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Análises recentes de RocketPillow

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A apresentar 11-20 de 45 entradas
Ainda ninguém achou esta análise útil
8.4 hrs em registo
If you're not curious as to how a pregnant Frenchwoman would survive a Lovecraftian expedition, then this game will probably bore you. And if you're only looking for scares, you probably won't have as much fun.

This is a story game, first and foremost. The atmosphere, world, flashbacks, and all other narrative bits take the lead, while the scares play second fiddle. However, it's not Amnesia: A Machine for Pigs, so you might still get spooked here and there. This game's more in line with SOMA, Frictional Games' previous title.

I'll admit, this was the scariest game I've played this entire year. I haven't come across many genuinely horrific games within that time, but this one unnerved me. The atmosphere is done very well.

I do have one main gripe with the main character, Tasi Trianon. She's French. She's not one to hold back all of her French. "♥♥♥♥. ♥♥♥♥. ♥♥♥♥. ♥♥♥♥." I'm not kidding here when I say she is going full-on French half the time, it's like she forgot she had a baby downstairs.

A lot of reviews have complained about her incessant talking. That's a good point. Barely leaves any room for the player to say "♥♥♥♥. CRAP. BLOODY ♥♥♥♥." for themselves, because the person they're playing as is saying all of that. At some points it did get annoying for me, but after a certain amount of time I considered she was talking to the baby. If she really meant for her French-filled gasp to reach her baby's ears, I wouldn't know for certain.

I'll also admit, that while the game may have unnerved me, I did laugh a lot in plenty of parts. For example: Comforting the baby, Tasi comments, "It's all right. We're safe." Then a spooky ghoul goes past for a brief second as mildly horrific music plays, and I let out a chuckle.

I can't count the amount of times that Tasi is thiiiiiiiis close to an escape, survival, or any kind of positive thing, before having either it or her pulled apart.

Picture this: you're just leaving a maze of horrifying caverns and tombs, with a black eye, several cuts and bruises, and you see a town with dozens of people all just waiting to help. And then a sinkhole forms underneath you and you're bye-bye.

After a certain point, I just laughed every time that kind of thing happened.

As for the endings, I began to notice a pattern, not in just this game, but the whole Amnesia franchise. But that pattern could be considered a minor spoiler, so readers beware:

In all three Amnesia games, there's always that one ending that basically turns the main character into a martyr. A few things happen: the main character dies, almost all of the characters die, a larger world or place dies, and the great evil is destroyed. I won't go any further than that.

In The Dark Descent and Rebirth, there are three endings. One of those is my described "martyr" ending. While in A Machine for Pigs, there is only one.

I've gotten every single "martyr" ending, and no other endings. I beat TDD and looked forward to beating it again and getting the other endings, but haven't done so yet. I beat Rebirth just this day, early-early in the morning, and I suppose Frictional DID change me after that.

To explain that last bit of the sentence, I need to paraphrase what one person also paraphrased.

In short, I came across a comment alluding to Frictional Games' new objective: to CHANGE people through video games. It's less about making them scared nowadays and more about telling a good story.

Rebirth, besides a couple hitches here and there, tells a good story. But can it change a person?

Well, the ending made me feel a little more depressed, but I guess that's what would happen if you lived to tell the tale of how you sacrificed everything, yourself, and everyone to stop an all-powerful evil. But it changed me through another way, too. A way which I only discovered after thinking about this for a bit.

My endings, from The Dark Descent to Rebirth tell me that I'm willing to sacrifice everything, everyone, and myself to stop a greater evil. Or simply end it all.

So, the game(s) did change me by revealing to me I'm willing to sacrifice for the greater good, whether or not it's the best choice in the end.


After writing all that down, I can't really think of much else to say. The soundtrack is good, but not entirely memorable, at least for me. Usually I have to listen to a game's soundtrack outside of the game to really recognise it, which I haven't done yet. I just beat the game today after all.

I can't say it was the funnest experience momentarily becoming a pregnant Frenchwoman. You'll notice most negative reviews here do boil down to "it was boring, not scary, and the game focused too much on being a pregnant woman." (I will add that the pregnancy is a major plot point, especially down the line. Anything else to add to that and I might spoil it)

You have to go into this game thinking it's more like SOMA than it is Amnesia. Thankfully it's no Machine for Pigs (although I do like that game's story, too, and the music especially) but it's also no Dark Descent.

To paraphrase someone else, "The Dark Descent was like lightning in a bottle, and they're not as interested in catching it again. Calling Rebirth an Amnesia game brings up several expectations from the people looking to play it. The title of Amnesia should be put to rest."

Would I call this game a game? Nah. I have to call it a game because it IS a video game. You buy it, you install it, you press "PLAY".

But this game is not played to win, but rather to experience a world and story that the studio wanted to flesh out through the form of a video game.

To paraphrase someone else: "If they want to just tell a story, then why make it a game? Why not a movie or a book?"

Games are interactive. When given choice (or the illusion of it) or even just multiple endings, and the time to explore a rich world with no movie run time to stop you, you get a different kind of experience.

Movies require casts, sets, heavy budgets. Whereas games - probably - halve whatever costs there are.

Books, have virtually no budget, but don't have the same experience as a video game.

And not to mention, it's a little silly wondering why a video game company isn't making movies and books.

I don't mind the fact I basically played a 3D visual novel, because I enjoyed that novel. If you're into Lovecraftian realms, eldritch horrors, and Amnesia's universe and story rather than it's spook factor, you'll likely enjoy this game, too.
Publicado a 22 de Novembro de 2022.
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Ainda ninguém achou esta análise útil
8.6 hrs em registo (7.3 horas no momento da análise)
WILSOOOOOOOOOOOOOOON
Publicado a 12 de Setembro de 2022.
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1 pessoa achou esta análise útil
0.6 hrs em registo (0.4 horas no momento da análise)
Strange, wonderous; the Alice in Wonderland for fishes around the world.

10/10, short, sweetly-salted, raw experience
Publicado a 18 de Agosto de 2022.
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Ainda ninguém achou esta análise útil
5.8 hrs em registo
Came for the multiplayer, got my ass kicked, played the campaign, won't forget BT.
Publicado a 27 de Junho de 2022.
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Ainda ninguém achou esta análise útil
55.7 hrs em registo
Beta males complain about microtransactions and slither.io

Sigma males buy into the microtransactions

Alpha males recognise the fact the game isn't beyond laggy

Normies like me just don't like it
Publicado a 4 de Junho de 2022. Última alteração: 31 de Outubro de 2024.
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Ainda ninguém achou esta análise útil
30.9 hrs em registo (11.8 horas no momento da análise)
Having gotten the best ending, I'm still debating if I should press PLAY and re♥♥♥♥ the world I was in.

10/10

Saw a million spoilers on the internet and still didn't know what I got into.
Publicado a 30 de Maio de 2022.
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1 pessoa achou esta análise útil
13.0 hrs em registo (4.8 horas no momento da análise)
For a single house, it has a lot going for it.

A couple deaths crashed my game, but thankfully, the crashes only happened during a specific kind of death.

And the crashes didn't stop me from enjoying the game. This thing is great. I've become a fan of Alice in Wonderland style puzzle, horror adventure games, and although you won't be seeing too many various strange locations, you'll be in one really well-done, ever-changing place for most of the story.

It's games like these that I really enjoy. I have a feeling it may be because of my childhood.

When I was around 5 - 7, I was always afraid of spooky things. Namely Tim Burton's The Nightmare Before Christmas, which my brother loved to death. He'd watched it around three times in one month. Maybe more. It's hard to remember any exact count, but I can vividly remember a dozen scenes, from beginning to end.

The whole soundtrack also felt very nostalgic to me. Most kids grow up with Minecraft, and so did me and my brother for a time. This soundtrack reminds me a lot of that. And for most of the game, you'll hear these cheery, upbeat themes playing, slowly turning more sinister as you survive longer.

If you like puzzles, and games where dying is part of the experience, then play this, and don't be discouraged to look up a guide or two. I'll admit I had to, only when I got really lost.

Explore, experiment, and don't be afraid to try things. You will die, but you'll always come back.
Publicado a 5 de Maio de 2022. Última alteração: 27 de Setembro de 2022.
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Ainda ninguém achou esta análise útil
0.6 hrs em registo (0.3 horas no momento da análise)
A thrilling experience with an impossibly hard difficulty curve.

I may've rage quitted 30 minutes in, but I can tell that if I had as much willpower or stupidity as you, I would've enjoyed the masochistic pleasure of 100 hours of learning how to jump and change the keybinds.
Publicado a 7 de Abril de 2022.
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Ainda ninguém achou esta análise útil
22.8 hrs em registo (21.8 horas no momento da análise)
Your right hand comes off?
Publicado a 29 de Março de 2022.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
34.5 hrs em registo (22.0 horas no momento da análise)
Spoiler below. I recommend buying this game on a sale, another copy for a friend, then playing it in bursts so you don't get tired out by the Michael Bay action. I promise you, you will.

After beating the main three campaigns with your friend, I recommend playing the fourth bonus campaign in secret. Preferably with all blinds closed, all doors locked, and internet offline so your FBI agent doesn't get to tag along.

I recommend revealing this spoiler without anyone looking over your shoulder.

Ada gets naked without mods.
Publicado a 25 de Março de 2022.
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A apresentar 11-20 de 45 entradas