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Reseñas recientes de DisableBore

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Mostrando 11-20 de 378 aportaciones
A 8 personas les pareció útil esta reseña
0.0 h registradas
I liked it but get it on sale. Aside of Claude being a fun character in itself, the mission is a really cool unique piece of content that does a unique spin on the level.
Sadly, being limited to the underground area makes it quite short.
Publicada el 6 de junio. Última edición: 12 de junio.
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A 10 personas les pareció útil esta reseña
0.0 h registradas
Genuinely worth the money. Aside of being a cool remix of Showstopper, I was taken aback by the different potential routes that have new voice lines and opportunities attached, and at a brand new setpiece that caught me off-guard.
Easily the best DLC piece thus far.
Publicada el 6 de junio.
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A 28 personas les pareció útil esta reseña
5 personas han encontrado divertida esta reseña
6.7 h registradas
It's like a Garry's Mod gamemode except paid and it had no sense of balance. There is certainly an appeal in a mugen-like pvp game but the very repetitive nature, unbalanced characters and snowball nature were easy to see within an hour.

It's getting delisted anyway so I'm only posting this to remember it exists down the line to go "wow there was somehow a worse RE product in the 2020's other than RE3 remake!" whenever I have a conversation about this franchise.
Publicada el 30 de mayo.
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A 5 personas les pareció útil esta reseña
9.9 h registradas
A solid port of a relic that serves as this middle point of gaming history between Resident Evil and Devil May Cry. Remarkably well aged thanks to an excellent art direction and detailed models, this game is quite easy to pick up and a fun experience to clear.

If you're into recent samurai games, you won't find as much combat depth and enemy variety, but the mix of simple puzzles and cool weapons do enough to keep you engaged. Unlike classic Resident Evil I think a casual player can easily beat this game and have a good time with it.

My big complaints are the inability to skip cutscenes and the lack of a 4:3 mode, but otherwise this is a good remaster job over original hardware or emulation.
It's also not a very long game but it lasts as long as it needs to, and has some good replay value in the optional content and trials for hidden unlockables.

Highly recommended if you want to play a historically relevant game for Capcom's development history or as a stepping stone for similar samurai-related games.
Publicada el 25 de mayo. Última edición: 25 de mayo.
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A 15 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
5.0 h registradas
It could use some more ironing out, but I find it hard not to like Post Trauma.
In spite of the really janky animations, Unreal Engine doing it's thing to make things look like ass, and poor lip-syncing, the absolutely stellar art direction, great use of audio and camerawork, diverse scenarios, pretty good puzzle variety and decent soundtrack raise the overall enjoyment quite a bunch.

I do feel the need to mention the story and gameplay is basically a bit of a question mark. Without spoilers, don't expect satisfaction out of it, as while the characters are okay (and I do like unconventional protagonists), I frankly didn't get much out of the overall narrative. I also think the game could have used more combat encounters as you will be woefully unprepared for the boss fights in hard difficulty.

The meat of the game is almost exclusively the stellar atmosphere and puzzle solving, and if that's what you want, you'll get exactly that, but I can imagine someone who wished for a better overall package to be left dissapointed.

With all this in mind, the lower than usual price point does make it easier for me to recommend the game. I think for a first time dev this is a pretty solid title, and I hope they make more stuff in the future with all the lessons learned from this title.
Publicada el 11 de mayo.
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A 11 personas les pareció útil esta reseña
0.0 h registradas
If you complained the puzzles in the main game were too easy, I got good news.

Three big areas with distinct puzzles, escalating in difficulty to reach truly devilish trials. More dialogue with the cast (with 1k getting a voice too), more stunning views, and more gorgeous musical themes.
Very much worth the money in my opinion.
Publicada el 19 de abril.
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A 1 persona le pareció útil esta reseña
0.0 h registradas
The final installment of the Telltale trilogy has some of the best tracks of the entire franchise, with Emerson-Johnson really showing off his talent. Considering the original release never had a soundtrack album, this is a hell of a good production that makes up for the wait, with over two hours of excellent music.
Publicada el 19 de abril.
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A 4 personas les pareció útil esta reseña
7.7 h registradas
Despite, or perhaps because of the Xbox's limitations, the controls aren't as deep as you'd expect, but you have all the options and tools you need to fight your way through enemy lines. Somehow, the familiar Star Wars visuals and sound are placed in a gritter and darker tone, but they're still completely recognizable as Star Wars. The voice acting is convincing for the small cast, making you bond with your impressively smart AI-controlled squad, and care about them. As a cherry on top, the surprising difficulty makes victories feel earned and truly brings the fantasy of being a commando in this universe to life.

This is a first party title with an impressive amount of passion and creativity that sought to bring a cool initial idea to life, and honestly, it completely won me over from the tutorial to the end.
We really don't see such effortlessly cool things from this IP anymore, and likely never ever will.
I don't think I can recommend this game more if I wanted.
Publicada el 16 de abril.
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A 23 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
0.0 h registradas
Including both an album version and the 4-stage dynamic gameplay versions of all tracks is the kind of thing only handsome people who care about giving a good product would do, so take that as my seal of approval for you to buy this.
Publicada el 14 de abril. Última edición: 14 de abril.
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A 14 personas les pareció útil esta reseña
5.9 h registradas
There is a world where this game is good, and I wished I lived in it. I can imagine a timeline where this is a fun character action game with a unique twist of playing more like a run and gun shooter that happens to include magic because our heroine is a witch.

But this is the bad timeline of course, so Bullet Witch is nothing like what it could be.

The combat is very boring due to a lack of feedback, weak sound effects and lackluster enemy reactions, alongside a very small roster of which only the godawful snipers who can instakill you and telepathic brains are any danger. The magic powers range from useless to counter intuitive, with any power that can move physics objects around being a danger as you die of a single hit from any passing debris. The animations can look nice atleast, like the literal raven attack.
Levels are also needlessly too big, and in some cases, unclear of where to go next. They look really damn ugly and barren too, ranging between discount Modern Warfare and a mediocre Garry's Mod map. The environmental destruction and physics are neat at times, but since they can kill you, it's like rolling a dice on it hurting enemies or you.
Finally, the story is basically a nothing burger. I was interested in the character for about 2 chapters before it was clear they would do basically nothing with her and the other two (!) characters that even have dialogue for more than a single scene.

A shame this game came as is, because it honestly is so easy to see how the same concept well executed could be a pretty cool title.
Publicada el 24 de marzo. Última edición: 24 de marzo.
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Mostrando 11-20 de 378 aportaciones