Kastomoño
Qaanaaq, Nordgronland, Greenland
Ehh supa ma bleza man
Ehh supa ma bleza man
En línea
Expositor de completista
Expositor de Workshop
Mod is Achievement compatible Modifies the following files: Localisation/english/ countries_l_english.yml countries_cosmetic_l_english.yml Adds official and/or longer and thematic names for all starting countries and almost every releasable. Including alt-
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Creado por - Kastomoño
Expositor de Workshop
Actividad reciente
395 h registradas
usado por última vez el 21 JUN
3,635 h registradas
usado por última vez el 20 JUN
511 h registradas
usado por última vez el 18 JUN
Comentarios
ThatTNSguy 19 JUL 2023 a las 2:53 a. m. 
Certified paradox shill
andriosca 10 JUL 2023 a las 12:54 p. m. 
can you update your mod with increased manpower for land units please
Kastomoño 5 FEB 2022 a las 2:54 p. m. 
Oh no i like the new tech system so i don't care about that. But the broken part of the mod seems to be the institution spread and spawns. That's all removing the "Tech Penalty" line changes. I'd assume the game sees that line and freaks out as that doesn't exist anymore and reverts to the vanilla base institution file. The old time based institution penalties i'm sure can only be brought back by using an old version of the game now.
Bilbo 5 FEB 2022 a las 12:37 p. m. 
I checked both mods, with your changes the province got a monthly +0.60 towards feudalism and with the base mod it was +0.45 (all this tested on start date). If this was your intention thats all right, but I and the rest of the folks are mainly complaining that the new system again balances all techs world wide by the end date. Sadly, this isnt solved by just deleting some files and calling it a day. But nonetheless any attempt at fixing this godforsaken system is appreciated, so cheers mate and thank you.
Kastomoño 5 FEB 2022 a las 11:55 a. m. 
That's working as intended. What my fix does is make institutions spawn and spread correctly.
Bilbo 5 FEB 2022 a las 9:32 a. m. 
Hey, I tried doing your fix by deleting the penalty lines on all institutions but after testing I found no difference with the other mod, tech penalty still increases in an interval of 15>15>25 and is still capped at 50%.