Kastomoño
Qaanaaq, Nordgronland, Greenland
Ehh supa ma bleza man
Ehh supa ma bleza man
Tällä hetkellä pelissä
Grand Theft Auto V Enhanced
Perfektionistin esittelykokonaisuus
9
Läpipelatut
183
Saavutukset täydellisissä peleissä
Workshop-esittely
Mod is Achievement compatible Modifies the following files: Localisation/english/ countries_l_english.yml countries_cosmetic_l_english.yml Adds official and/or longer and thematic names for all starting countries and almost every releasable. Including alt-
127 arvostelua
Luonut - Kastomoño
Viimeaikainen toiminta
yhteensä 3,3 tuntia
Tällä hetkellä pelissä
yhteensä 410 tuntia
Pelattu viimeksi 27.6.
yhteensä 530 tuntia
Pelattu viimeksi 26.6.
ThatTNSguy 19.7.2023 klo 2.53 
Certified paradox shill
andriosca 10.7.2023 klo 12.54 
can you update your mod with increased manpower for land units please
Kastomoño 5.2.2022 klo 14.54 
Oh no i like the new tech system so i don't care about that. But the broken part of the mod seems to be the institution spread and spawns. That's all removing the "Tech Penalty" line changes. I'd assume the game sees that line and freaks out as that doesn't exist anymore and reverts to the vanilla base institution file. The old time based institution penalties i'm sure can only be brought back by using an old version of the game now.
Bilbo 5.2.2022 klo 12.37 
I checked both mods, with your changes the province got a monthly +0.60 towards feudalism and with the base mod it was +0.45 (all this tested on start date). If this was your intention thats all right, but I and the rest of the folks are mainly complaining that the new system again balances all techs world wide by the end date. Sadly, this isnt solved by just deleting some files and calling it a day. But nonetheless any attempt at fixing this godforsaken system is appreciated, so cheers mate and thank you.
Kastomoño 5.2.2022 klo 11.55 
That's working as intended. What my fix does is make institutions spawn and spread correctly.
Bilbo 5.2.2022 klo 9.32 
Hey, I tried doing your fix by deleting the penalty lines on all institutions but after testing I found no difference with the other mod, tech penalty still increases in an interval of 15>15>25 and is still capped at 50%.