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Análises recentes de FerretBomb

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A apresentar 1-10 de 24 entradas
34 pessoas acharam esta análise útil
101.1 hrs em registo
This game is great for the exploration-based survival craft gamer. You really get a sense of personal investment as you see the planet develop and change based on your progress, and the rewards for the long-term goals are impactful... you really feel like you've accomplished something when you no longer have to worry about running out of water, or racing the clock against your air supply.

The only disappointment is that the world is a static thing; while the resource locations may be scrambled, and you might start on a different landing site, the terrain itself is always the same (outside of the DLC second planet). All of that is New Game gripes though; for the first play, it's full of wonder and mystery, and absolutely worth the ride!

I'd also personally love to see VR support added, even as a paid DLC. This is one of those games like Subnautica (which has VR support), where full-immersion would *greatly* enhance the overall experience.
Publicado a 29 de Novembro.
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2 pessoas acharam esta análise útil
37.6 hrs em registo (37.5 horas no momento da análise)
I do not plan to play this again after Arrowhead decided to arm-twist its playerbase into giving Sony their marketing data under the threat of being locked out, and then went on to provide tone-deaf responses to people unhappy with the new data-mining directive. Even if they blame Sony for it, they are complicit in this action.

Hopefully they will do the right thing and offer full refunds for all money spent in/on the game to those that consider this behavior to be a deal-breaker.
Publicado a 3 de Maio.
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10 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
8.9 hrs em registo
Análise de Acesso Antecipado
A promising start, but that's what it is at the moment; a start.

If you want a peaceful game where you can go crazy building the castle, inn, wizard's tower, or peasant village of your dreams and not worry about getting attacked while you're doing it by anything more dangerous than a wolf, this is right up your alley... even if you might need to range further afield to find new building materials/supplies, or NPCs to populate your place.
It's also voxel-based, so you can mine out a basement or build up a leveled dirt rampart for your constructions, which is really nice if you want to set up shop in some gorgeous or epic spot you happen to find.

Combat is... limited. The AI is simplistic and easy to get stuck, and sometimes parrying just decides not to work and you die, no matter how good your timing is. Arrows have drop for which you need to compensate, and headshots are a thing... both positives in my mind.

Magic is frustrating. At least early-game the actual spells are just reskinned items that you can't craft more of, so good luck if you want to play as a mage. Firebolts are effectively just arrows, healing spells are just bandages. Why is there a mana system at all if each spell is just a non-renewable consumable? Just call them scrolls and be done with it.

Character creation is very basic, but present. Presets to choose your skin color, male or female, and a few faces. Then mix and match (facial) hair styles and colors, and pick one of ten voices.
All human, so if you were hoping to be a kobold wizard, tabaxi rogue, fairy knight, dwarf bard, or octopus barbarian in this *fantasy* game, you'll be disappointed. No elves either, for those who consider them to be anything substantially different than pointy-eared humans.

Performance issues were pretty bad, but have been improved in recent patches. Still quite a bit of hiccuping and noticeable slowdowns; playable, but far from buttery.

It's still Early Access though, so the Devs have the potential to expand, refine, improve things across the board. The question becomes just what their plans are for the future, and how much is within-scope for the game they're trying to build.
I'd hold off on buying it until a bit more of that is actually established (and delivered-upon) though, for now.
Publicado a 8 de Março.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
41.2 hrs em registo (19.6 horas no momento da análise)
Análise de Acesso Antecipado
This game is NOT Pokemon with guns.
It's ARK with cuter animals and a far more questionable building system.
Publicado a 31 de Janeiro.
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2 pessoas acharam esta análise útil
139.8 hrs em registo (83.9 horas no momento da análise)
Relaxing, fun, with a good variety of gameplay that tosses in little diversions here and there to keep it from turning into a repetitive grind. The art style is great, the humor and writing is on-point more often than not, and it's just FUN to sink hours into.

That said, it can absolutely have some BS moments with some elements of gameplay... crossing an invisible trigger and getting yanked into a cutscene when an enemy is in hot pursuit, and you stop dead in the water, leading to taking a bunch of damage. The "surprise, it's a boss fight!" random-event ones can be even worse, especially when you end up locked in an arena... and have no damaging weapons, and the weapon box the game might provide drops an upgrade for your non-damaging weapon. Having a boss pin you against a wall or corner and effectively one-shot combo you from full to dead is also annoying as hell the rare times it happens.

All that said, the devs have fixed a bunch of older (much worse) bugs, and seem invested in making this great game even better. Highly recommend picking it up.
Publicado a 7 de Janeiro.
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33 pessoas acharam esta análise útil
80.9 hrs em registo (46.9 horas no momento da análise)
This game is everything that I wanted the disappointing Gotham Knights to be.

Ignore the memes about Batman using a gun. Yes, there are a few minor glitches here and there. But performance is MUCH better than at launch, and it's absolutely everything that Arkham Asylum and Arkham City delivered, and then even more. It's a return to form that wipes out the awful Arkham Origins, and washes the Gotham Knights bitterness right out.

The only real criticism I have is that many of the side-quest storylines are gated at points behind main-quest progression, with no real indication that you simply can't do them right now.
Past that? This is an absolute tour de force of what a Batman game should be.
Publicado a 15 de Dezembro de 2022.
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39 pessoas acharam esta análise útil
2
96.4 hrs em registo
Análise de Acesso Antecipado
FiTS scratches the itch and jumps the gap between tactical strategy and deckbuilder. It's addictive, punishing, and can leave you feeling crazy-smart or outright cheated at the drop of a hat, depending on the literal luck of the draw and how well you plan ahead.

It does have some rough edges though. Some deck styles (bleed, especially) are directly at odds with the bonus system, which normally needs you to finish fights FAST to get extra rewards. Going block-heavy doesn't scale well into the end game, where enemies deal huge amounts of damage, or may ignore block completely. Some late-game enemies completely ignore the central gimmick that certain decks are built exclusively around, rendering them fun but pointlessly doomed to fail.

That said, the Devs are extremely engaged with the community, respond and incorporate feedback. It's a TON of fun, and every time I play, I find myself losing hours cracking skulls, chucking ninjas out of speeding subway trains, and kicking mafia goons through high-rise plate glass windows.
Publicado a 25 de Novembro de 2021.
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3 pessoas acharam esta análise útil
26.1 hrs em registo (12.1 horas no momento da análise)
First up, this game is an absolute time-vampire. There is ZERO downtime to catch your breath and feel like 'this is a good stopping point for now'. Good thing it's fun!

The physics. My god. I know some people love the 'lollerskates soda go to the moon' of absolute physics-jank. I wouldn't mind how awful they are except for the fact that the game PENALIZES YOU when the physics decide to spawn in a chip bag at 500mph on the cashier belt. Or spawns in already falling off the belt, off-screen. Or that picking up a bottle that fell over on a packet of cookies means 'throw the cookies at the customer's face with all the force of Godzilla on methamphetamines'.
It's also funny the first time you close the garage doors on a truck only to have it go pinging off into the distance Team Rocket style, until you realize it landed upside-down and cannot drive away, so you can't get a delivery from that service again until you go out and nudge it upright with your broom, or hit the Traffic Reset button.

Dirt/sand/dust. It is neverending. I was hoping for a 'door mats' upgrade that would cut down or auto-trap it all for easier cleanup, but no. And it only gets worse the larger the station gets, because guests don't track it in from outside, they just randomly spawn it as they walk around, with no end. And hiring an employee to sweep up does nothing. They move with the speed of a turtle, and clean each pile. One. By. One. Slowly. With a full animation. For each one. Every time.
By the time I stopped playing, I was doing nothing but sweeping. No time to paint the walls, restock orders. My life became sweep.
Maybe a Roomba upgrade, in addition to some door mats?

Speaking of employees, they are NOT set-and-forget, as they should be. Each time you assign them to a job, they will do that one job once, then leave. You then have to pay them for each day, instead of weekly. And good luck remembering who has the best skill at what task, because you have to re-assign them each time! And just guess when their stamina is back to full so they'll do a full day of work! (And they don't pay rent on the caravans you own!)

Again. Fun. I played it for a solid 12 hours in one sitting.
But a ton of frustration and rough edges that NEED to be fixed.
Publicado a 17 de Setembro de 2021.
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11 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
5.6 hrs em registo
First up, this game is fun! I've honestly enjoyed the hours played so far.

That out of the way, this very much feels like an Early Access title. Performance is poor on a 3060Ti at 1080p, which should be virtually impossible. Turning down shadow detail helps.
The English translation needs a lot of work; many words are mis-used, or sounds-close-but-not-actually-right. Plenty of misspellings too.
Bugs and glitches are rampant; from collisions with nothing at all, to AI pathing leading to pointless traffic jams and riders not being able to get on or off the bus, to the Route listing getting confused and doubling up stops or losing track of which stop the bus is on (displaying 4, while the active is 2, but updating to 5 when 3 is reached). Quests not giving progress correctly as requirements are met.
The tutorial alternates between pedantic follow-every-step-exactly-or-else-start-over, and being assigned a goal that has never been touched on, leaving you to fumble around until you figure out what it means and where/how to get it done. Then ends, apparently without touching on most of the more complex elements (or maybe I just haven't triggered the next step of the tutorial yet, I have no idea!).
My favorite is how you can't click on anything in the cockpit if you're using head tracking, without turning your head to point the reticle-dot exactly at the button or switch you want to activate. The mouse pointer is still there the whole time, but it's literally pointless.

This one definitely needs at least another month or two in the cooker with severe QA and bugfixing. Again, IT IS FUN AS-IS, but it'd be a lot more fun without the constant aggravation of the large and glaring rough edges.
Publicado a 8 de Setembro de 2021.
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Um developer respondeu em 8 set. 2021 às 11:04 (ver resposta)
Ainda ninguém achou esta análise útil
59.3 hrs em registo
The writing is shallow, cheesy, and EXTREMELY stereotypical-anime, lacking any twists and with character designs that tend to beat you over the head with 'this person is a villain'.
The puzzles are solid, but the controls NEED some polishing elements (specifically like being able to hold down the 'mark' button to REMOVE marks, WITHOUT also clearing populated X and Fill squares). Could also use a solve-timer, just for your own information.
Achievements could be GREATLY expanded from the sad four currently in place (just beating each case, not even a separate one for S-ranking, or S-ranking all cases!) as well as hidden achievements like choosing to be a jerk in dialog options.

Worth the pick-up if you enjoy nonogram puzzles and don't mind minor annoyances when solving them. A gripping story though, it is not. At all.
Publicado a 29 de Maio de 2021.
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A apresentar 1-10 de 24 entradas