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RiskManagement 最近的评测

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正在显示第 11 - 20 项,共 47 项条目
尚未有人觉得这篇评测有价值
总时数 111.1 小时 (评测时 98.4 小时)
Awesome game, so much to do.
发布于 2021 年 11 月 18 日。
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有 5 人觉得这篇评测有价值
总时数 0.2 小时
Oh man, what a disappointment. I was so pumped for this. Sorry to sound harsh but I pretty much disliked everything about this game except the artwork.
发布于 2021 年 6 月 10 日。
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一名开发者在 2021 年 6 月 11 日 上午 1:19 作出回复 (查看回复)
有 2 人觉得这篇评测有价值
总时数 116.9 小时 (评测时 4.4 小时)
抢先体验版本评测
Love this game. Not normally the style of game I'd play but I've so far found Going Medievil fun and intuitive.
发布于 2021 年 6 月 4 日。
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总时数 13.2 小时
I've played some pretty ♥♥♥♥ games in my life and this is up there with some of the worst. I have no idea how this game ever got so popular.
发布于 2020 年 12 月 1 日。
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总时数 0.9 小时 (评测时 0.9 小时)
I really love the idea. It's innovative, honest and for the most part enjoyable. I watched more variety of games than I normally would and even wrote a few down I'd purchase. I NEVER do this so it appears their honest and unique way of marketing worked for me.

I could see this being amazing if there was multiplayer where you could walk around the place amongst other real humans. Proximity chat would be pretty wild where you could chat about the game with others. Otherwise it is often feels like a strange and lonely experience.

Unfortunately the biggest fault is it feels rushed. Take your time devs and do it 100% justice next year.

It bugs out A LOT on my computer though so I had to turn it off before the end. My specs are i5, 970gtx, 16gb of RAM. If anyone can tell me why I'd appreciate it.
发布于 2020 年 7 月 15 日。 最后编辑于 2020 年 7 月 15 日。
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尚未有人觉得这篇评测有价值
总时数 32.1 小时 (评测时 6.4 小时)
抢先体验版本评测
I'm on the edge about this game but will give it a positive because it has massive potential.

The biggest let down is the timer. I understand it makes sense to have timed shifts however it is just way too short. You're given 500 oxygen to complete your shift however it depletes way too quickly. I found myself rushing which I didn't want to do, I wanted to take my time and make clean cuts and learn more about the parts I'm recycling. I believe the devs are aware of this and are making some changes. There is free play mode but it's just not the same as working off your debt in career mode.

With regards to the debt system, it is a good idea however it is very overwhelming. Starting at negative $1 billion is kinda fun but the numbers are just too large to really comprehend how much of an impact you are making on your debt. Plus the fact that $500,000 of each shift goes to renting your stuff is a bit annoying. It may take 2000 shifts to get to zero before you even start making a positive balance.

One other painful issue was when I ran out of thruster fuel. I died and reset but it does so with still zero fuel. This left me hanging outside my hub and no way move at all much like if you've seen videos of astronauts in space who are suspended and can't push off anything. I couldn't even thrust the 2 meters to get to the shop screen and buy more fuel. The only fix I found is abandoning the shift and using a repair on the thrusters which gave me full fuel. Devs need to make a way to buy fuel from inside your hub or possible using the grapple to pull yourself. Maybe there is another way but I couldn't find it since my game crashed.

The game itself is unique and creative and I gave it a positive rating since there's so much potential. I look forward to supporting the game in its early stages.
发布于 2020 年 6 月 30 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 8.3 小时 (评测时 6.9 小时)
I love many aspects of this game but I just found it too tedious.

Every single day all my people are either sick, wounded, hungry or tired and you can never seem to get on top of anything. I don't expect it to be too easy but constant raiding on my house and the need for food and sleep just drives me crazy. I can't even last past 10 days without my people dying.

People say it's realistic but there's not too much realism in going to scavenge and finding 1 bandage and 1 vegetable. I just wish the scavenger could bring back a bit more, especially early on, so I could make it at least a few days before things start getting dire.
发布于 2020 年 6 月 2 日。
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总时数 25.1 小时 (评测时 25.0 小时)
I love this game but you really have to get good to be able to compete. I don't have the time or desire to try and get good enough to compete but it is a top game.
发布于 2020 年 4 月 5 日。
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总时数 46.9 小时 (评测时 29.3 小时)
I'll admit, at first I didn't really get into Skyrim. Years later I am giving it another go, with many mods, and hoooooly crap, this game is amazing.
发布于 2020 年 4 月 5 日。
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总时数 118.8 小时 (评测时 64.3 小时)
It's GTAV... what more to say?
发布于 2020 年 4 月 5 日。
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正在显示第 11 - 20 项,共 47 项条目