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Recent reviews by JeighTee

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
18.6 hrs on record (7.8 hrs at review time)
Well, I pumped nearly 8 hours into this game right away, so I might as well provide some first impressions, since I'm past the Point of No Return.

It seems to have taken at least some inspiration from TellTale games, as your choices seem to have "This person dis/liked that" text pop up in the corner. I don't know if it has multiple endings like those games, but if it does, then it gains a bunch of replay value.

The story is very engaging. It's a bit of a departure from the MCU version of this group, which helps them stand on their own.

The combat takes some getting used to. I've heard people call Star Lord's guns "pea shooters" in reference to their damage output but the game is called "Marvel's Guardians of the Galaxy," not "Marvel's Star Lord," so it seems clear to me that you're not meant to shoot your way through the game by yourself; you're meant to utilize your allies in combat (you literally have to use their help in exploration sections to progress).

The licensed music is right up my alley. It's 80s rock, of course, cuz Star Lord, and I love it.

Graphically, it's nice to look at, though even on an RTX 3070, I've noticed a render distance for things like space debris outside the Milano, or grass during the opening cutscene. There is some great attention to detail, however, so I can overlook it.

My biggest gripe is, for whatever reason, the game has an issue with showing the right button layout. I'm using an XBox One controller, yet I've seen mostly Switch button prompts (which have resulted in me failing a few QTE's), and even a PlayStation button prompt. Hopefully this gets hotfixed soon. My next biggest gripe is that, from my experience, you can't skip cutscenes, which makes failing QTE's due to improper button prompts all the more infuriating.

Edit: Another minor issue is that the controls get a bit wonky in a few spots, and it's strange that, when sidling along a cliff, you can only go forwards. There was one point where I had to abuse the landscape to cross a gap because I would be inexplicably forced backwards into a cliff edge, away from the collectibles in front of me.

Overall, I really like the game. My only issues with it are technical, one of which is a bug. I'd give it an 8/10.
Posted 2 November, 2021. Last edited 4 November, 2021.
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No one has rated this review as helpful yet
125.2 hrs on record (82.2 hrs at review time)
Early Access Review
Very useful for making maps for Dungeons & Dragons or any other game that utilizes maps.

While it is still in Early Access, it is a very versatile piece of software for anyone running games on a VTT like Roll20.
Posted 11 August, 2020.
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2 people found this review helpful
1,406.7 hrs on record (812.6 hrs at review time)
When it comes to the Action-Adventure Survival Crafting genre, Terraria is a jack of all trades. It doesn't go all in on some areas, like exploration, as the world is finite, but makes up for it by providing a great sense of progression.
The biomes all have something different to offer, the music is absolutely gorgeous, and there's plenty to do just as a time killer like fishing and the new golfing mini-game.

This is one of the best games you can get, and it's only $10.
Posted 30 May, 2020.
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4 people found this review helpful
45.8 hrs on record (7.6 hrs at review time)
Keep in mind, this software is a work in progress.

That said, it is quite handy for making and storing character sheets for 5e D&D.
It doesn't come with every background, race, or class from every sourcebook, but allows for importing .xml files, as well as creating your own entries.

It has options for point buy, standard array, or rolling stats, and even lists how many times stats were rolled.

It even has a built in dice roller for attacks, checks, and saving throws, with dis/advantage rolls shown as well.

It has an option to export a character sheet to a .pdf, but it isn't perfect.

My biggest criticism is that there's no workshop support. That would allow for the community to provide itself with homebrew, sourcebook reference files, and other add-ons.

But as it is, it's a free to use character manager that is really solid, if a little rough around the edges.
Posted 29 February, 2020.
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2 people found this review helpful
1 person found this review funny
2.6 hrs on record
Let me start this review by saying I demoed this game at PAX South 2017 and enjoyed it. I went into this game wanting to like it. And it's not a bad action platformer, but it has some rogue-like features that don't mesh well.

First off, every time you die, you respawn at the beginning and can spend the game's currency for permanent upgrades. Pretty standard for a rogue-like, and not a problem.

The problem comes from the fact that bosses don't respawn along with you, so getting back to where you were when you died feels more and more like an empty trek the further you get.

Also, the map has subtle changes each time you die. Sometimes, these are so subtle and mostly insignificant, I wonder why they made this a feature at all.

If you want a more engaging action platformer rogue-like, just get Dead Cells. That game fully embraces being a rogue-like, while this game flirts with the idea, but doesn't commit enough to be fully enjoyable.
Posted 17 February, 2018.
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No one has rated this review as helpful yet
2.0 hrs on record
Early Access Review
Considering it's free and in Early Access, it's very well made, it delivers a surprising amount of content, yet still has tons of potential.

And it has ragdoll physics.

9/10 wind rushing noise, while ambient, gets annoying.
Posted 18 December, 2016.
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No one has rated this review as helpful yet
29.9 hrs on record (23.4 hrs at review time)
Go watch Angry Joe's review. Sums it up perfectly. Great start, then it falls on its face
Posted 12 August, 2016. Last edited 22 August, 2016.
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No one has rated this review as helpful yet
953.1 hrs on record (52.8 hrs at review time)
Early Access Review
Early Access done right.

First off, I'm not going to give this game a rating because it is not yet complete. However, I will say it is an incredible early access game that is handled better than some full release games nowadays. The devs truly and deeply care about this game, as they update twice daily. There's numerous dinosaurs and other prehistoric creatures for you to fight, tame, kill, and be killed by. The way this game plays is very similar to Minecraft (you start off punching trees to get wood, which you use to craft basic tools, which you use to collect better materials and craft better tools, etc) however, there are some very different mechanics in this game which give it that unique flair:
a) Spoiling mechanic. At first glance, this seems like a bad idea. Berries and meat, which are used as food and to tame animals, will spoil over a certain amout of time. However, this helps to add urgency to things. And it only does this early on before you have effective ways of farming the materials and keeping them fresh.
b) Engrams. Unlike in Minecraft, where you only need the materials to craft whatever it is you want to craft, in ARK, you need to get a certain Engram, or crafting recipe, before you can make it. And these Engrams are locked by level, so you have to explore, harvest, hunt, etc to earn Engram Points which you then spend on the Engrams so you can make better armor, weapons, utilites, etc.

As for story, there really isn't any, from what I can tell. You're dropped on this island after creating your character, and what you do is up to you. You can go around being the biggest ♥♥♥♥ alive, but, higher level players will hunt you down. That's right, there is no built in banning system. The devs truly don't care what you do on the servers, because the people on it do the job for them.

There are tribes, so you can team up with other people and work together with them on taming more animals, gathering more supplies, building/expanding your tribe's base, etc. And tribes earn EXP together when near each other. Sure, you'll only earn a fraction of what your tribemates get for their actions, but the more people you have working together, the faster you'll level up to get those next Engrams.

Honestly, the worst part of this game is the price tag. Yeah, dropping $30 on an early access game seems like a poor life choice, but trust me, this is one early access game you'd want to be a part of.
Posted 30 July, 2015.
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1 person found this review helpful
43.5 hrs on record
My rating: 8.5/10. It's incredibly fun, looks and sounds great, has a huge open-world with tons to do, but it has minor tech issues, which have since been fixed from what I can tell, a pretty predicatble story, and uninspired boss fights.

What's to say about the game?

The good:
+ The combat isn't just a copy-paste from Arkham City. It builds on top of what was there before by adding new mechanics and takedowns.
+ The world is much bigger, meaning so much more to explore.
+ UI is cleaned up a LOT from AC, in terms of gadget and mission selection.
+ Interesting new gadgets add more depth to combat, predator play, and exploration.
+ Many more upgrades
+ Gaining upgrade points is easier to help with all the upgrades you can get.
+ Interesting story (just gonna leave it at that to avoid spoilers)
+ The world feels much more alive than it did in AC
+ More villains we haven't seen previously in the Arkham games
+ Very nice placement of subquest items (you'll come across parts of some subquests while working on other subquests, or just going through the story)
+ Zipping around Gotham is so much fun
+ Crime scene simulator from Arkham Origins comes back.
+ The main story encourages you to find all the collectibles more than the previous games.

The bad:
- Obviously, the performance. For me, the frame rate hasn't dipped that low. Then again, I have an i7 and a GTX 970, for whatever that's worth. However, the number of times the game has crashed has been very annoying. I get that WB Games and Rocksteady are working on the issue, but this should've been something they tested for before the game launched. Edit: THIS HAS SINCE BEEN FIXED (at least as far as I can tell).
- The Batmobile doesn't seem to control how I'd expect a state-of-the-art tank car to. It turns rather loosely and feels somewhat floaty.
- Too much of the game is built around the Batmobile. Yes, it's a nice new feature, but when I play my Batman game, I want my boss fights to be one-on-one, or Predator style. The Mr. Freeze fight from AC is probably the best boss fight in the franchise, and there's nothing like that here.
- The "big reveal" didn't feel all that big because it gets more and more predictable as you get further into the game.

The so-so:
? For whatever reason, some of the villains seem like they got redesigns (Harley Quinn, Ivy) while others (2Face) weren't touched. In some cases (Ivy) I'm not sure if that's an actual redesign or my computer being able to show the texture at a higher quality than what I'm used to.
? Due to some dialogue with one of the villains, this game seems to canonize Arkham Origins. The reason this is neither good nor bad is because I have my own personal gripes with that game, but they're too petty for this to detract from the game itself.
Posted 26 June, 2015. Last edited 4 July, 2015.
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No one has rated this review as helpful yet
3.7 hrs on record (1.9 hrs at review time)
I boosted a mere scooter to over 600 kmph before hitting a tree and sending it flying across the entire map.

10/10 Extremely realistic physics engine
Posted 7 June, 2015.
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Showing 1-10 of 15 entries