Kastomoño
Qaanaaq, Nordgronland, Greenland
 
 
Ehh supa ma bleza man
Изложение на „Перфекционист“
Изложение от работилницата
Mod is Achievement compatible Modifies the following files: Localisation/english/ countries_l_english.yml countries_cosmetic_l_english.yml Adds official and/or longer and thematic names for all starting countries and almost every releasable. Including alt-
124 оценки
Създадено от — Kastomoño
Изложение от работилницата
13
Подадени
3
Последователи
Скорошна дейност
230 изиграни часа
В игра
3 582 изиграни часа
последно пускане 5 февр.
72 изиграни часа
последно пускане 4 февр.
evergreen 12 ян. в 16:55 
Hiii, I liked your corsair scattergun a lot :CirnoMofumofu:
is there any possibility? :needy_cat:
ThatTNSguy 19 юли 2023 в 2:53 
Certified paradox shill
andriosca 10 юли 2023 в 12:54 
can you update your mod with increased manpower for land units please
Kastomoño 5 февр. 2022 в 14:54 
Oh no i like the new tech system so i don't care about that. But the broken part of the mod seems to be the institution spread and spawns. That's all removing the "Tech Penalty" line changes. I'd assume the game sees that line and freaks out as that doesn't exist anymore and reverts to the vanilla base institution file. The old time based institution penalties i'm sure can only be brought back by using an old version of the game now.
Bilbo 5 февр. 2022 в 12:37 
I checked both mods, with your changes the province got a monthly +0.60 towards feudalism and with the base mod it was +0.45 (all this tested on start date). If this was your intention thats all right, but I and the rest of the folks are mainly complaining that the new system again balances all techs world wide by the end date. Sadly, this isnt solved by just deleting some files and calling it a day. But nonetheless any attempt at fixing this godforsaken system is appreciated, so cheers mate and thank you.
Kastomoño 5 февр. 2022 в 11:55 
That's working as intended. What my fix does is make institutions spawn and spread correctly.