81
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460
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Recent reviews by Vinnie

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Showing 1-10 of 81 entries
7 people found this review helpful
11 people found this review funny
1.8 hrs on record (0.6 hrs at review time)
Early Access Review
The game is currently in Early Access but I feel like it's already one of the breast survival games. It has:
- a lot of customizations in the character creator (you can even choose your character's boobie size)
- wide range of effect on the creator's sliders (for example, boobs can be very small or very big)
- great physics (especially the bounce animations)
- combat system is pretty tits
- you can start your own tribe online and even play co-op locally via LAN
Posted 31 May.
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1 person found this review helpful
18.4 hrs on record (4.3 hrs at review time)
Early Access Review
Day 1: Why is this game so popular? Seems rather boring.
Day 2: I guess I shoud give it another go, maybe it gets better.
Day 3: Yaaaaay! I'm a flying squirrel!
Posted 20 February.
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No one has rated this review as helpful yet
36.0 hrs on record (5.3 hrs at review time)
Warhammer 40,000: Rogue Trader tells the story of Theodora's heir, the newest Rogue Trader. Rogue Traders are unique and powerful individuals who serve as a combination freelance explorer, conquistador and interstellar merchant for the Imperium of Man.... Okay, so the Imperium of Man is a galaxy-spanning, interstellar empire, the ultimate authority for the majority of the Human species and is ruled by the Emperor of Mankind... Okay, so the Emperor of Mankind is an immortal Perpetual... Okay, so a Perpetual is an individual who was a member of a mutant branch of the Human species who possessed seemingly superhuman abilities, the most important of which was immortality, that served a pivotal role during the Horus Heresy... Okay, so the Horus Heresy...
Posted 10 December, 2023.
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3 people found this review helpful
3 people found this review funny
73.2 hrs on record (44.6 hrs at review time)
In the prehistoric times, a human tribe invents socialism. Soon the tribe of Pashans get to experience first hand how it failed. The premise seemed quite brilliant to the elders. The idea made them wonder why nobody came up with such a solution to the tribe's struggle before. Instead of everyone learning how to sustain themselves and their families, they would get guaranteed income in the form of food, shelter and services. Each member of the tribe has to contribute in the role they have chosen and that role only. This way they can specialize and excel in their profession and others will benefit from it.

You have been adopted by the Pashans and accepted into the clan when you were a child. Perhaps not being born and bred into it makes you question the principles. It is the day of your coming to age and soon comes the ritual where you choose your role. Your adoptive grandpa is a master farmer although retired now. You wish to follow in his footsteps. Slowly you learn how to till soil, plant seeds and yield crops. This is the way you choose. Now you can finally start to contribute to the tribe.

Quickly you realize how flawed the system is. Simple math tells you that there is 28 members of the tribe yet the average of contribution per capita is ridiculously low. So low that if you'd want to contribute on the average level it would be somewhere around two tomatoes a day.

The elders say that everyone in the tribe has their role and provides services. For example Croll builds houses, sheds and all kinds of structures. He doesn't need to do any other task. He doesn't need to dance like Daari, who's role is a dancer. He doesn't need to sit at the lake all day, contemplating, like Garrek whose role is thinker. Super fair system based on equal distribution of responsibilities.

As you hone your farming skills you also learn why the contribution levels are so pitiful. It's not because only part of the tribe specializes in providing food. The Pashans glorify laziness. One day you witness one of your fellow peers, the adept healer Illoe, being scolded by one of the elders for doing something that wasn't her task. The wisdom coming from the older lady was that by doing more than you must you wear out your body unnecessarily. Really?

Days pass and you meet two other tribes. They bring with them something you haven't heard before. Trade. It appears that they don't contribute to a one big chest and instead barter items they have for stuff they would want in return. Exchange for something of equal worth. What a weird concept to the Pashans.

Pashans who shirk even their own duties, like the guy who taught you how to fish because he thought that maybe you'll fill in his spot for catching them and was ecstatic to learn that there is another person who can provide fish now. You are different, though. You learn different skills and ways to obtain sustenance. You don't hunt but learn how to set traps. You don't build but learn how to craft contraptions.

The plants you grow increase in numbers and quality as you gain experience with farming. Soon you realize that you're the only actual farmer in the tribe. There is a huge field not far away south from yours, that's several times as big, yet nobody uses it. Strange. Why do so many Pashans choose to be dancers, musicians or clothes cleaners when they could farm and have a full stomache every day? Like you.

The Pasha tribe has better things to do, though. Their favorite pastime is coming up with ideas that would make their easy tasks even easier. They share them with you, the tribe's number one provider, knowing that you'll be able to obtain the resources needed to experiment. Then you get the result of their inquiry. One of them is a way to turn your veggies into juice. Another is to turn that juice into a fermented something that makes you feel weird. You soon realize that a lot of Pashans are very keen to this liquid. So much that the more potent the liquid in making your head spin, the more it is worth in trade or as a contribution.

A game changer arrives when Garruk, perhaps under the influence of the fermented juice, comes up with the first actually decent idea in his life. An irrigation system that lets you water your crops with a directed stream of underground water. Pure brilliance. You clear all the debris from the huge unused field and work daily to make the aqueduct ready when the next season comes. It works amazingly. Now you don't need to spend half the day watering your crops. Aside from that, your yield is now massive.

You decide to turn your kales and carrots into juice. Then you pour the juice into the array of fermenters you've conveniently lined up. The Pashans get addicted to your fermented juice. Business is booming. The outlanders have a word for it. Wealth.

Now you can afford any service your fellow tribe members provide. Any item from the traders seems silly cheap now. A bunch of bottles tossed into the chest in front of the elder's hut equals more contribution points for you than the whole tribe's contribution combined.

You learn that the housing market is a joke in Pasha's tribe. Poor Croll is obliged to build you a mansion, a massive warehouse, even the barns for your domesticated animals are now upgraded into a level unatainable even by the tribe members whose role is to domesticate animals. You still provide more than the others combined so nobody bats an eye at your wealth.

Monday morning. You wake up next to your beautiful wife. The Morgani huntress who dreamed of dropping out of her keeper apprenticeship and not needing to hunt. By your side she can choose a job that she enjoys, or simply slack off all day like all the Pashans do. She fell for you instantly when she realized how crafty you are. That and you showered her with gifts. She currently has no role in the community other than being your partner. Nobody seems to care. Correction, nobody DARES to care. You check the mailbox and browse through the gifts you receive. Funny thing, when you have more than you need other people tend to give you even more.

You step into the brewery grounds. You pour the juice into the fermenters, knowing that only one other person in the settlement knows how to do it but Ron lacks the ingredients to provide a refined product like this. He is content with making "just enough" beer for himself and to cover his part of the clan's contribution.

Gin is the leader of the pack but everyone knows who runs things here and it's not Gin. Maybe I should name my new beverage after him to somehow honor how he allows all of this to happen. Would a different man try to stop me? Would he try to contest me? I'm overthinking again. I should leave thinking to Garrek. That's his role, not mine.
Posted 3 December, 2023.
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5 people found this review helpful
2
67.2 hrs on record (29.3 hrs at review time)
It seems that a lot of negativity comes from Deceit 1 fans expecting this to be like the previous game and what they've received is a complete rework with better graphics and an increased number of players per session. Yet a lot of the improved aspects might seem lacking compared to those of the predecessor.

In Deceit 2 you have much nicer graphics, both for the characters and surroundings.
In Deceit 1 you have more variety when it comes for character skin options and several different maps opposed to a single one in the sequel on release.

In Deceit 2 the survivor roles improved and gained more options like The Warden who can vote out a player by themselves at the risk of being eliminated if they were wrong and there's also The Guardian that can choose to protect another player for that round. The infected can now cast spells to gain advantage, the most useful one teleporting players to random locations.
In Deceit 1 you had only two roles, survivor and infected. Still there was a lot of perks and ultimates to choose from that would allow different advantages you don't get in the sequel.

In Deceit 2 you have a much more fleshed out system for advancing the turns. There is a variety to the tasks available and each has its own minigame. You don't unlock item crates with them and can choose whichever item you want at the peddler instead.
In Deceit 1 you approached the item crates in a tactical manner. You could for example catch an infected destroy the camera crate knowing that it's one of the best protective items. The syringes allowed some shenanigans depending on which side got to them and could provide to be a game changer. This aspect is missing completely in the sequel.

In Deceit 2 you have points that unlock new items at the peddler, like grenades, handcuffs, ball and chain, a mask and many more. A scanner of the items becomes the new means for checking if the individual has a mask in their inventory and an inspection room is available yet requires 2 or 3 players to buy a code piece to unlock it. This makes the whole process long and requires readiness for cooperation between the players as opposed to choosing a trusted player to grab the scanner or two players in cahoots simply covering their own.
In Deceit 1 you had a much more dynamic way of cooperation. One player steps on the plate and the other grabs the scanner. You can also choose a perk that you don't need a partner to unlock the scanning item.

In Deceit 2 you get points for your own performance. This means that once eliminated there's little point in spectating the game.
In Deceit 1 you'd still get a hefty amount of points for spectating your team mates do well and even get awarded for their victory.

In Deceit 2 the points you get for playing the game are used to unlock extra item options at the peddler and different colors of the default frock.
In Deceit 1 points actually mattered for character unlocks as you'd get item improvements, perks and ultimates from spending them to level up in the labirynth. You'd also get a daily token to win some neat stuff from the cup game and pick up challenges.

Generally speaking, Deceit 2 is fun to play, has a better system for advancing the turns with the puzzle mechanic, more variety for interactions from the infected because of the teleport spell, more players per game which is an increase from 6 to 9 and therefore introduces three new playable characters.

It's not the gameplay part that's lacking. The game rework came out great. A lot of teaming and trolling issues from coteries of players aiding their friends with outside communication received counterplay in the sequel. The skins, although scarce, are gorgeous designs. I feel like adding more that could be obtainable through level ups or a game similar to the cups from Deceit 1 would make more players want to play the game and not get bored so quickly. Scoring points to unlock a different color of the hospital gown is not really an incentive to play. Deceit 2 seems rushed and low on content compared to its predecessor which obviously took a while to be built upon, yet that's the overall impression when comparing the sequel to a game that's free and yet feels like a more complete entity.

That being said, I would recommend Deceit 2 to people who enjoy playing multiplayer games of deceiving the opponent, especially since you get to play with your friends and this aspect adds much to the fun. It has many features that make it enjoyable and I dig the changes made from its predecessor because you receive a similar yet very different game.
Posted 9 November, 2023. Last edited 9 November, 2023.
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82 people found this review helpful
5 people found this review funny
3
3
52.0 hrs on record (32.3 hrs at review time)
There are two groups of people who played Heads Will Roll:

Group 1: Players with general understanding of the combat mechanics who feel they could possibly get to one of the multiple endings without as much as being hit once by an opponent despite winning dozens of fights and playing on the highest difficulty, who thoroughly enjoy every aspect of the game and find it a masterpiece

Group 2: Players who neglected to learn even the basics of the excellent and rather complex way combat works here, who can't process why they keep getting rekt even in brigand encounters, then complain about how the difficulty of the game is near impossible even on the lowest setting

Don't be a Group 2 player. Get the demo first to learn how to play. It's a fairly long process but once you get the hang of it the fighting perspective is going to change like when Goku turned Super Saiyan fighting Freeza.

There is so many aspects that affect the combat that it might feel overwhealming at first, but it really comes down to having a general grasp of how to deal with an opponent. Are they weak sauce easy targets you can take out risking a high stamina cost one hit aimed at the head or neck? Do they have a shield you should first break before switching from defensive stance to offense? Is it worth going for the high percentage hits when there's a low percentage chance to bypass armor? And finally, if you're facing an equal or more powerful opponent, should I first wind them up in full defense mode staying fresh and keeping my stamina high waiting for my hit chance percentage to go up?

That's the amazing part of the game, you have a lot of factors that influence the way you will fight. Weapon choice, limited time to focus on training and choosing which traits take precedence at which point of the game, deciding whether or not you're better off omitting any kind of confrontation. Then you have the moments where you feel ready to search out conflict to use it at your advantage, for example getting extra weapon talent points, easy bodycount for the next gamethrough EXP gain, scavenging spoils and selling them for gold to spend on gear or training? Perhaps you're winded too much and it's better to just rest instead? So many aspects and decisions and that's only the combat part.

Then you have the story, which is immerse and multi-level. One decision in a chapter can put you on a route you didn't expect or lock out a whole section of the game you weren't aware of being an outcome of something you though to be trivial. There are 7 romanceable characters, a plethora of npcs good and bad, quests and random encounters, almost all of them with different ways to approach and outcome depending on your character's traits or choices you've made on the way.

I highly recommend this game to everyone who likes gems of an indie game with a lot of depth, multiple endings, plethora of Steam achievements and a very satisfying complex combat system.
Posted 4 October, 2023.
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No one has rated this review as helpful yet
100.9 hrs on record (65.9 hrs at review time)
I have enjoyed this game from day 1 of prerelease and didn't mind the random stutters, game bugging out randomly, basic game mechanics that are rather simple when you figure them out presented in a way that makes them extremely confusing (contraband for example, introducing a whole secret cargo shielding mechanic, which doesn't really make much sense as you can use a vendor outside of the "civilized" systems for that) and even finding basic locations like The Well can be bothersome (some people wouldn't probably even know that the most useful part of Jamison is the underground trading area accessed from a few non-distinct elevators).

All that didn't prevent me from having amazing fun and getting the free to explore Skyrim-like experience with a fascinating Fallout in space feeling of the game. That was until among the plethora of other bugs my game was affected with one that pretty much prevents me from progressing the main story.

At some point my ship crew bugged out. I didn't even notice that happening. I did notice that Sarah would for some reason not be next to my character anymore upon loading the game but she would reappear after entering a new location. A minor setback. The issues started when I realized that my whole crew vanished, except for Sarah. Even the most valuable ship crew member, The Adoring Fan. They would show up on the roster and could be assigned to the ship, but they weren't there regardless. I've looked up the issue and it seems that Reddit was flooded with threads from people asking for a solution for a similar problem, with different variations of the bug, the severity coming from what I've experienced to some even getting a bug where some of the crew members vanished from the roster.

There was no solution to the bug, and the only partial one would get the active companion (so one crew member) to show up conditionally, but they wouldn't be able to get replaced by others.

I have decided to continue the main quest (after postponing it for a while and pursuing side missions, exploration and faction stories) and gotten to the part where the Lodge millionaire wants me to fly him to Neon. After arriving there, it turns out that the guy joined my vanished crew members club and while being marked "somewhere" on my ship, he's not there. Sarah's my active companion and shows up normally. The others are in the void.

Since I can't pick up any other companion, I can't progress the main quest at this moment. A game-breaking bug my playthrough contracted somewhere along the way is preventing me from further progression with the main quest, and I'm unsure of when the bug occured and what caused it.

The game is amazing on so many aspects. Yet it feels like the most difficult obstacles in Starfield aren't the enemies, but the bugs and more difficult than solving the digipick puzzles in the unlocking minigames is finding solutions to the many bugs that prevent your further progress.
____
EDIT: it seems that the vanishing crew members bug has been fixed with a patch and the game can progress even from the save file that was already affected by it.
Posted 9 September, 2023. Last edited 13 October, 2023.
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1 person found this review helpful
34.0 hrs on record (2.1 hrs at review time)
Early Access Review
When I learned about this game I thought that it might be a great farming sim with some cool backstory that brings the classic Stardew Valleyesque gamestyle into a different perspective. As I've started playing it turned out that it's a masterpiece of a game that has an overwhealming amount of content, gorgeous graphics, and amazing story full of mystery revolving around the main character, so so soooo many townsfolk to interact with, that have their own quests and storylines, excellent mechanics and innovative minigames (I especially like how fishing is an enjoyable event and not a tedious chore like with so many other games). Do I recommend this game? It might be the best story driven farming sim with RPG elements game I've played in years.
Posted 27 August, 2023. Last edited 27 August, 2023.
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2 people found this review helpful
46.7 hrs on record (12.5 hrs at review time)
Lakeburg Legacies is a captivating game with gorgeous graphics and an interesting idea of choosing your own townsfolk and continuing a line of their progeny, expanding your town with new buildings and turning it from a single hut in the middle of a forest to a kingdom complete with a castle, jousting arena, stores, fishing pond and many more. I didn't expect this game to be this well-developed and at first I felt overwhealmed with its features despite only starting with one town member and a single woodcutter's lodge.

+ the graphics are gorgeous
+ randomly generated unique character looks
+ townsfolk progeny
+ the game gets more and more difficult as you develop the town
+ nice prestige system for evaluating how you did in your playthrough
+ option to fast forward through the calendar
+ there is a lot of ingame events with your choice leading to a specific outcome
+ very nice filter system to find which town folk are unemployed/untutored/need housing etc.

- the game could use some minigames and extra content within town
- there could be more interactions in the house area related to some unique traits the town member has

Overall the game is a very refreshing town sim with a lot of features, and it is very enjoyable in its current state. That being set, I've noticed that it's still being patched with new features added, so I assume that it will get even better.
Posted 11 August, 2023. Last edited 11 August, 2023.
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6 people found this review helpful
70.3 hrs on record
The more important facts about this game you should probably know are the following:
- the game is massive, has a huge map with many secret locations and over a hundred monsters you can tame/hatch/evolve
- there is no grind required as the combat relies mostly on monster synergy and smart tactics
- you get to pick a team of 6 main creatures that level up with you and when combat commences you can choose 3 of them that fight
- outside of your team are pretty much all your creatures you can switch out outside of combat and use their environmental abilities for puzzles and closed up parts of the map
- the better you do in a match, the better the prize
- a lot of the negative reviews comes from people who cry about the game being difficult, and I assume that the people complaining fail to grasp the concept of the game which is developing monster squads with synergy
- when you five star a champion battle you usually get a champion egg to hatch so be sure to come back to the champion fights you've already won to get those high tier monsters
- once you max out your favorite monsters the experience that goes over the cap can be used to level up unused monsters outside your squad which is a very nice mechanic for making newly acquired creatures a part of your team
- you get to choose which skills on the skill tree to progress, use extra equipment, food and shift your creatures to follow specific builds that let you steamroll opponents in endgame

I highly recommend this game. 10/10
Posted 3 June, 2023.
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Showing 1-10 of 81 entries