 h registradas (9.5 h cuando escribió la reseña)
Reseña de Acceso anticipado
look just get it

YOU CAN PUNCH YOUR SHOTGUN PELLETS TO MAKE THEM GO FASTER AND EXPLODE
Publicada el 7 de septiembre de 2020.
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A 3 personas les pareció útil esta reseña
2.0 h registradas (0.7 h cuando escribió la reseña)
it's like a dopamine shot to the brain

try out ULTRAKILL if you like this game.
Publicada el 24 de agosto de 2020. Última edición: 7 de septiembre de 2020.
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Nadie ha calificado este análisis como útil todavía
1.1 h registradas
A nice artpass demo. Uses some fancy tricks to keep frame rates up. Great first play for new VR users.
Publicada el 12 de enero de 2020.
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A 4 personas les pareció útil esta reseña
2.7 h registradas
Boneworks was not what I expected.

The hype was real, and the marketing was good. I was ready for Boneworks to take all the fragmented, tech demo-y gameplay mechanics that we already have with the majority of VR titles, and smash them together with a compelling story and flashy visuals.

What we got was none of that.

The gunplay sucks. It's much more arcadey than all the prerelease footage seems to suggest, and feels very lacking. There is little to no recoil and only a handful of firearms to choose from. There is no dedicated magazine release button, only a menu entry, manual removal, and an auto-eject function that caused more harm than good—move the magazine too close to the weapon too quickly and it refuses to go in until you move your hand away for a moment. You can trade bullets for items but there is pretty much no reason to do so, when bullets so easily dispatch every enemy in the game with little effort.
To digress a bit on the enemies, there's basically three enemy types for the entire campaign, just with different skins—and only one of them is a significant threat.

The melee is alright, but for a game that touts being so advanced in the physics department, it still feels clunky. Blade & Sorcery does it way better, while managing to feel more intuitive. Everything you can do in Boneworks with melee weapons, you can do there. It doesn't feel like anything new aside from a few notable setpieces.

The physically simulated body is a good idea on paper, but it just results in incredibly jittery climbing, your hands and other extremities phasing through solid objects and getting stuck, and getting caught on every doorway less than a mile wide. It makes a nice attempt at guessing the position of your limbs but I was not able to find the right mixture of settings that allowed me to both be able to crouch without looking like an idiot, and hold my arms straight out without them stretching comically. There are a number of nice situations and puzzles that you are thrust into that play nicely with your physical manifestation, but for as many of the good ones there are just as many if not more bad, clunky, perfection-demanding ones.

As for the style of the game, the sound design is alright and the music is great, but I feel a disconnect between them and the visuals. The graphics are unimpressive, and the Source Engine dev texture environments are boring and samey.
The whole time during development I was under the impression there would be some actual, polished world design to replace the test maps, but instead we got more of the same but with the occasional sprinkle of world props. I feel as if the story and worldbuilding was wished up as an excuse for the unfinished feel of the maps.

I am completely uninterested in the story and haven't bothered to even see how the game ends. It tried to pull me in but no matter how good the story is I can't get immersed in it if the rest of the game is so subpar. And at release there was no way to save the game other than reaching a checkpoint after taking a 30 minute trek through a level, so if you wanted to take a break after taking the game at your own pace and absorbing the lore, you'd be penalized by having to restart the whole level or be forced to finish the rest of it... Not everyone can play VR for hours on end. How could they release the game without a manual save feature? As of this writing they've slapped together a hack for it but it really should have been considered for the base game.

To wrap everything up I encountered a myriad of bugs, including having my body's gravity turned off, infinite bullets after reloading, falling into the floor, phasing through a wall, and probably other small things I forgot. If any of those things I encountered were intentional it sure didn't feel like it.

It's an admirable tech demo, but not a good game. The fact that they parrot this as if it's some kind of in-joke repulses me even further. It would be better if they had embraced the tech demo meme and actually just released a wave shooter. I feel as if the people that got hyped are continuing to fall for it without judging the game on its merits as a GAME, which is shockingly lacking.

This video explains a lot of my feelings on the game: https://www.youtube.com/watch?v=eugfwHklz2I
Publicada el 29 de diciembre de 2019. Última edición: 25 de enero de 2020.
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A 3 personas les pareció útil esta reseña
28.2 h registradas (22.5 h cuando escribió la reseña)
Full of microtransactions, buggy in all gamemodes, severely cut down on content compared to older games, a more funny but significantly less serious story with strange pacing and framing, Horde and Escape are boring.
It looks and sounds pretty but just about everything else is lacking.
Publicada el 24 de noviembre de 2019.
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A 86 personas les pareció útil esta reseña
24 personas han encontrado divertida esta reseña
4.8 h registradas
I should start by saying that I enjoy the premise of the game. But it doesn't live up to expectations.

The music ranges from painful elevator muzak to acceptable, and in all cases manages to sound like an even cheaper knockoff of already cheap, typical VN music. Not even sure how that's possible. Frankly, I was never a fan of Mittsies' music, even if their animations are fine.

I usually like Kaiber's art, but here it feels mildly rushed; either that, or Kaiber isn't used to making multiple variants that are supposed to closely resemble eachother—which is funny, seeing as how she's made plenty of comics before. Seeing the head of your birb bro transform viciously when his emotion changes is pretty jarring, for instance. The awful color blending and lack of texture on the character in the creator is also pretty horrible to look at. The fact that changing your phallus color also changes the sheath color... I have no words for that one, and it isn't consistent through the other pieces of art. Overall, the art is good but not solid or consistent enough to warrant any unnecessary attention or praise. Some of the characters have some nice emotive posing and facial expressions, but that's about it. In some cases it feels really chunky and lacking in definition, especially the backgrounds (oh god the club lights). I also feel that there are too few art pieces available for the variety of described scenes, making the art feel less connected to the words on the screen.

Somehow, the controls are lackluster in a VN. No scrollback buffer—or log, if you prefer—meaning you have to reload a save if you want to go back and read something you accidentally skipped; you have to click the text box to continue, rather than being able to click anywhere; no skip feature to skip long sequences of text you've already seen (unless the auto-skip feature just doesn't work and should be doing that); the Fast text speed is still pretty hilariously slow and I feel actively hindered when not using Instant. I am not sure how such crucial features could have been missed, and these are only the baseline complaints. I could further nitpick by saying the phone is hard to use due to how frequently the character swings their fat palm around making it easy to misclick, or how the save menu is small and hard to read and certainly more so on the phone screen. 10 save slots with no screenshot for reference, a feature that is found in almost every other popular VN on the market today. Not that you really need those saves, since the game is so fast to complete and with little need to save scum.

I must applaud how natural the characters feel. Everyone you interact with feels particularly unique and with their own share of emotions without seeming too forced. Unfortunately, their uniqueness is not able to make up for how little time you end up spending with them. In one case, it's not even two dates in and your character is already ready to profess their love... Seeing how guarded the recipient is, I'm not sure I can follow that. It gets worse when you realize the total content for each character is surprisingly lacking, even though the game took so many years to come together. The characters are fleshed out well and with a bit more content could be much more entertaining and memorable. The world also feels entirely disconnected: Due to the lack of any kind of day system or timeframe, you can just go the bar, pick up all the people, leave, and call them all and date them at your leisure, without any overlap. This would be excusable if there were more scenes to justify the lack of acknowledgement, but there isn't. ♥♥♥♥ your brother again? Oh, looks like an introductory scene when you're leaving for your date doesn't even make mention of it, even though it happened like five seconds ago.

Meanwhile, your character is shockingly vanilla and boring. Rather than go to a kinky sex hookup bar and just go do some kinky sexy hookup things, you instead spend time getting to know them and being all nice. I feel like some of the characters would have worked better in a different setting to justify this treatment; for example, if you went to the library to meet bookworm, or went to the shooting range of your own volition to meet draggocop, etc. The lack of anything to really do outside of go on dates in predetermined locations also removes some element of basic choice, and while there appear to be a large number of choices in how you respond to characters (and they generally respond appropriately!), the inability to really do anything or go anywhere on your own makes it feel like you're a prison of the club. After you realize how little there is to do there, it isn't a nice place to return to after completing a few dates. Seeing all the characters that you can't even interact with let alone date is incredibly disappointing. Like... Not even a text blurb? Not even a few sentences? I get that they're contributed/owned characters but come on.

And as for the animations... Jasonafex did the animations, right? Look, nothing against him, but I never particularly cared for the almost lazy-feeling tweening animations that he produces. They do not take much effort to produce and do not take much more to make them look good, in my opinion. For this reason I find it hilarious how the quality of the animations in this game are subpar to even Jasonafex's normal standards of quality. The thumb movements on the smartphone are notably funny to watch. The only thing I really came to appreciate was how much more Jello-like and wiggly Seth was compared to how Jello-like and wiggly the rest of the cast is, since he a cute. To digress, why can't I directly and violently dom him?? I have to go to a bookreading session??? Why can't I just get into his pants first and handle all that gay ♥♥♥♥ later? You know, maybe tie him up a little... And speaking of that, what happened to mister super dommy lion that bragged about his BDSM skillz and then never actually ties you up??

Also the game is buggy as ♥♥♥♥. It's a VISUAL NOVEL. How hard is it to create a VN framework? If the devs wanted a stable multiplatform system to rely on, why not just use Ren'py? It would have been able to do almost everything the current engine can out of the box. There are also a number of spelling errors, and wordy sections that break out of the text area.

If you enjoy dating sims that are less about the sim and more about the dating and the personal connections you can have with the character, this game may scratch your itch... But it does so for a very short period of time, and the endings are all mostly the same, with slightly varied paths leading there.
If you enjoy visual novels with branching paths and multiple endings with entertaining characters in enticing situations, this game has something like that... But it does so with a short "story" and very average, everyday situations. Or maybe I'm just jaded?
If you enjoy watching furry creatures bone eachother, it really doesn't do that well either. The sex scenes feel natural and emotive, but they're also just so ♥♥♥♥♥♥♥ boring. Nothing exciting happens, and they're all very short. Every character feels like they follow the same three date path leading up to the sexy times, and while the writing carries it well to its inevitable destination, it does not prevent the formula from being any less repetitive.

Overall even for a free play there are better (free) options out there. If you want a fun text-based, sexy romp with much smaller but still plentiful pictures, I highly recommend the ever-incredible Trials in Tainted Space[fenoxo.com] by Fenoxo and co. There's also Nekojishi, which I also reviewed.
Publicada el 11 de mayo de 2018. Última edición: 14 de febrero de 2021.
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A 1 persona le pareció útil esta reseña
9.0 h registradas
over-ambituous, cheesy, and broken, but amazingly immersive and buried with mods to make it even better.
Publicada el 12 de abril de 2018.
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A 1 persona le pareció útil esta reseña
58.1 h registradas (57.9 h cuando escribió la reseña)
This game is both a tribute to the Wipeout franchise as a whole, and an independent entry in the "anti-gravity racing" genre that the former helped create and pioneer. It's clear the devs love the series; BNG oozes a succinct care and respect for the source material that other Wipeout-like games lack.

Still, BallisticNG is a good game in its own right. I originally said for my 0.9.4 review that it's nothing too new, but it has really come into its own with the latest updates. New gamemodes, plenty of tracks, a diverse balance of ships, and multiple styles of racing that give a unique twist to the former. You can choose from old-style Wipeout physics and aesthetics, post-Pure/HD physics, drag racing physics/gamemode for super-fast twitchy movement, "floor-hugger" physics for focus on precise track navigation, stunt modes that use barrel rolls for style points... There are a lot of ways to enjoy BnG, and each mode has its own separate game feel. The controls are largely smooth and responsive, the weapons are beefy and rewarding, and the music is kickass. There are still some rough spots but the majority of issues have been ironed out before leaving early access. The core of the game, the UI, even the physics have all seen near complete rewrites, and all that work has culminated to a familiar but unique and refreshing experience.

In addition, the game is fully moddable with Workshop support, online lobbies were reimplemented, and there seems to be no shortage of patches and updates... There is no longer a reason to wait to purchase.
Publicada el 9 de marzo de 2018. Última edición: 9 de septiembre.
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Mostrando 21-30 de 51 aportaciones